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AIDef:AI/GuardianMiniBattleStateSelect and AIDef:AI/GuardianMiniBeamAttack: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBattleStateSelect
|name=GuardianMiniBeamAttack
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| SecondLifeRatio || Float ||  ||  
| HeadNodeName || String ||  ||  
|-
|-
| FinalLifeRatio || Float ||  ||  
| AttackInterval || Int ||  ||  
|-
|-
| IsEnterOnly || Bool ||  ||  
| EndShaderASFrame || Int ||  ||
|-
| LoopShaderASName || String ||  ||
|-
| EndShaderASName || String ||  ||
|-
| PreLaunchEffectName || String ||  ||
|-
| IsChangeable || Bool ||  ||
|-
| IsFinalBattle || Bool ||  ||
|-
| InDirAngle || Float ||  ||
|-
| FluctuationRange || Float ||  ||
|-
| FluctuationSpan || Float ||  ||
|-
| TargetOffsetY || Float ||  ||
|-
| NodeName || String ||  ||
|-
| IsValidGuide || Bool ||  ||
|-
| IsIgnoreSmallHit || Bool ||  ||
|-
| AimEffectName || String ||  ||
|-
| BreathName || String ||  ||
|-
| AttackAngle || Float ||  ||
|-
| AttackRatio || Float ||  ||
|-
| BreathSize || Float ||  ||
|-
| EnlargeTime || Int ||  ||
|-
| IsEndAfterAttack || Bool ||  ||
|-
| IsDeleteBreath || Bool ||  ||
|-
| AttackIntervalIntensity || Float ||  ||
|-
| GlobalNoAtkTime || Int ||  ||
|-
| IsUpdateNoticeState || Bool ||  ||  
|-
|-
|}
|}
Line 21: Line 67:
! Name !! Description
! Name !! Description
|-
|-
| 最終段階 ||  
| ビーム準備 ||  
|-
|-
| 第一段階 ||  
| 戦闘攻撃 ||  
|-
|-
| 第二段階 ||  
| 戦闘準備 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 威嚇 (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===
=== 行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=行動
|group_name=プレイヤー追跡
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 40: Line 86:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 10
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || True
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini_DetachLineBeam, 盾はある) ===
=== 先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=先行動
|group_name=盾はある
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 57: Line 149:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
|-
| FinalLifeRatio || 0.2
| EndShaderASName || BeamEndShader
|-
|-
| IsEnterOnly || False
| PreLaunchEffectName || PreLaunch_Big
|-
|-
|}
| IsChangeable || False
=== 威嚇 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=威嚇
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| IsFinalBattle || True
|-
|-
| FinalLifeRatio || 0.2
| InDirAngle || 3.14159
|-
|-
| IsEnterOnly || False
| FluctuationRange || 0.0
|-
|-
|}
| FluctuationSpan || 0.0
=== 戦闘 (Guardian_Mini_DetachLineBeam, 盾所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=盾所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| TargetOffsetY || 0.0
|-
|-
| FinalLifeRatio || 0.2
| NodeName || Eye
|-
|-
| IsEnterOnly || False
| IsValidGuide || True
|-
|-
|}
| IsIgnoreSmallHit || True
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| AimEffectName || Aim
|-
|-
| FinalLifeRatio || 0.2
| BreathName ||  
|-
|-
| IsEnterOnly || False
| AttackAngle || 3.14159
|-
|-
|}
| AttackRatio || 1.0
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| BreathSize || 1.0
|-
|-
| FinalLifeRatio || 0.2
| EnlargeTime || 5
|-
|-
| IsEnterOnly || False
| IsEndAfterAttack || True
|-
|-
|}
| IsDeleteBreath || False
=== 対象見張り台 (Guardian_Mini_DetachLineBeam, 装備所持時) ===
{{AIDefDerived
|name=対象見張り台
|group_name=装備所持時
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, プレイヤー追跡) ===
=== 行動 (Guardian_Mini, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=行動
|group_name=プレイヤー追跡
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 159: Line 212:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 10
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || True
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
|-
| FinalLifeRatio || 0.2
| BreathSize || 1.0
|-
|-
| IsEnterOnly || False
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, 盾はある) ===
=== 先行動 (Guardian_Mini, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=先行動
|group_name=盾はある
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 176: Line 275:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
| EndShaderASName || BeamEndShader
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || False
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName || Eye
|-
| IsValidGuide || True
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, レンジ外) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=戦闘攻撃
|group_name=装備丸腰プレイヤー追跡
|group_name=レンジ外
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 193: Line 338:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || -1
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
|-
| FinalLifeRatio || 0.2
| AttackRatio || 1.0
|-
|-
| IsEnterOnly || False
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.8
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 盾所持プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=盾所持プレイヤー追跡
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 210: Line 401:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || -1
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.1
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 装備非所持戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=装備丸腰プレイヤー追跡
|group_name=装備非所持戦闘
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 227: Line 464:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
|-
| FinalLifeRatio || 0.2
| AttackAngle || 3.14159
|-
|-
| IsEnterOnly || False
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 装備所持プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 非装備威嚇) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=装備所持プレイヤー追跡
|group_name=非装備威嚇
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 244: Line 527:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 対象見張り台 (Guardian_Mini, 装備所持時) ===
=== 追加攻撃 (Guardian_Mini, 回転攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=対象見張り台
|name=追加攻撃
|group_name=装備所持時
|group_name=回転攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 261: Line 590:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GuardianMiniBeamAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HeadNodeName String
AttackInterval Int
EndShaderASFrame Int
LoopShaderASName String
EndShaderASName String
PreLaunchEffectName String
IsChangeable Bool
IsFinalBattle Bool
InDirAngle Float
FluctuationRange Float
FluctuationSpan Float
TargetOffsetY Float
NodeName String
IsValidGuide Bool
IsIgnoreSmallHit Bool
AimEffectName String
BreathName String
AttackAngle Float
AttackRatio Float
BreathSize Float
EnlargeTime Int
IsEndAfterAttack Bool
IsDeleteBreath Bool
AttackIntervalIntensity Float
GlobalNoAtkTime Int
IsUpdateNoticeState Bool


