AIDef:AI/GuardianMiniBeamAttack and AIDef:AI/GuardianMiniBeamToExplosives: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBeamAttack
|name=GuardianMiniBeamToExplosives
|type=AI
|type=AI
}}
}}
Line 7: Line 7:
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
| ExplosivesAvoidDist || Float ||  ||
|-
|-
| HeadNodeName || String ||  ||  
| HeadNodeName || String ||  ||  
Line 59: Line 61:
|-
|-
| IsUpdateNoticeState || Bool ||  ||  
| IsUpdateNoticeState || Bool ||  ||  
|-
|}
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetActor || Actor ||  ||
|-
|-
|}
|}
Line 68: Line 79:
|-
|-
| ビーム準備 ||  
| ビーム準備 ||  
|-
| 後ずさり ||
|-
|-
| 戦闘攻撃 ||  
| 戦闘攻撃 ||  
Line 76: Line 89:


== Derived definitions ==
== Derived definitions ==
=== 行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
=== 危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=行動
|name=危険回避
|group_name=最終段階攻撃
|group_name=基本挙動
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ExplosivesAvoidDist || 8.0
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
|-
|-
| AttackInterval || 10
| AttackInterval || 0
|-
|-
| EndShaderASFrame || 0
| EndShaderASFrame || 0
Line 96: Line 111:
| EndShaderASName ||  
| EndShaderASName ||  
|-
|-
| PreLaunchEffectName || PreLaunch_Big
| PreLaunchEffectName ||  
|-
|-
| IsChangeable || True
| IsChangeable || False
|-
|-
| IsFinalBattle || True
| IsFinalBattle || False
|-
|-
| InDirAngle || 3.14159
| InDirAngle || 0.0872665
|-
|-
| FluctuationRange || 0.0
| FluctuationRange || 0.0
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| IsIgnoreSmallHit || True
| IsIgnoreSmallHit || True
|-
|-
| AimEffectName || Aim
| AimEffectName || Aim_Small
|-
|-
| BreathName ||  
| BreathName ||  
Line 124: Line 139:
| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5
Line 139: Line 154:
|-
|-
|}
|}
=== 先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
=== 変形後 (Guardian_Mini_DetachLineBeam, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=変形後
|group_name=最終段階攻撃
|group_name=危険回避
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 149: Line 164:
! Name !! Value
! Name !! Value
|-
|-
| HeadNodeName || Head
| ExplosivesAvoidDist || 8.0
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
| EndShaderASName || BeamEndShader
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || False
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName || Eye
|-
| IsValidGuide || True
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|}
=== 行動 (Guardian_Mini, 最終段階攻撃) ===
{{AIDefDerived
|name=行動
|group_name=最終段階攻撃
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
|-
|-
| AttackInterval || 10
| AttackInterval || 0
|-
|-
| EndShaderASFrame || 0
| EndShaderASFrame || 0
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| EndShaderASName ||  
| EndShaderASName ||  
|-
|-
| PreLaunchEffectName || PreLaunch_Big
| PreLaunchEffectName ||  
|-
|-
| IsChangeable || True
| IsChangeable || False
|-
|-
| IsFinalBattle || True
| IsFinalBattle || False
|-
|-
| InDirAngle || 3.14159
| InDirAngle || 0.0872665
|-
|-
| FluctuationRange || 0.0
| FluctuationRange || 0.0
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| IsIgnoreSmallHit || True
| IsIgnoreSmallHit || True
|-
|-
| AimEffectName || Aim
| AimEffectName || Aim_Small
|-
|-
| BreathName ||  
| BreathName ||  
Line 250: Line 204:
| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5
Line 265: Line 219:
|-
|-
|}
|}
=== 先行動 (Guardian_Mini, 最終段階攻撃) ===
=== 変形前 (Guardian_Mini_DetachLineBeam, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=変形前
|group_name=最終段階攻撃
|group_name=危険回避
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| HeadNodeName || Head
| ExplosivesAvoidDist || 8.0
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
| EndShaderASName || BeamEndShader
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || False
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName || Eye
|-
| IsValidGuide || True
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|}
=== 戦闘攻撃 (Guardian_Mini, レンジ外) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=レンジ外
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
|-
|-
| AttackInterval || -1
| AttackInterval || 0
|-
|-
| EndShaderASFrame || 0
| EndShaderASFrame || 0
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| FluctuationSpan || 0.0
| FluctuationSpan || 0.0
|-
|-
| TargetOffsetY || 1.5
| TargetOffsetY || 0.0
|-
|-
| NodeName || Eye
| NodeName ||  
|-
|-
| IsValidGuide || False
| IsValidGuide || False
|-
|-
| IsIgnoreSmallHit || False
| IsIgnoreSmallHit || True
|-
|-
| AimEffectName || Aim_Small
| AimEffectName || Aim_Small
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| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5
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| IsDeleteBreath || False
| IsDeleteBreath || False
|-
|-
| AttackIntervalIntensity || 0.8
| AttackIntervalIntensity || 0.0
|-
|-
| GlobalNoAtkTime || -1
| GlobalNoAtkTime || -1
Line 391: Line 284:
|-
|-
|}
|}
=== 戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘) ===
=== 危険回避 (Guardian_Mini, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘攻撃
|name=危険回避
|group_name=装備丸腰戦闘
|group_name=基本挙動
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ExplosivesAvoidDist || 8.0
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
|-
|-
| AttackInterval || -1
| AttackInterval || 0
|-
|-
| EndShaderASFrame || 0
| EndShaderASFrame || 0
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| FluctuationSpan || 0.0
| FluctuationSpan || 0.0
|-
|-
| TargetOffsetY || 1.5
| TargetOffsetY || 0.0
|-
|-
| NodeName || Eye
| NodeName ||  
|-
|-
| IsValidGuide || False
| IsValidGuide || False
|-
|-
| IsIgnoreSmallHit || False
| IsIgnoreSmallHit || True
|-
|-
| AimEffectName || Aim_Small
| AimEffectName || Aim_Small
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| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5
Line 447: Line 342:
| IsDeleteBreath || False
| IsDeleteBreath || False
|-
|-
| AttackIntervalIntensity || 0.1
| AttackIntervalIntensity || 0.0
|-
|-
| GlobalNoAtkTime || -1
| GlobalNoAtkTime || -1
Line 454: Line 349:
|-
|-
|}
|}
=== 戦闘攻撃 (Guardian_Mini, 装備非所持戦闘) ===
=== 変形後 (Guardian_Mini, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘攻撃
|name=変形後
|group_name=装備非所持戦闘
|group_name=危険回避
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 464: Line 359:
! Name !! Value
! Name !! Value
|-
|-
| HeadNodeName || Head
| ExplosivesAvoidDist || 8.0
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|}
=== 戦闘攻撃 (Guardian_Mini, 非装備威嚇) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=非装備威嚇
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
|-
|-
| AttackInterval || 60
| AttackInterval || 0
|-
|-
| EndShaderASFrame || 0
| EndShaderASFrame || 0
Line 549: Line 383:
| FluctuationSpan || 0.0
| FluctuationSpan || 0.0
|-
|-
| TargetOffsetY || 1.5
| TargetOffsetY || 0.0
|-
|-
| NodeName || Eye
| NodeName ||  
|-
|-
| IsValidGuide || False
| IsValidGuide || False
Line 565: Line 399:
| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5
Line 573: Line 407:
| IsDeleteBreath || False
| IsDeleteBreath || False
|-
|-
| AttackIntervalIntensity || 1.0
| AttackIntervalIntensity || 0.0
|-
|-
| GlobalNoAtkTime || -1
| GlobalNoAtkTime || -1
Line 580: Line 414:
|-
|-
|}
|}
=== 追加攻撃 (Guardian_Mini, 回転攻撃) ===
=== 変形前 (Guardian_Mini, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=追加攻撃
|name=変形前
|group_name=回転攻撃
|group_name=危険回避
|derived_from=GuardianMiniBeamAttack
|derived_from=GuardianMiniBeamToExplosives
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ExplosivesAvoidDist || 8.0
|-
|-
| HeadNodeName || Head
| HeadNodeName || Head
Line 612: Line 448:
| FluctuationSpan || 0.0
| FluctuationSpan || 0.0
|-
|-
| TargetOffsetY || 1.5
| TargetOffsetY || 0.0
|-
|-
| NodeName || Eye
| NodeName ||  
|-
|-
| IsValidGuide || False
| IsValidGuide || False
|-
|-
| IsIgnoreSmallHit || False
| IsIgnoreSmallHit || True
|-
|-
| AimEffectName || Aim_Small
| AimEffectName || Aim_Small
Line 628: Line 464:
| AttackRatio || 1.0
| AttackRatio || 1.0
|-
|-
| BreathSize || 1.0
| BreathSize || 5.0
|-
|-
| EnlargeTime || 5
| EnlargeTime || 5

