AIDef:AI/GuardAndRevenge and AIDef:AI/GuardianBeam: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardAndRevenge
|name=GuardianBeam
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| DrownDepth || Float ||  ||
| MaxDistance || Float ||  ||  
|-
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 26: Line 17:
! Name !! Description
! Name !! Description
|-
|-
| ガード ||  
| 爆発 ||  
|-
|-
| 反撃 ||  
| 爆発後 ||  
|-
|-
| 水死 ||  
| 着弾前 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== ジャストガード (Stal_Bokoblin_Junior_Body, 基本挙動) ===
=== Root (GuardianBeam) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || 1.3
|-
|}
=== ジャストガード (Lizalfos, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || -1.0
|-
|}
=== ジャストガード (Bokoblin_Red, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || 1.3
|-
|}
=== ジャストガード (Lizalfos_Fire, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || -1.0
|-
|}
=== ジャストガード (Bokoblin_Senior, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || 1.3
|-
|}
=== ジャストガード (Bokoblin_Rapid, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || 1.3
|-
|}
=== ジャストガード (Lizalfos_Electric, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || -1.0
|-
|}
=== ジャストガード (Lizalfos_Bone, 基本挙動) ===
{{AIDefDerived
|name=ジャストガード
|group_name=基本挙動
|derived_from=GuardAndRevenge
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| DrownDepth || -1.0
|-
|}
=== ジャストガード (Lizalfos_Senior, 基本挙動) ===
{{AIDefDerived
{{AIDefDerived
|name=ジャストガード
|name=Root
|group_name=基本挙動
|group_name=
|derived_from=GuardAndRevenge
|derived_from=GuardianBeam
|aiprog=Lizalfos_Senior
|aiprog=GuardianBeam
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| DrownDepth || -1.0
| MaxDistance || 300.0
|-
|-
|}
|}
=== ジャストガード (Lizalfos_Middle, 基本挙動) ===
=== Root (GuardianBeam_RemainsWind) ===
{{AIDefDerived
{{AIDefDerived
|name=ジャストガード
|name=Root
|group_name=基本挙動
|group_name=
|derived_from=GuardAndRevenge
|derived_from=GuardianBeam
|aiprog=Lizalfos_Middle
|aiprog=GuardianBeam_RemainsWind
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| DrownDepth || -1.0
| MaxDistance || 500.0
|-
|-
|}
|}
=== ジャストガード (Lizalfos_Ice, 基本挙動) ===
=== Root (GuardianMiniFinalBeam) ===
{{AIDefDerived
{{AIDefDerived
|name=ジャストガード
|name=Root
|group_name=基本挙動
|group_name=
|derived_from=GuardAndRevenge
|derived_from=GuardianBeam
|aiprog=Lizalfos_Ice
|aiprog=GuardianMiniFinalBeam
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| DrownDepth || -1.0
| MaxDistance || 300.0
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GuardianBeam
AI definition
Type AI

StaticInstParams

Name Type Default value Description
MaxDistance Float


Children

Name Description
爆発
爆発後
着弾前

Derived definitions

Root (GuardianBeam)

Name Value
MaxDistance 300.0

Root (GuardianBeam_RemainsWind)

Name Value
MaxDistance 500.0

Root (GuardianMiniFinalBeam)

Name Value
MaxDistance 300.0