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AIDef:AI/GuardianBeamAttack and AIDef:AI/GuardianMiniBattleStateSelect: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianBeamAttack
|name=GuardianMiniBattleStateSelect
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| LightRadius || Float ||  ||  
| SecondLifeRatio || Float ||  ||  
|-
|-
| LightLength || Float ||  ||  
| FinalLifeRatio || Float ||  ||  
|-
|-
| LightLengthOffset || Float ||  ||
| IsEnterOnly || Bool ||  ||  
|-
| AdjustRadius || Bool ||  ||
|-
| EarSpeed || Float ||  ||  
|-
|-
|}
|}
Line 25: Line 21:
! Name !! Description
! Name !! Description
|-
|-
| チャージ ||  
| 最終段階 ||  
|-
| 第一段階 ||
|-
| 第二段階 ||
|-
|}
 
== Derived definitions ==
=== 威嚇 (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===
{{AIDefDerived
|name=威嚇
|group_name=プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 威嚇 (Guardian_Mini_DetachLineBeam, 盾はある) ===
{{AIDefDerived
|name=威嚇
|group_name=盾はある
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 威嚇 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=威嚇
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini_DetachLineBeam, 盾所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=盾所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 対象見張り台 (Guardian_Mini_DetachLineBeam, 装備所持時) ===
{{AIDefDerived
|name=対象見張り台
|group_name=装備所持時
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 威嚇 (Guardian_Mini, プレイヤー追跡) ===
{{AIDefDerived
|name=威嚇
|group_name=プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
|-
| 待機 ||  
| IsEnterOnly || False
|-
|-
| 照準 ||  
|}
=== 威嚇 (Guardian_Mini, 盾はある) ===
{{AIDefDerived
|name=威嚇
|group_name=盾はある
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| 照準準備 ||  
| SecondLifeRatio || 0.5
|-
|-
| 発射 ||  
| FinalLifeRatio || 0.2
|-
|-
| 破壊 ||  
| IsEnterOnly || False
|-
|-
|}
|}
 
=== 威嚇 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
== Derived definitions ==
{{AIDefDerived
=== Root (GuardianBeamCannon) ===
|name=威嚇
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini, 盾所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=盾所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|}
=== 戦闘 (Guardian_Mini, 装備所持プレイヤー追跡) ===
{{AIDefDerived
{{AIDefDerived
|name=Root
|name=戦闘
|group_name=
|group_name=装備所持プレイヤー追跡
|derived_from=GuardianBeamAttack
|derived_from=GuardianMiniBattleStateSelect
|aiprog=GuardianBeamCannon
|aiprog=Guardian_Mini
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| LightRadius || 8.0
| SecondLifeRatio || 0.5
|-
| FinalLifeRatio || 0.2
|-
| IsEnterOnly || False
|-
|-
| LightLength || 25.0
|}
=== 対象見張り台 (Guardian_Mini, 装備所持時) ===
{{AIDefDerived
|name=対象見張り台
|group_name=装備所持時
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| LightLengthOffset || 0.5
| SecondLifeRatio || 0.5
|-
|-
| AdjustRadius || True
| FinalLifeRatio || 0.2
|-
|-
| EarSpeed || 0.02
| IsEnterOnly || False
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GuardianMiniBattleStateSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
SecondLifeRatio Float
FinalLifeRatio Float
IsEnterOnly Bool


Children

Name Description
最終段階
第一段階
第二段階

Derived definitions

威嚇 (Guardian_Mini_DetachLineBeam, プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

威嚇 (Guardian_Mini_DetachLineBeam, 盾はある)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

威嚇 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini_DetachLineBeam, 盾所持プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

対象見張り台 (Guardian_Mini_DetachLineBeam, 装備所持時)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

威嚇 (Guardian_Mini, プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

威嚇 (Guardian_Mini, 盾はある)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

威嚇 (Guardian_Mini, 装備丸腰プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini, 盾所持プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini, 装備丸腰プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

戦闘 (Guardian_Mini, 装備所持プレイヤー追跡)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False

対象見張り台 (Guardian_Mini, 装備所持時)

Name Value
SecondLifeRatio 0.5
FinalLifeRatio 0.2
IsEnterOnly False