Latest revision as of 18:09, 14 October 2018

GuardianMiniBeamToExplosives
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ExplosivesAvoidDist Float
HeadNodeName String
AttackInterval Int
EndShaderASFrame Int
LoopShaderASName String
EndShaderASName String
PreLaunchEffectName String
IsChangeable Bool
IsFinalBattle Bool
InDirAngle Float
FluctuationRange Float
FluctuationSpan Float
TargetOffsetY Float
NodeName String
IsValidGuide Bool
IsIgnoreSmallHit Bool
AimEffectName String
BreathName String
AttackAngle Float
AttackRatio Float
BreathSize Float
EnlargeTime Int
IsEndAfterAttack Bool
IsDeleteBreath Bool
AttackIntervalIntensity Float
GlobalNoAtkTime Int
IsUpdateNoticeState Bool


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Children

Name Description
ビーム準備
後ずさり
戦闘攻撃
戦闘準備

Derived definitions

危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

変形後 (Guardian_Mini_DetachLineBeam, 危険回避)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

変形前 (Guardian_Mini_DetachLineBeam, 危険回避)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

危険回避 (Guardian_Mini, 基本挙動)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

変形後 (Guardian_Mini, 危険回避)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

変形前 (Guardian_Mini, 危険回避)

Name Value
ExplosivesAvoidDist 8.0
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 5.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True