AIDef:AI/HorseRideRangeKeepMove and AIDef:AI/HorseRideTurn: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRideRangeKeepMove
|name=HorseRideTurn
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| OutDist || Float ||  ||  
| FinAngle || Float ||  ||  
|-
|-
| BaseDist || Float ||  ||  
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 26: Line 33:


== Derived definitions ==
== Derived definitions ==
=== 攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
=== 回転 (Stal_Bokoblin_Junior_Body, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=回転
|group_name=騎乗近接戦闘
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
Line 36: Line 43:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 気づき (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘) ===
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
Line 51: Line 69:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘) ===
=== 中行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
Line 66: Line 95:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Red, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Red, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 81: Line 121:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Red, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 96: Line 147:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Red, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 111: Line 160:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 回転 (Bokoblin_Senior, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
Line 126: Line 186:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 先行動 (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Senior, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
Line 141: Line 212:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
Line 156: Line 225:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|-
| BaseDist || 5.0
|}
=== 回転 (Bokoblin_Rapid, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|-
|}
|}
=== 攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘) ===
=== 気づき (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=攻撃待機
|name=気づき
|group_name=騎乗近接戦闘
|group_name=騎乗音気づき
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 171: Line 251:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
|-
| BaseDist || 5.0
| FinAngle || 0.785398
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘) ===
=== 先行動 (Bokoblin_Rapid, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=先行動
|group_name=騎乗遠隔武器戦闘
|group_name=騎乗攻撃反応
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 186: Line 277:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}
=== 戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘) ===
=== 中行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘準備
|name=中行動
|group_name=騎乗近接戦闘
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideRangeKeepMove
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 201: Line 290:
! Name !! Value
! Name !! Value
|-
|-
| OutDist || 30.0
| FinAngle || 0.785398
|-
| BaseDist || 5.0
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

HorseRideTurn
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FinAngle Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
待機
指令

Derived definitions

回転 (Stal_Bokoblin_Junior_Body, 騎乗ナビメッシュ無し弓戦闘準備)

Name Value
FinAngle 0.785398

気づき (Stal_Bokoblin_Junior_Body, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Stal_Bokoblin_Junior_Body, 騎乗攻撃反応)

Name Value
FinAngle 0.785398

中行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)

Name Value
FinAngle 0.785398

回転 (Bokoblin_Red, 騎乗ナビメッシュ無し弓戦闘準備)

Name Value
FinAngle 0.785398

気づき (Bokoblin_Red, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Red, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Red, 騎乗攻撃反応)

Name Value
FinAngle 0.785398

中行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)

Name Value
FinAngle 0.785398

回転 (Bokoblin_Senior, 騎乗ナビメッシュ無し弓戦闘準備)

Name Value
FinAngle 0.785398

気づき (Bokoblin_Senior, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Senior, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Senior, 騎乗攻撃反応)

Name Value
FinAngle 0.785398

中行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)

Name Value
FinAngle 0.785398

回転 (Bokoblin_Rapid, 騎乗ナビメッシュ無し弓戦闘準備)

Name Value
FinAngle 0.785398

気づき (Bokoblin_Rapid, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Rapid, 騎乗音気づき)

Name Value
FinAngle 0.785398

先行動 (Bokoblin_Rapid, 騎乗攻撃反応)

Name Value
FinAngle 0.785398

中行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)

Name Value
FinAngle 0.785398