AIDef:AI/GuardianMiniBeamAttack and AIDef:AI/GuardianMiniBeamToExplosives: Difference between pages
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0) |
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{{AIDef | {{AIDef | ||
|name= | |name=GuardianMiniBeamToExplosives | ||
|type=AI | |type=AI | ||
}} | }} | ||
Line 7: | Line 7: | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |||
| ExplosivesAvoidDist || Float || || | |||
|- | |- | ||
| HeadNodeName || String || || | | HeadNodeName || String || || | ||
Line 59: | Line 61: | ||
|- | |- | ||
| IsUpdateNoticeState || Bool || || | | IsUpdateNoticeState || Bool || || | ||
|- | |||
|} | |||
== DynamicInstParams == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| TargetActor || Actor || || | |||
|- | |- | ||
|} | |} | ||
Line 68: | Line 79: | ||
|- | |- | ||
| ビーム準備 || | | ビーム準備 || | ||
|- | |||
| 後ずさり || | |||
|- | |- | ||
| 戦闘攻撃 || | | 戦闘攻撃 || | ||
Line 76: | Line 89: | ||
== Derived definitions == | == Derived definitions == | ||
=== | === 危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=危険回避 | ||
|group_name= | |group_name=基本挙動 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog=Guardian_Mini_DetachLineBeam | |aiprog=Guardian_Mini_DetachLineBeam | ||
}} | }} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Value | ! Name !! Value | ||
|- | |||
| ExplosivesAvoidDist || 8.0 | |||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
|- | |- | ||
| AttackInterval || | | AttackInterval || 0 | ||
|- | |- | ||
| EndShaderASFrame || 0 | | EndShaderASFrame || 0 | ||
Line 96: | Line 111: | ||
| EndShaderASName || | | EndShaderASName || | ||
|- | |- | ||
| PreLaunchEffectName || | | PreLaunchEffectName || | ||
|- | |- | ||
| IsChangeable || | | IsChangeable || False | ||
|- | |- | ||
| IsFinalBattle || | | IsFinalBattle || False | ||
|- | |- | ||
| InDirAngle || | | InDirAngle || 0.0872665 | ||
|- | |- | ||
| FluctuationRange || 0.0 | | FluctuationRange || 0.0 | ||
Line 116: | Line 131: | ||
| IsIgnoreSmallHit || True | | IsIgnoreSmallHit || True | ||
|- | |- | ||
| AimEffectName || | | AimEffectName || Aim_Small | ||
|- | |- | ||
| BreathName || | | BreathName || | ||
Line 124: | Line 139: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 | ||
Line 139: | Line 154: | ||
|- | |- | ||
|} | |} | ||
=== | === 変形後 (Guardian_Mini_DetachLineBeam, 危険回避) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=変形後 | ||
|group_name= | |group_name=危険回避 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog=Guardian_Mini_DetachLineBeam | |aiprog=Guardian_Mini_DetachLineBeam | ||
}} | }} | ||
Line 149: | Line 164: | ||
! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | ExplosivesAvoidDist || 8.0 | ||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
|- | |- | ||
| AttackInterval || | | AttackInterval || 0 | ||
|- | |- | ||
| EndShaderASFrame || 0 | | EndShaderASFrame || 0 | ||
Line 222: | Line 176: | ||
| EndShaderASName || | | EndShaderASName || | ||
|- | |- | ||
| PreLaunchEffectName || | | PreLaunchEffectName || | ||
|- | |- | ||
| IsChangeable || | | IsChangeable || False | ||
|- | |- | ||
| IsFinalBattle || | | IsFinalBattle || False | ||
|- | |- | ||
| InDirAngle || | | InDirAngle || 0.0872665 | ||
|- | |- | ||
| FluctuationRange || 0.0 | | FluctuationRange || 0.0 | ||
Line 242: | Line 196: | ||
| IsIgnoreSmallHit || True | | IsIgnoreSmallHit || True | ||
|- | |- | ||
| AimEffectName || | | AimEffectName || Aim_Small | ||
|- | |- | ||
| BreathName || | | BreathName || | ||
Line 250: | Line 204: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 | ||
Line 265: | Line 219: | ||
|- | |- | ||
|} | |} | ||
=== | === 変形前 (Guardian_Mini_DetachLineBeam, 危険回避) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=変形前 | ||
|group_name= | |group_name=危険回避 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog= | |aiprog=Guardian_Mini_DetachLineBeam | ||
}} | }} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | ExplosivesAvoidDist || 8.0 | ||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
|- | |- | ||
| AttackInterval || | | AttackInterval || 0 | ||
|- | |- | ||
| EndShaderASFrame || 0 | | EndShaderASFrame || 0 | ||
Line 360: | Line 253: | ||
| FluctuationSpan || 0.0 | | FluctuationSpan || 0.0 | ||
|- | |- | ||
| TargetOffsetY || | | TargetOffsetY || 0.0 | ||
|- | |- | ||
| NodeName || | | NodeName || | ||
|- | |- | ||
| IsValidGuide || False | | IsValidGuide || False | ||
|- | |- | ||
| IsIgnoreSmallHit || | | IsIgnoreSmallHit || True | ||
|- | |- | ||
| AimEffectName || Aim_Small | | AimEffectName || Aim_Small | ||
Line 376: | Line 269: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 | ||
Line 384: | Line 277: | ||
| IsDeleteBreath || False | | IsDeleteBreath || False | ||
|- | |- | ||
| AttackIntervalIntensity || 0. | | AttackIntervalIntensity || 0.0 | ||
|- | |- | ||
| GlobalNoAtkTime || -1 | | GlobalNoAtkTime || -1 | ||
Line 391: | Line 284: | ||
|- | |- | ||