Children

Name Description
ビーム準備
戦闘攻撃
戦闘準備

Derived definitions

行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)

Name Value
HeadNodeName Head
AttackInterval 10
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName PreLaunch_Big
IsChangeable True
IsFinalBattle True
InDirAngle 3.14159
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)

Name Value
HeadNodeName Head
AttackInterval 300
EndShaderASFrame 150
LoopShaderASName BeamLoopShader
EndShaderASName BeamEndShader
PreLaunchEffectName PreLaunch_Big
IsChangeable False
IsFinalBattle True
InDirAngle 3.14159
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName Eye
IsValidGuide True
IsIgnoreSmallHit True
AimEffectName Aim
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

行動 (Guardian_Mini, 最終段階攻撃)

Name Value
HeadNodeName Head
AttackInterval 10
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName PreLaunch_Big
IsChangeable True
IsFinalBattle True
InDirAngle 3.14159
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

先行動 (Guardian_Mini, 最終段階攻撃)

Name Value
HeadNodeName Head
AttackInterval 300
EndShaderASFrame 150
LoopShaderASName BeamLoopShader
EndShaderASName BeamEndShader
PreLaunchEffectName PreLaunch_Big
IsChangeable False
IsFinalBattle True
InDirAngle 3.14159
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 0.0
NodeName Eye
IsValidGuide True
IsIgnoreSmallHit True
AimEffectName Aim
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini, レンジ外)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.8
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.1
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini, 装備非所持戦闘)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini, 非装備威嚇)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

追加攻撃 (Guardian_Mini, 回転攻撃)

Name Value
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True