|} | |} | ||
=== | === 危険回避 (Guardian_Mini, 基本挙動) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=危険回避 | ||
|group_name= | |group_name=基本挙動 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog=Guardian_Mini | |aiprog=Guardian_Mini | ||
}} | }} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Value | ! Name !! Value | ||
|- | |||
| ExplosivesAvoidDist || 8.0 | |||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
|- | |- | ||
| AttackInterval || | | AttackInterval || 0 | ||
|- | |- | ||
| EndShaderASFrame || 0 | | EndShaderASFrame || 0 | ||
Line 423: | Line 318: | ||
| FluctuationSpan || 0.0 | | FluctuationSpan || 0.0 | ||
|- | |- | ||
| TargetOffsetY || | | TargetOffsetY || 0.0 | ||
|- | |- | ||
| NodeName || | | NodeName || | ||
|- | |- | ||
| IsValidGuide || False | | IsValidGuide || False | ||
|- | |- | ||
| IsIgnoreSmallHit || | | IsIgnoreSmallHit || True | ||
|- | |- | ||
| AimEffectName || Aim_Small | | AimEffectName || Aim_Small | ||
Line 439: | Line 334: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 | ||
Line 447: | Line 342: | ||
| IsDeleteBreath || False | | IsDeleteBreath || False | ||
|- | |- | ||
| AttackIntervalIntensity || 0. | | AttackIntervalIntensity || 0.0 | ||
|- | |- | ||
| GlobalNoAtkTime || -1 | | GlobalNoAtkTime || -1 | ||
Line 454: | Line 349: | ||
|- | |- | ||
|} | |} | ||
=== | === 変形後 (Guardian_Mini, 危険回避) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=変形後 | ||
|group_name= | |group_name=危険回避 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog=Guardian_Mini | |aiprog=Guardian_Mini | ||
}} | }} | ||
Line 464: | Line 359: | ||
! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | ExplosivesAvoidDist || 8.0 | ||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
|- | |- | ||
| AttackInterval || | | AttackInterval || 0 | ||
|- | |- | ||
| EndShaderASFrame || 0 | | EndShaderASFrame || 0 | ||
Line 549: | Line 383: | ||
| FluctuationSpan || 0.0 | | FluctuationSpan || 0.0 | ||
|- | |- | ||
| TargetOffsetY || | | TargetOffsetY || 0.0 | ||
|- | |- | ||
| NodeName || | | NodeName || | ||
|- | |- | ||
| IsValidGuide || False | | IsValidGuide || False | ||
Line 565: | Line 399: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 | ||
Line 573: | Line 407: | ||
| IsDeleteBreath || False | | IsDeleteBreath || False | ||
|- | |- | ||
| AttackIntervalIntensity || | | AttackIntervalIntensity || 0.0 | ||
|- | |- | ||
| GlobalNoAtkTime || -1 | | GlobalNoAtkTime || -1 | ||
Line 580: | Line 414: | ||
|- | |- | ||
|} | |} | ||
=== | === 変形前 (Guardian_Mini, 危険回避) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=変形前 | ||
|group_name= | |group_name=危険回避 | ||
|derived_from= | |derived_from=GuardianMiniBeamToExplosives | ||
|aiprog=Guardian_Mini | |aiprog=Guardian_Mini | ||
}} | }} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name !! Value | ! Name !! Value | ||
|- | |||
| ExplosivesAvoidDist || 8.0 | |||
|- | |- | ||
| HeadNodeName || Head | | HeadNodeName || Head | ||
Line 612: | Line 448: | ||
| FluctuationSpan || 0.0 | | FluctuationSpan || 0.0 | ||
|- | |- | ||
| TargetOffsetY || | | TargetOffsetY || 0.0 | ||
|- | |- | ||
| NodeName || | | NodeName || | ||
|- | |- | ||
| IsValidGuide || False | | IsValidGuide || False | ||
|- | |- | ||
| IsIgnoreSmallHit || | | IsIgnoreSmallHit || True | ||
|- | |- | ||
| AimEffectName || Aim_Small | | AimEffectName || Aim_Small | ||
Line 628: | Line 464: | ||
| AttackRatio || 1.0 | | AttackRatio || 1.0 | ||
|- | |- | ||
| BreathSize || | | BreathSize || 5.0 | ||
|- | |- | ||
| EnlargeTime || 5 | | EnlargeTime || 5 |
Latest revision as of 18:09, 14 October 2018
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ExplosivesAvoidDist | Float | ||
HeadNodeName | String | ||
AttackInterval | Int | ||
EndShaderASFrame | Int | ||
LoopShaderASName | String | ||
EndShaderASName | String | ||
PreLaunchEffectName | String | ||
IsChangeable | Bool | ||
IsFinalBattle | Bool | ||
InDirAngle | Float | ||
FluctuationRange | Float | ||
FluctuationSpan | Float | ||
TargetOffsetY | Float | ||
NodeName | String | ||
IsValidGuide | Bool | ||
IsIgnoreSmallHit | Bool | ||
AimEffectName | String | ||
BreathName | String | ||
AttackAngle | Float | ||
AttackRatio | Float | ||
BreathSize | Float | ||
EnlargeTime | Int | ||
IsEndAfterAttack | Bool | ||
IsDeleteBreath | Bool | ||
AttackIntervalIntensity | Float | ||
GlobalNoAtkTime | Int | ||
IsUpdateNoticeState | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetActor | Actor |
Children
Name | Description |
---|---|
ビーム準備 | |
後ずさり | |
戦闘攻撃 | |
戦闘準備 |
Derived definitions
危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形後 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形前 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
危険回避 (Guardian_Mini, 基本挙動)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形後 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形前 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |