Bgparamlist and Template:NoRstbDir: Difference between pages

From ZeldaMods (Breath of the Wild)
(Difference between pages)
Jump to navigation Jump to search
imported>Leoetlino
m (move warning to {{AampNameWarning}})
 
imported>BravelyPeculiar
(Created page with "<div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's ResourceSizeTable.product.rsizetable|resource size ta...")
 
Line 1: Line 1:
{{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}}
<div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's [[ResourceSizeTable.product.rsizetable|resource size table]].</div><noinclude>
{{lowercase}}
[[Category:ZeldaMods templates]]
<onlyinclude>
<templatedata>
{{Parameter archive infobox|param_type=bgparamlist|version=0|type=xml}}
{
'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
"params": {
</onlyinclude>
"type": {
= Parameter objects =
"label": "The type of this resource (directory/archive)",
{{AampNameWarning}}
"type": "string",
== System ==
"default": "directory"
{|class="wikitable"
}
! Key !! Type !! Description !! Default value
}
|-
}
| SameGroupActorName || str64 || - ||
</templatedata>
|-
</noinclude>
| IsGetItemSelf || bool || - || False
|-
|}
 
== General ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Speed || float || - || 1.0
|-
| Life || int || - || 100
|-
| IsLifeInfinite || bool || - || False
|-
| ElectricalDischarge || float || - || 1.0
|-
| IsBurnOutBorn || bool || - || False
|-
| BurnOutBornName || str64 || - ||
|-
| IsBurnOutBornIdent || bool || - || False
|-
| ChangeDropTableName || str || - ||
|-
|}
 
== Enemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Rank || int || - || 0
|-
| Power || int || - || 0
|-
| DropLife || int || - || 100
|-
| DyingLife || int || - || 20
|-
| LostDist || float || - || 100.0
|-
| LostHeightMax || float || - || 30.0
|-
| LostHeightMin || float || - || -30.0
|-
| LostRayLength || float || - || -1.0
|-
| LODLostDist || float || - || 40.0
|-
| LODLostHeightMax || float || - || 30.0
|-
| LODLostHeightMin || float || - || -30.0
|-
| IntelligenceLevel || float || - || 0.0
|-
| EmotionalLevel || float || - || 0.0
|-
| HeroismLevel || float || - || 0.0
|-
| PartActorName || str || - ||
|-
| IsMindFriend || bool || - || True
|-
| StatusChangeFlag || str || - ||
|-
| ChangeLife || float || - || -1.0
|-
|}
 
== EnemyLevel ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsAvoidDanger || bool || - || False
|-
| IsGuardArrow || bool || - || False
|-
| IsHideArrowAttack || bool || - || False
|-
| IsSwiftAttack || bool || - || False
|-
| IsBackSwiftAttack || bool || - || False
|-
| IsCounterAttack || bool || - || False
|-
| IsEscapeBomb || bool || - || False
|-
| IsKickBomb || bool || - || False
|-
| IsShootBomb || bool || - || False
|-
| IsThrowWeapon || bool || - || False
|-
| GuardPer || int || - || 0
|-
| IsJustGuard || bool || - || False
|-
|}
 
== EnemyRace ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EquipableWeapon || str || - ||
|-
| IsFitGroundByAnimalUnit || bool || - || True
|-
| IsUpdateSupportNormalInAir || bool || - || False
|-
| BowAttackRangeRatio || float || - || 1.0
|-
| WeaponScaleSmallSword || float || - || 1.0
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleLargeSword || float || - || 1.0
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleSpear || float || - || 1.0
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleBow || float || - || 1.0
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleShield || float || - || 1.0
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| IsUseTargetTag || bool || - || False
|-
| TargetActorType || str || - || Player
|-
| EscapeAttackedActorType || str || - ||
|-
| ReactionBalloon || bool || - || False
|-
| SmallRagdollTime || int || - || 8
|-
| SmallRagdollRecoverTime || int || - || 15
|-
| SmallLargeRagdollTime || int || - || 60
|-
| SmallLargeRagdollRecoverTime || int || - || 20
|-
|}
 
== AttackInterval ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ShortAttackTimeMin || int || - || 10
|-
| ShortAttackTimeMax || int || - || 30
|-
| MiddleAttackTimeMin || int || - || 40
|-
| MiddleAttackTimeMax || int || - || 60
|-
| LongAttackTimeMin || int || - || 80
|-
| LongAttackTimeMax || int || - || 110
|-
|}
 
== EnemyShown ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsHappy || bool || - || False
|-
| IsCasebyCase || bool || - || False
|-
| IsSit || bool || - || False
|-
| IsNoise || bool || - || False
|-
|}
 
== BindBone ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BoneName || str32 || - ||
|-
| BoneOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| BoneRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Attack ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Power || int || - || 0
|-
| Impulse || int || - || 0
|-
| ImpulseLarge || int || - || 0
|-
| Range || float || - || 0.0
|-
| GuardBreakPower || int || - || 0
|-
| SpHitActor || str || - ||
|-
| SpHitTag || str || - ||
|-
| SpHitRatio || float || - || 2.0
|-
| SpWeakHitActor || str || - ||
|-
| PowerForPlayer || int || - || -1
|-
|}
 
== WeaponCommon ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerEqScale || float || - || 1.0
|-
| EnemyEqScale || float || - || 1.0
|-
| GuardPower || int || - || 0
|-
| Rank || int || - || 0
|-
| IsHammer || bool || - || False
|-
| IsWeakBreaker || bool || - || False
|-
| IsBoomerang || bool || - || False
|-
| IsBlunt || bool || - || False
|-
| IsLuckyWeapon || bool || - || False
|-
| IsPikohan || bool || - || False
|-
| IsThrowingWeapon || bool || - || True
|-
| IsThrowingBreakWeapon || bool || - || True
|-
| ThrowRange || float || - || 20.0
|-
| DreadActor || str || - ||
|-
| ThroughActor || str || - ||
|-
| NPCWeaponType || str || - ||
|-
| IsNotOnTerrorHold || bool || - || False
|-
| IsAsOffUnEquiped || bool || - || False
|-
| ChemicalEnergyMax || int || - || 0
|-
| ChemicalEnergyAmountUsed || int || - || 0
|-
| ChemicalEnergyRecoverRate || float || - || 0.0
|-
| ChemicalEnergyRecoverInterval || int || - || 60
|-
| StickDamage || int || - || 0
|-
| ShootBeam || str || - ||
|-
| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SharpWeaponPer || float || - || 10.0
|-
| SharpWeaponAddAtkMin || int || - || 0
|-
| SharpWeaponAddAtkMax || int || - || 0
|-
| SharpWeaponAddLifeMin || int || - || 0
|-
| SharpWeaponAddLifeMax || int || - || 0
|-
| SharpWeaponAddCrit || bool || - || False
|-
| SharpWeaponAddGuardMin || int || - || 0
|-
| SharpWeaponAddGuardMax || int || - || 0
|-
| PoweredSharpAddAtkMin || int || - || 0
|-
| PoweredSharpAddAtkMax || int || - || 0
|-
| PoweredSharpAddLifeMin || int || - || 0
|-
| PoweredSharpAddLifeMax || int || - || 0
|-
| PoweredSharpWeaponAddGuardMin || int || - || 0
|-
| PoweredSharpWeaponAddGuardMax || int || - || 0
|-
| PoweredSharpAddThrowMin || float || - || 1.0
|-
| PoweredSharpAddThrowMax || float || - || 1.0
|-
| PoweredSharpAddSpreadFire || bool || - || False
|-
| PoweredSharpAddZoomRapid || bool || - || False
|-
| PoweredSharpAddRapidFireMin || float || - || 1.0
|-
| PoweredSharpAddRapidFireMax || float || - || 1.0
|-
| PoweredSharpAddSurfMaster || bool || - || False
|-
|}
 
== WeaponThrow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ThrowSpeed || float || - || 1.0
|-
| ThrowRotSpeed || float || - || 50.0
|-
| ThrowDist || float || - || 5.0
|-
| ThrowRigidBodyBaseAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=1.0)
|-
|}
 
== Sandworm ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SandWidth || float || - || 0.0
|-
| SandLength || float || - || 0.0
|-
| SandHeight || float || - || 0.0
|-
| SandCombSpan || float || - || 0.0
|-
| SandCombHeight || float || - || 0.0
|-
| SnakeModelOffsetZ || float || - || 0.0
|-
| SnakeBaseNode || str || - ||
|-
| SnakeNode1 || str || - ||
|-
| SnakeNode2 || str || - ||
|-
| SnakeNode3 || str || - ||
|-
| SnakeNode4 || str || - ||
|-
| SnakeNode5 || str || - ||
|-
| SnakeNode6 || str || - ||
|-
| SnakeNode7 || str || - ||
|-
| SnakeNode8 || str || - ||
|-
| SnakeNode9 || str || - ||
|-
| SnakeNode10 || str || - ||
|-
| SnakeNode11 || str || - ||
|-
| SnakeNode12 || str || - ||
|-
| SnakeNodeRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SnakeNodeChaseInterval || float || - || 0.0
|-
| ShowLifeGageDist || float || - || 150.0
|-
| ShowLifeGageOffset || float || - || 10.0
|-
|}
 
== SmallSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Rod ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MagicName || str32 || - ||
|-
| ChargeMagicNum || int || - || 4
|-
| ChargeMagicInterval || int || - || 5
|-
| MagicPower || int || - || 0
|-
| MagicSpeed || float || - || 0.0
|-
| MagicSpeedByThrow || float || - || 0.0
|-
| MagicGravity || float || - || 0.5
|-
| MagicRadius || float || - || 1.0
|-
| ScaleTime || int || - || 1
|-
| MagicRange || float || - || 1.0
|-
| MagicSpeedByEnemy || float || - || 0.0
|-
| MagicGravityByEnemy || float || - || 0.5
|-
| MagicRadiusByEnemy || float || - || 1.0
|-
| ScaleTimeByEnemy || int || - || 1
|-
| MagicRangeByEnemy || float || - || 1.0
|-
|}
 
== LargeSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Spear ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=-120.0, z=-180.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| GrabPlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
|-
| GrabPlayerHoldRotOffset || vec3 || - || Vec3(x=-60.0, y=-20.0, z=-90.0)
|-
| GrabAffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
|-
| GrabAffectRotOffsetShield || vec3 || - || Vec3(x=-5.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Shield ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=8.0, y=120.0, z=5.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideBreakRatio || float || - || 1.0
|-
| MirrorLevel || int || - || 0
|-
| WeaponSubType || str32 || - ||
|-
| SurfingFriction || float || - || 1.0
|-
|}
 
== Bow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| QuiverName || str32 || - ||
|-
| ArrowName || str32 || - ||
|-
| IsGuardPierce || bool || - || False
|-
| ExtraDamageRatio || float || - || 1.0
|-
| BaseAttackPowerRatio || float || - || 1.0
|-
| IsLeadShot || bool || - || False
|-
| LeadShotNum || int || - || 0
|-
| LeadShotAng || float || - || 45.0
|-
| LeadShotInterval || int || - || 0
|-
| IsRapidFire || bool || - || False
|-
| RapidFireNum || int || - || 0
|-
| RapidFireInterval || int || - || 0
|-
| IsLongRange || bool || - || False
|-
| ArrowFirstSpeed || float || - || 4.5
|-
| ArrowAcceleration || float || - || -0.1
|-
| ArrowStabilitySpeed || float || - || 3.0
|-
| ArrowFallAcceleration || float || - || -0.2
|-
| ArrowFallStabilitySpeed || float || - || 1.0
|-
| ArrowGravity || float || - || -9.8
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=12.0, y=-60.0, z=-22.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| ArrowChargeRate || float || - || 1.0
|-
| ArrowReloadRate || float || - || 1.0
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== WeaponOption ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=-8.0, y=-5.0, z=75.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== MasterSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsMasterSword || bool || - || False
|-
| TrueFormAttackPower || int || - || -1
|-
| TrueFormMagicPower || int || - || -1
|-
| TrueFormBreakRatio || float || - || 0.5
|-
| SearchEvilDist || float || - || -1.0
|-
| RecoverTime || int || - || 30
|-
| SleepActorName || str64 || - ||
|-
| TrueFormActorName || str64 || - ||
|-
|}
 
== GuardianMiniWeapon ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BindMyNodeName || str32 || - ||
|-
| VisibleMatNameR || str || - ||
|-
| VisibleMatNameL || str || - ||
|-
| VisibleMatNameB || str || - ||
|-
| VisibleOffMatName || str || - || Mt_Arm
|-
|}
 
== Player ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BombReloadTime1 || float || - || 0.0
|-
| BombReloadTime2 || float || - || 0.0
|-
| StopTimerReloadTime || float || - || 0.0
|-
| StopTimerBlowAngle || float || - || 0.0
|-
| StopTimerBlowSpeedLimit || float || - || 0.0
|-
| StopTimerImpluseMaxCountSmallSword || int || - || 16
|-
| StopTimerImpluseMaxCountLargeSword || int || - || 8
|-
| StopTimerImpluseMaxCountSpear || int || - || 20
|-
| StopTimerCancelDeleteWaitTime || float || - || 0.0
|-
| StopTimerLongTime || float || - || 0.0
|-
| StopTimerMiddleTime || float || - || 0.0
|-
| StopTimerShortTime || float || - || 0.0
|-
| EnergyTiredValue || float || - || 0.0
|-
| EnergyBowSlow || float || - || 0.0
|-
| EnergyPush || float || - || 0.0
|-
| EnergyCharge || float || - || 0.0
|-
| EnergyAutoRecover || float || - || 0.0
|-
| EnergyAutoRecoverInAir || float || - || 0.0
|-
| EnergyAutoRecoverInvalidTime1 || float || - || 0.0
|-
| EnergyAutoRecoverInvalidTime2 || float || - || 0.0
|-
| ColdTempDamageAdd || float || - || 0.0
|-
| HotTempDamageAdd || float || - || 0.0
|-
| TempDamage || float || - || 0.0
|-
| TempEnergyDecDiamAdd || float || - || 0.0
|-
| TempEnergyDecDegAdd || float || - || 0.0
|-
| VelDiamSand || float || - || 0.0
|-
| VelDiamTired || float || - || 0.0
|-
| StickDiamTired || float || - || 0.0
|-
| AutoRecoverNum || float || - || 0.0
|-
| AutoRecoverIntervalMin || float || - || 0.0
|-
| AutoRecoverIntervalMax || float || - || 0.0
|-
| AutoRecoverInvalidTime || float || - || 0.0
|-
| BowSubjectContTime || float || - || 0.0
|-
| LNGStickScale || float || - || 0.0
|-
| LATStickScale || float || - || 0.0
|-
| LNGGyroScale || float || - || 0.0
|-
| LATGyroScale || float || - || 0.0
|-
| BowSlowShootNum || int || - || 0
|-
| BowSlowRateDiam || float || - || 1.0
|-
| BowSlowMaxTime || float || - || 0.0
|-
| DiveBowSlowMaxTime || float || - || 0.0
|-
| BowSlowInvalidTime || float || - || 0.0
|-
| BowSlowInvalidHeight || float || - || 0.0
|-
| BowSlowInvalidHeightOnShield || float || - || 0.0
|-
| BowSlowInvalidHeightWeaponChange || float || - || 0.0
|-
| GuardJustForceSlowTime || float || - || 0.0
|-
| MoveMaxDecRateByWater || float || - || 0.0
|-
| MoveIgnoreWaterHeight || float || - || 0.0
|-
| MoveDecRateByBog || float || - || 0.0
|-
| MoveDecRateMaxHeight || float || - || 0.0
|-
| MaxForce || float || - || 0.0
|-
| MinForce || float || - || 0.0
|-
| AddForce || float || - || 0.0
|-
| SnowBallAddForce || float || - || 0.0
|-
| LogPushF || float || - || 0.0
|-
| RockPushF || float || - || 0.0
|-
| RockPushSpeed || float || - || 0.0
|-
| WaistAngleUpperMax || float || - || 0.0
|-
| WaistAngleLowerMax || float || - || 0.0
|-
| WaistAngleSideMax || float || - || 0.0
|-
| NoSquatWaterHeight || float || - || 0.0
|-
| InvalidReloadTime || float || - || 0.0
|-
| WeaponThrowSpeedY || float || - || 0.0
|-
| WeaponThrowSpeedF || float || - || 0.0
|-
| WeaponThrowSpeedFSquat || float || - || 0.0
|-
| DashUpEnableAngle || float || - || 0.0
|-
| ShockTime || float || - || 0.0
|-
| IceInvalidTime || float || - || 0.0
|-
| MaxSpeedInAir || float || - || 0.0
|-
| TurnEnableSpeed || float || - || 0.0
|-
| TurnEnableStickSub || float || - || 0.0
|-
| TurnEnableDirSub || float || - || 0.0
|-
| ShortDashImpulse || int || - || 0
|-
| ShortDashDamage || int || - || 0
|-
| SwordTerrorScope || float || - || 0.0
|-
| ArrowTerrorScope || float || - || 0.0
|-
| TorchTerrorScope || float || - || 0.0
|-
| TorchTerrorOffsetY || float || - || 0.0
|-
| TorchTerrorOffsetZ || float || - || 0.0
|-
| DashNoise || float || - || 0.0
|-
| WhistleNoise || float || - || 0.0
|-
| ClimbEnableAngle || float || - || 0.0
|-
| ClimbEnableSpeedMinAngle || float || - || 0.0
|-
| ClimbEnableSpeedMaxAngle || float || - || 0.0
|-
| SlipEnableSpeed || float || - || 0.0
|-
| SlipSpeedAddMin || float || - || 0.0
|-
| SlipSpeedAddMax || float || - || 0.0
|-
| SlipSpeedAddDiamByRain || float || - || 0.0
|-
| MagnetAim2DPosOffsetY || float || - || 0.0
|-
| LookPosOffsetXZ || float || - || 0.0
|-
| LookPosOffsetY || float || - || 0.0
|-
| LookPosOffsetYSquat || float || - || 0.0
|-
| LookPosOffsetYSwim || float || - || 0.0
|-
| LookPosOffsetYHorse || float || - || 0.0
|-
| LookEnableAngle || float || - || 0.0
|-
| HitSlowTimeS || float || - || 0.0
|-
| HitSlowTimeM || float || - || 0.0
|-
| HitSlowTimeL || float || - || 0.0
|-
| HitSlowRate || float || - || 0.0
|-
| HitStopTimeS || float || - || 0.0
|-
| HitStopTimeL || float || - || 0.0
|-
| HitStopRate || float || - || 0.0
|-
| AtnPosInterPolationRate || float || - || 0.0
|-
| AtnPosInterPolationMin || float || - || 0.0
|-
| AtnPosInterPolationMax || float || - || 0.0
|-
| PredictDiffAngleMax || float || - || 0.0
|-
| DashToRunStickValueDec || float || - || 0.0
|-
| WindSupportReuseTime || float || - || 0.0
|-
| FireSupportReuseTime || float || - || 0.0
|-
| ElectricSupportReuseTime || float || - || 0.0
|-
| WaterSupportReuseTime || float || - || 0.0
|-
| WindSupportTimerRate || float || - || 0.0
|-
| FireSupportTimerRate || float || - || 0.0
|-
| ElectricSupportTimerRate || float || - || 0.0
|-
| WaterSupportTimerRate || float || - || 0.0
|-
| ChemicalInvalidTime || float || - || 0.0
|-
| AutoDashUpTime || float || - || 0.0
|-
| AutoDashUpAngle || float || - || 0.0
|-
| ClimbRestartHeight || float || - || 0.0
|-
| ClimbRestartTime || float || - || 0.0
|-
| PushNoticeLookTime || float || - || 0.0
|-
| EnergyUseSmall || float || - || 0.0
|-
| EnergyUseLarge || float || - || 0.0
|-
| NoEnergyDashInterval || float || - || 0.0
|-
| GuardableAngle || float || - || 0.0
|-
| StickMaxInStore || float || - || 0.0
|-
| LookContinueTime || float || - || 0.0
|-
| PostureContinueTime || float || - || 0.0
|-
| ItemUseModelAlpha || float || - || 0.0
|-
| LadderCheckSide || float || - || 0.0
|-
| LadderCheckDist || float || - || 0.0
|-
| NoDeathDamageBase || int || - || 0
|-
| NoDeathDamageAdd || int || - || 0
|-
| ArmorCompSwimEnergyRate || float || - || 0.0
|-
| ArmorCompRegistElecFrame || float || - || 0.0
|-
| ArmorCompNightSpeedRate || float || - || 0.0
|-
| ArmorCompClimbJumpEnergyRate || float || - || 0.0
|-
| ArmorCompPlusDropRate || float || - || 0.0
|-
| ArmorCompWeaponBrakeRate || float || - || 0.0
|-
| ArmorCompSwordBeamAttackRate || float || - || 0.0
|-
| ArmorCompAncientAttackRate || float || - || 1.0
|-
| ArmorCompBoneAttackRate || float || - || 1.0
|-
| ArmorCompTerrorLevel || float || - || 0.0
|-
| ArmorCompTerrorRadius || float || - || 0.0
|-
| ArmorCompNakedSwimSpeedRate || float || - || 0.0
|-
| ArmorCompNakedSwimAnimeRate || float || - || 0.0
|-
| ArmorCompNakedSwimEnergyRate || float || - || 0.0
|-
| ArmorAncientAttackRate || float || - || 1.0
|-
| SupportWindNum || int || - || 0
|-
| SupportElectricNum || int || - || 0
|-
| SupportElectricEnergy || float || - || 0.0
|-
| SupportFireNum || int || - || 0
|-
| SupportWaterLifeAdd || int || - || 0
|-
| SupportWaterEnergyAdd || float || - || 0.0
|-
| StickRInputFrame || float || - || 0.0
|-
| DiffAngleFromLookVec || float || - || 0.0
|-
| LookPosOffset || float || - || 0.0
|-
| LookFixAngle || float || - || 0.0
|-
| LookContinueTimeToCamera || float || - || 0.0
|-
| CutKnockBackNoCrrDist || float || - || 0.0
|-
| WaitUnsteadyApplyVel || float || - || 0.0
|-
| CurseAddWeight || float || - || 0.0
|-
| RoofCrashVel || float || - || 0.0
|-
| CutJumpInvalidTime || float || - || 0.0
|-
| WaterDepthInGrudge || float || - || 0.0
|-
| LargeHorseLegBendAngY || float || - || 0.0
|-
| LargeHorseLegBendAngX || float || - || 0.0
|-
| LargeHorseLegBendFrame || float || - || 0.0
|-
| NoMaskPauseWaterHeight || float || - || 0.0
|-
| LookAtThreshold || float || - || 0.0
|-
|}
 
== Camera ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| DefaultConnectScaleAfterEvent || float || - || 1.0
|-
| LatConnectRateAfterEvent || float || - || 1.5
|-
| LngConnectRateAfterEvent || float || - || 0.75
|-
| DistConnectRateAfterEvent || float || - || 3.0
|-
| FovyConnectRateAfterEvent || float || - || 0.0
|-
| ConnectAfterEventMin || float || - || 30.0
|-
| ConnectAfterEventMax || float || - || 1000.0
|-
| RoofGradientNearHighWeight || float || - || 0.0
|-
| RoofGradientFarHighWeight || float || - || 0.0
|-
| RoofGradientNearLowWeight || float || - || 0.0
|-
| RoofGradientFarLowWeight || float || - || 0.0
|-
|}
 
== Grab ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Slot0Node || str32 || - ||
|-
| Slot1Node || str32 || - ||
|-
| Slot2Node || str32 || - ||
|-
| Slot3Node || str32 || - ||
|-
| Slot4Node || str32 || - ||
|-
| Slot5Node || str32 || - ||
|-
| Slot0PodNode || str32 || - ||
|-
| Slot1PodNode || str32 || - ||
|-
| Slot2PodNode || str32 || - ||
|-
| Slot3PodNode || str32 || - ||
|-
| Slot4PodNode || str32 || - ||
|-
| Slot5PodNode || str32 || - ||
|-
|}
 
== Armor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| StarNum || int || - || 0
|-
| DefenceAddLevel || int || - || 0
|-
| WindScaleMesh || str32 || - ||
|-
| WindScale || float || - || 0.0
|-
| NextRankName || str64 || - ||
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ArmorEffect ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EffectType || str32 || - || None
|-
| EffectLevel || int || - || 0
|-
| AncientPowUp || bool || - || False
|-
| EnableClimbWaterfall || bool || - || False
|-
| EnableSpinAttack || bool || - || False
|-
|}
 
== ArmorHead ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EarRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| MantleType || int || - || 0
|-
| MaskType || str32 || - ||
|-
|}
 
== ArmorUpper ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsDispOffPorch || bool || - || False
|-
| ShiekerStoneTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| ShiekerStoneRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| DisableSelfMantle || bool || - || False
|-
| UseMantleType || int || - || 0
|-
|}
 
== ShiekerStone ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NodeNameWithWaist || str32 || - || Pod_C
|-
| TransOffsetWithWaist || vec3 || - || Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
|-
| RotOffsetWithWaist || vec3 || - || Vec3(x=2.0, y=184.0, z=-3.0)
|-
| NodeNameWithHand || str32 || - || Weapon_L
|-
| TransOffsetWithHand || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RotOffsetWithHand || vec3 || - || Vec3(x=180.0, y=180.0, z=0.0)
|-
|}
 
== SeriesArmor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SeriesType || str32 || - ||
|-
| EnableCompBonus || bool || - || False
|-
|}
 
== Liftable ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| LiftType || str32 || - ||
|-
| ThrownMass || int || - || 10
|-
| ThrownRotSpd || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftRotFrame || int || - || 10
|-
| AddLiftRotOffsetList || str || - ||
|-
| ChaseLiftRotOffset || bool || - || False
|-
| LiftCenterOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PutPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.5)
|-
| PutRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PutRotFrame || int || - || 10
|-
| AddPutRotOffsetList || str || - ||
|-
| IsUpdateOffsetEachFrame || bool || - || False
|-
| IsUse2MassConstraintMode || bool || - || True
|-
| IsSetChemicalParent || bool || - || True
|-
| DisableFreezeLift || bool || - || False
|-
| DisableBurnLift || bool || - || False
|-
| ThrowReactionLevel || int || - || -1
|-
|}
 
== Item ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerUseItem || bool || - || False
|-
| SellingPrice || int || - || -1
|-
| BuyingPrice || int || - || -1
|-
| CreatingPrice || int || - || -1
|-
| StainColor || int || - || -1
|-
| SaleRevivalCount || int || - || -1
|-
| UseIconActorName || str64 || - ||
|-
|}
 
== Rupee ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RupeeValue || int || - || 1
|-
|}
 
== Arrow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ArrowNum || int || - || 0
|-
| DeleteTime || int || - || 0
|-
| DeleteTimeWithChemical || int || - || 0
|-
| EnemyShootNumForDelete || int || - || 0
|-
| ArrowDeletePer || int || - || 0
|-
| ExtraDamage || int || - || 0
|-
|}
 
== Bullet ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NoHitParent || bool || - || True
|-
| IsLimitCount || bool || - || False
|-
|}
 
== CureItem ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HitPointRecover || int || - || 0
|-
| EffectType || str32 || - || None
|-
| EffectLevel || int || - || 0
|-
| EffectiveTime || int || - || 0
|-
|}
 
== CookSpice ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BoostHitPointRecover || int || - || 0
|-
| BoostEffectiveTime || int || - || 0
|-
| BoostSuccessRate || int || - || 0
|-
| BoostMaxHeartLevel || int || - || 0
|-
| BoostStaminaLevel || int || - || 0
|-
|}
 
== LumberjackTree ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ImpulseThreshold || float || - || 100.0
|-
| IsValid || bool || - || False
|-
| StumpName || str64 || - ||
|-
| TrunkName || str64 || - ||
|-
| WeaponWoodName || str64 || - ||
|-
| BranchName || str64 || - ||
|-
|}
 
== Npc ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsReactNakedPlayer || bool || - || False
|-
| UseAutoLabel || bool || - || True
|-
| IsOffPodFromWeapon || bool || - || False
|-
| IsRunRainWhenGoToSleep || bool || - || True
|-
| IsWalkUnderShelterFromRain || bool || - || True
|-
| IsSlowWalkOnSandAndSnow || bool || - || False
|-
| IsAlwaysCounterPlayerAttack || bool || - || False
|-
| IsNotTurnDetect || bool || - || False
|-
| IsNotEscapeFromTerror || bool || - || False
|-
| TolerantTime || int || - || 20
|-
| TolerantCount || int || - || 10
|-
| CounterRate || int || - || 30
|-
| ChangeSearchModeFlagName || str32 || - ||
|-
| OnFlagWhenDelete || str32 || - ||
|-
| OffFlagWhenDelete || str32 || - ||
|-
|}
 
== NpcEquipment ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsSetWeaponTypeWhenEquip || bool || - || False
|-
| EquipName1 || str64 || - ||
|-
| Scale1 || float || - || 1.0
|-
| HoldTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName2 || str64 || - ||
|-
| Scale2 || float || - || 1.0
|-
| HoldTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName3 || str64 || - ||
|-
| Scale3 || float || - || 1.0
|-
| HoldTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName4 || str64 || - ||
|-
| Scale4 || float || - || 1.0
|-
| HoldTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Zora ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| InWaterDepth || float || - || 0.5
|-
| FloatDepth || float || - || 1.35
|-
| FloatRadius || float || - || 0.02
|-
| FloatCycleTime || float || - || 60.0
|-
| ChangeDepthSpeed || float || - || 0.066
|-
|}
 
== Traveler ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| AppearGameDataName || str64 || - ||
|-
| DeleteGameDataName || str64 || - ||
|-
| RouteType || str32 || - ||
|-
| RideHorseName || str64 || - ||
|-
| IsLeadHorse || bool || - || False
|-
| HorseGearLevel || int || - || -1
|-
| RoutePoint0Name || str32 || - ||
|-
| RoutePoint0to1EntryPoint || str256 || - ||
|-
| RoutePoint0to1WaitFrame || float || - || 0.0
|-
| RoutePoint0to1Schedule || str32 || - ||
|-
| RoutePoint0to1MoveAS || str32 || - ||
|-
| RoutePoint0to1WaitAS || str32 || - ||
|-
| RoutePoint1to0EntryPoint || str256 || - ||
|-
| RoutePoint1to0WaitFrame || float || - || 0.0
|-
| RoutePoint1to0Schedule || str32 || - ||
|-
| RoutePoint1to0MoveAS || str32 || - ||
|-
| RoutePoint1to0WaitAS || str32 || - ||
|-
| RoutePoint1Name || str32 || - ||
|-
| RoutePoint1to2EntryPoint || str256 || - ||
|-
| RoutePoint1to2WaitFrame || float || - || 0.0
|-
| RoutePoint1to2Schedule || str32 || - ||
|-
| RoutePoint1to2MoveAS || str32 || - ||
|-
| RoutePoint1to2WaitAS || str32 || - ||
|-
| RoutePoint2to1EntryPoint || str256 || - ||
|-
| RoutePoint2to1WaitFrame || float || - || 0.0
|-
| RoutePoint2to1Schedule || str32 || - ||
|-
| RoutePoint2to1MoveAS || str32 || - ||
|-
| RoutePoint2to1WaitAS || str32 || - ||
|-
| RoutePoint2Name || str32 || - ||
|-
| RoutePoint2to3EntryPoint || str256 || - ||
|-
| RoutePoint2to3WaitFrame || float || - || 0.0
|-
| RoutePoint2to3Schedule || str32 || - ||
|-
| RoutePoint2to3MoveAS || str32 || - ||
|-
| RoutePoint2to3WaitAS || str32 || - ||
|-
| RoutePoint3to2EntryPoint || str256 || - ||
|-
| RoutePoint3to2WaitFrame || float || - || 0.0
|-
| RoutePoint3to2Schedule || str32 || - ||
|-
| RoutePoint3to2MoveAS || str32 || - ||
|-
| RoutePoint3to2WaitAS || str32 || - ||
|-
| RoutePoint3Name || str32 || - ||
|-
| RoutePoint3to4EntryPoint || str256 || - ||
|-
| RoutePoint3to4WaitFrame || float || - || 0.0
|-
| RoutePoint3to4Schedule || str32 || - ||
|-
| RoutePoint3to4MoveAS || str32 || - ||
|-
| RoutePoint3to4WaitAS || str32 || - ||
|-
| RoutePoint4to3EntryPoint || str256 || - ||
|-
| RoutePoint4to3WaitFrame || float || - || 0.0
|-
| RoutePoint4to3Schedule || str32 || - ||
|-
| RoutePoint4to3MoveAS || str32 || - ||
|-
| RoutePoint4to3WaitAS || str32 || - ||
|-
| RoutePoint4Name || str32 || - ||
|-
| RoutePoint4to5EntryPoint || str256 || - ||
|-
| RoutePoint4to5WaitFrame || float || - || 0.0
|-
| RoutePoint4to5Schedule || str32 || - ||
|-
| RoutePoint4to5MoveAS || str32 || - ||
|-
| RoutePoint4to5WaitAS || str32 || - ||
|-
| RoutePoint5to4EntryPoint || str256 || - ||
|-
| RoutePoint5to4WaitFrame || float || - || 0.0
|-
| RoutePoint5to4Schedule || str32 || - ||
|-
| RoutePoint5to4MoveAS || str32 || - ||
|-
| RoutePoint5to4WaitAS || str32 || - ||
|-
| RoutePoint5Name || str32 || - ||
|-
| RoutePoint5to6EntryPoint || str256 || - ||
|-
| RoutePoint5to6WaitFrame || float || - || 0.0
|-
| RoutePoint5to6Schedule || str32 || - ||
|-
| RoutePoint5to6MoveAS || str32 || - ||
|-
| RoutePoint5to6WaitAS || str32 || - ||
|-
| RoutePoint6to5EntryPoint || str256 || - ||
|-
| RoutePoint6to5WaitFrame || float || - || 0.0
|-
| RoutePoint6to5Schedule || str32 || - ||
|-
| RoutePoint6to5MoveAS || str32 || - ||
|-
| RoutePoint6to5WaitAS || str32 || - ||
|-
| RoutePoint6Name || str32 || - ||
|-
| RoutePoint6to7EntryPoint || str256 || - ||
|-
| RoutePoint6to7WaitFrame || float || - || 0.0
|-
| RoutePoint6to7Schedule || str32 || - ||
|-
| RoutePoint6to7MoveAS || str32 || - ||
|-
| RoutePoint6to7WaitAS || str32 || - ||
|-
| RoutePoint7to6EntryPoint || str256 || - ||
|-
| RoutePoint7to6WaitFrame || float || - || 0.0
|-
| RoutePoint7to6Schedule || str32 || - ||
|-
| RoutePoint7to6MoveAS || str32 || - ||
|-
| RoutePoint7to6WaitAS || str32 || - ||
|-
| RoutePoint7Name || str32 || - ||
|-
| RoutePoint7to8EntryPoint || str256 || - ||
|-
| RoutePoint7to8WaitFrame || float || - || 0.0
|-
| RoutePoint7to8Schedule || str32 || - ||
|-
| RoutePoint7to8MoveAS || str32 || - ||
|-
| RoutePoint7to8WaitAS || str32 || - ||
|-
| RoutePoint8to7EntryPoint || str256 || - ||
|-
| RoutePoint8to7WaitFrame || float || - || 0.0
|-
| RoutePoint8to7Schedule || str32 || - ||
|-
| RoutePoint8to7MoveAS || str32 || - ||
|-
| RoutePoint8to7WaitAS || str32 || - ||
|-
| RoutePoint8Name || str32 || - ||
|-
| RoutePoint8to9EntryPoint || str256 || - ||
|-
| RoutePoint8to9WaitFrame || float || - || 0.0
|-
| RoutePoint8to9Schedule || str32 || - ||
|-
| RoutePoint8to9MoveAS || str32 || - ||
|-
| RoutePoint8to9WaitAS || str32 || - ||
|-
| RoutePoint9to8EntryPoint || str256 || - ||
|-
| RoutePoint9to8WaitFrame || float || - || 0.0
|-
| RoutePoint9to8Schedule || str32 || - ||
|-
| RoutePoint9to8MoveAS || str32 || - ||
|-
| RoutePoint9to8WaitAS || str32 || - ||
|-
| RoutePoint9Name || str32 || - ||
|-
| RoutePoint9to10EntryPoint || str256 || - ||
|-
| RoutePoint9to10WaitFrame || float || - || 0.0
|-
| RoutePoint9to10Schedule || str32 || - ||
|-
| RoutePoint9to10MoveAS || str32 || - ||
|-
| RoutePoint9to10WaitAS || str32 || - ||
|-
| RoutePoint10to9EntryPoint || str256 || - ||
|-
| RoutePoint10to9WaitFrame || float || - || 0.0
|-
| RoutePoint10to9Schedule || str32 || - ||
|-
| RoutePoint10to9MoveAS || str32 || - ||
|-
| RoutePoint10to9WaitAS || str32 || - ||
|-
| RoutePoint10Name || str32 || - ||
|-
| RoutePoint10to11EntryPoint || str256 || - ||
|-
| RoutePoint10to11WaitFrame || float || - || 0.0
|-
| RoutePoint10to11Schedule || str32 || - ||
|-
| RoutePoint10to11MoveAS || str32 || - ||
|-
| RoutePoint10to11WaitAS || str32 || - ||
|-
| RoutePoint11to10EntryPoint || str256 || - ||
|-
| RoutePoint11to10WaitFrame || float || - || 0.0
|-
| RoutePoint11to10Schedule || str32 || - ||
|-
| RoutePoint11to10MoveAS || str32 || - ||
|-
| RoutePoint11to10WaitAS || str32 || - ||
|-
| RoutePoint11Name || str32 || - ||
|-
| RoutePoint11to12EntryPoint || str256 || - ||
|-
| RoutePoint11to12WaitFrame || float || - || 0.0
|-
| RoutePoint11to12Schedule || str32 || - ||
|-
| RoutePoint11to12MoveAS || str32 || - ||
|-
| RoutePoint11to12WaitAS || str32 || - ||
|-
| RoutePoint12to11EntryPoint || str256 || - ||
|-
| RoutePoint12to11WaitFrame || float || - || 0.0
|-
| RoutePoint12to11Schedule || str32 || - ||
|-
| RoutePoint12to11MoveAS || str32 || - ||
|-
| RoutePoint12to11WaitAS || str32 || - ||
|-
| RoutePoint12Name || str32 || - ||
|-
| RoutePoint12to13EntryPoint || str256 || - ||
|-
| RoutePoint12to13WaitFrame || float || - || 0.0
|-
| RoutePoint12to13Schedule || str32 || - ||
|-
| RoutePoint12to13MoveAS || str32 || - ||
|-
| RoutePoint12to13WaitAS || str32 || - ||
|-
| RoutePoint13to12EntryPoint || str256 || - ||
|-
| RoutePoint13to12WaitFrame || float || - || 0.0
|-
| RoutePoint13to12Schedule || str32 || - ||
|-
| RoutePoint13to12MoveAS || str32 || - ||
|-
| RoutePoint13to12WaitAS || str32 || - ||
|-
| RoutePoint13Name || str32 || - ||
|-
| RoutePoint13to14EntryPoint || str256 || - ||
|-
| RoutePoint13to14WaitFrame || float || - || 0.0
|-
| RoutePoint13to14Schedule || str32 || - ||
|-
| RoutePoint13to14MoveAS || str32 || - ||
|-
| RoutePoint13to14WaitAS || str32 || - ||
|-
| RoutePoint14to13EntryPoint || str256 || - ||
|-
| RoutePoint14to13WaitFrame || float || - || 0.0
|-
| RoutePoint14to13Schedule || str32 || - ||
|-
| RoutePoint14to13MoveAS || str32 || - ||
|-
| RoutePoint14to13WaitAS || str32 || - ||
|-
| RoutePoint14Name || str32 || - ||
|-
| RoutePoint14to15EntryPoint || str256 || - ||
|-
| RoutePoint14to15WaitFrame || float || - || 0.0
|-
| RoutePoint14to15Schedule || str32 || - ||
|-
| RoutePoint14to15MoveAS || str32 || - ||
|-
| RoutePoint14to15WaitAS || str32 || - ||
|-
| RoutePoint15to14EntryPoint || str256 || - ||
|-
| RoutePoint15to14WaitFrame || float || - || 0.0
|-
| RoutePoint15to14Schedule || str32 || - ||
|-
| RoutePoint15to14MoveAS || str32 || - ||
|-
| RoutePoint15to14WaitAS || str32 || - ||
|-
| RoutePoint15Name || str32 || - ||
|-
| RoutePoint15to16EntryPoint || str256 || - ||
|-
| RoutePoint15to16WaitFrame || float || - || 0.0
|-
| RoutePoint15to16Schedule || str32 || - ||
|-
| RoutePoint15to16MoveAS || str32 || - ||
|-
| RoutePoint15to16WaitAS || str32 || - ||
|-
| RoutePoint16to15EntryPoint || str256 || - ||
|-
| RoutePoint16to15WaitFrame || float || - || 0.0
|-
| RoutePoint16to15Schedule || str32 || - ||
|-
| RoutePoint16to15MoveAS || str32 || - ||
|-
| RoutePoint16to15WaitAS || str32 || - ||
|-
| RoutePoint16Name || str32 || - ||
|-
| RoutePoint16to17EntryPoint || str256 || - ||
|-
| RoutePoint16to17WaitFrame || float || - || 0.0
|-
| RoutePoint16to17Schedule || str32 || - ||
|-
| RoutePoint16to17MoveAS || str32 || - ||
|-
| RoutePoint16to17WaitAS || str32 || - ||
|-
| RoutePoint17to16EntryPoint || str256 || - ||
|-
| RoutePoint17to16WaitFrame || float || - || 0.0
|-
| RoutePoint17to16Schedule || str32 || - ||
|-
| RoutePoint17to16MoveAS || str32 || - ||
|-
| RoutePoint17to16WaitAS || str32 || - ||
|-
| RoutePoint17Name || str32 || - ||
|-
| RoutePoint17to18EntryPoint || str256 || - ||
|-
| RoutePoint17to18WaitFrame || float || - || 0.0
|-
| RoutePoint17to18Schedule || str32 || - ||
|-
| RoutePoint17to18MoveAS || str32 || - ||
|-
| RoutePoint17to18WaitAS || str32 || - ||
|-
| RoutePoint18to17EntryPoint || str256 || - ||
|-
| RoutePoint18to17WaitFrame || float || - || 0.0
|-
| RoutePoint18to17Schedule || str32 || - ||
|-
| RoutePoint18to17MoveAS || str32 || - ||
|-
| RoutePoint18to17WaitAS || str32 || - ||
|-
| RoutePoint18Name || str32 || - ||
|-
| RoutePoint18to19EntryPoint || str256 || - ||
|-
| RoutePoint18to19WaitFrame || float || - || 0.0
|-
| RoutePoint18to19Schedule || str32 || - ||
|-
| RoutePoint18to19MoveAS || str32 || - ||
|-
| RoutePoint18to19WaitAS || str32 || - ||
|-
| RoutePoint19to18EntryPoint || str256 || - ||
|-
| RoutePoint19to18WaitFrame || float || - || 0.0
|-
| RoutePoint19to18Schedule || str32 || - ||
|-
| RoutePoint19to18MoveAS || str32 || - ||
|-
| RoutePoint19to18WaitAS || str32 || - ||
|-
| RoutePoint19Name || str32 || - ||
|-
| RoutePoint19to20EntryPoint || str256 || - ||
|-
| RoutePoint19to20WaitFrame || float || - || 0.0
|-
| RoutePoint19to20Schedule || str32 || - ||
|-
| RoutePoint19to20MoveAS || str32 || - ||
|-
| RoutePoint19to20WaitAS || str32 || - ||
|-
| RoutePoint20to19EntryPoint || str256 || - ||
|-
| RoutePoint20to19WaitFrame || float || - || 0.0
|-
| RoutePoint20to19Schedule || str32 || - ||
|-
| RoutePoint20to19MoveAS || str32 || - ||
|-
| RoutePoint20to19WaitAS || str32 || - ||
|-
| RoutePoint20Name || str32 || - ||
|-
| RoutePoint20to21EntryPoint || str256 || - ||
|-
| RoutePoint20to21WaitFrame || float || - || 0.0
|-
| RoutePoint20to21Schedule || str32 || - ||
|-
| RoutePoint20to21MoveAS || str32 || - ||
|-
| RoutePoint20to21WaitAS || str32 || - ||
|-
| RoutePoint21to20EntryPoint || str256 || - ||
|-
| RoutePoint21to20WaitFrame || float || - || 0.0
|-
| RoutePoint21to20Schedule || str32 || - ||
|-
| RoutePoint21to20MoveAS || str32 || - ||
|-
| RoutePoint21to20WaitAS || str32 || - ||
|-
| RoutePoint21Name || str32 || - ||
|-
| RoutePoint21to22EntryPoint || str256 || - ||
|-
| RoutePoint21to22WaitFrame || float || - || 0.0
|-
| RoutePoint21to22Schedule || str32 || - ||
|-
| RoutePoint21to22MoveAS || str32 || - ||
|-
| RoutePoint21to22WaitAS || str32 || - ||
|-
| RoutePoint22to21EntryPoint || str256 || - ||
|-
| RoutePoint22to21WaitFrame || float || - || 0.0
|-
| RoutePoint22to21Schedule || str32 || - ||
|-
| RoutePoint22to21MoveAS || str32 || - ||
|-
| RoutePoint22to21WaitAS || str32 || - ||
|-
| RoutePoint22Name || str32 || - ||
|-
| RoutePoint22to23EntryPoint || str256 || - ||
|-
| RoutePoint22to23WaitFrame || float || - || 0.0
|-
| RoutePoint22to23Schedule || str32 || - ||
|-
| RoutePoint22to23MoveAS || str32 || - ||
|-
| RoutePoint22to23WaitAS || str32 || - ||
|-
| RoutePoint23to22EntryPoint || str256 || - ||
|-
| RoutePoint23to22WaitFrame || float || - || 0.0
|-
| RoutePoint23to22Schedule || str32 || - ||
|-
| RoutePoint23to22MoveAS || str32 || - ||
|-
| RoutePoint23to22WaitAS || str32 || - ||
|-
| RoutePoint23Name || str32 || - ||
|-
| RoutePoint23to24EntryPoint || str256 || - ||
|-
| RoutePoint23to24WaitFrame || float || - || 0.0
|-
| RoutePoint23to24Schedule || str32 || - ||
|-
| RoutePoint23to24MoveAS || str32 || - ||
|-
| RoutePoint23to24WaitAS || str32 || - ||
|-
| RoutePoint24to23EntryPoint || str256 || - ||
|-
| RoutePoint24to23WaitFrame || float || - || 0.0
|-
| RoutePoint24to23Schedule || str32 || - ||
|-
| RoutePoint24to23MoveAS || str32 || - ||
|-
| RoutePoint24to23WaitAS || str32 || - ||
|-
| RoutePoint24Name || str32 || - ||
|-
| RoutePoint24to25EntryPoint || str256 || - ||
|-
| RoutePoint24to25WaitFrame || float || - || 0.0
|-
| RoutePoint24to25Schedule || str32 || - ||
|-
| RoutePoint24to25MoveAS || str32 || - ||
|-
| RoutePoint24to25WaitAS || str32 || - ||
|-
| RoutePoint25to24EntryPoint || str256 || - ||
|-
| RoutePoint25to24WaitFrame || float || - || 0.0
|-
| RoutePoint25to24Schedule || str32 || - ||
|-
| RoutePoint25to24MoveAS || str32 || - ||
|-
| RoutePoint25to24WaitAS || str32 || - ||
|-
| RoutePoint25Name || str32 || - ||
|-
| RoutePoint25to26EntryPoint || str256 || - ||
|-
| RoutePoint25to26WaitFrame || float || - || 0.0
|-
| RoutePoint25to26Schedule || str32 || - ||
|-
| RoutePoint25to26MoveAS || str32 || - ||
|-
| RoutePoint25to26WaitAS || str32 || - ||
|-
| RoutePoint26to25EntryPoint || str256 || - ||
|-
| RoutePoint26to25WaitFrame || float || - || 0.0
|-
| RoutePoint26to25Schedule || str32 || - ||
|-
| RoutePoint26to25MoveAS || str32 || - ||
|-
| RoutePoint26to25WaitAS || str32 || - ||
|-
| RoutePoint26Name || str32 || - ||
|-
| RoutePoint26to27EntryPoint || str256 || - ||
|-
| RoutePoint26to27WaitFrame || float || - || 0.0
|-
| RoutePoint26to27Schedule || str32 || - ||
|-
| RoutePoint26to27MoveAS || str32 || - ||
|-
| RoutePoint26to27WaitAS || str32 || - ||
|-
| RoutePoint27to26EntryPoint || str256 || - ||
|-
| RoutePoint27to26WaitFrame || float || - || 0.0
|-
| RoutePoint27to26Schedule || str32 || - ||
|-
| RoutePoint27to26MoveAS || str32 || - ||
|-
| RoutePoint27to26WaitAS || str32 || - ||
|-
| RoutePoint27Name || str32 || - ||
|-
| RoutePoint27to28EntryPoint || str256 || - ||
|-
| RoutePoint27to28WaitFrame || float || - || 0.0
|-
| RoutePoint27to28Schedule || str32 || - ||
|-
| RoutePoint27to28MoveAS || str32 || - ||
|-
| RoutePoint27to28WaitAS || str32 || - ||
|-
| RoutePoint28to27EntryPoint || str256 || - ||
|-
| RoutePoint28to27WaitFrame || float || - || 0.0
|-
| RoutePoint28to27Schedule || str32 || - ||
|-
| RoutePoint28to27MoveAS || str32 || - ||
|-
| RoutePoint28to27WaitAS || str32 || - ||
|-
| RoutePoint28Name || str32 || - ||
|-
| RoutePoint28to29EntryPoint || str256 || - ||
|-
| RoutePoint28to29WaitFrame || float || - || 0.0
|-
| RoutePoint28to29Schedule || str32 || - ||
|-
| RoutePoint28to29MoveAS || str32 || - ||
|-
| RoutePoint28to29WaitAS || str32 || - ||
|-
| RoutePoint29to28EntryPoint || str256 || - ||
|-
| RoutePoint29to28WaitFrame || float || - || 0.0
|-
| RoutePoint29to28Schedule || str32 || - ||
|-
| RoutePoint29to28MoveAS || str32 || - ||
|-
| RoutePoint29to28WaitAS || str32 || - ||
|-
| RoutePoint29Name || str32 || - ||
|-
|}
 
== Prey ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EatActorFindRadius || float || - || -1.0
|-
| EatActorFindRotDegree || float || - || 135.0
|-
| WaitTimeForStartEat || float || - || 150.0
|-
| IsEnableGroupEscape || bool || - || True
|-
| AimEscapeOffsetRate || float || - || 1.0
|-
|}
 
== AnimalFollowOffset ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EatLocalOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ExtendedEntity ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsUsePivotAdjustRange || bool || - || False
|-
| PivotAdjustRange || float || - || 1.0
|-
|}
 
== BindActor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BindActorName || str || - ||
|-
| IsKeepSleep || bool || - || False
|-
|}
 
== EatTarget ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FavoriteEatActorNames || str || - ||
|-
| FavoriteEatActorTags || str || - ||
|-
| EatActorNames || str || - ||
|-
| EatActorNames2 || str || - ||
|-
| EatActorNames3 || str || - ||
|-
| EatActorTags || str || - ||
|-
|}
 
== AnimalUnit ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SpeedActorName || str32 || - ||
|-
| BasePlayRate || float || - || 1.0
|-
| GearMaxNum || int || - || 4
|-
| IsSetWaitASAtGear0 || bool || - || True
|-
| StressFramesMin || float || - || 0.0
|-
| StressFramesMax || float || - || 0.0
|-
| SteeringOutputKp || float || - || 0.6
|-
| SteeringOutputKi || float || - || 0.15
|-
| SteeringOutputKd || float || - || 0.002
|-
| SteeringOutputIClamp || float || - || 1.0
|-
| SteeringOutputIReduceRatio || float || - || 0.0
|-
| SteeringOutputDLerpRatio || float || - || 0.2
|-
| SteeringOutputAvoidanceLerpRatio || float || - || 0.08
|-
| SteeringOutputIIRLerpRatio || float || - || 0.4
|-
| OverrideSteeringOutputKp || float || - || -1.0
|-
| OverrideSteeringOutputKi || float || - || -1.0
|-
| OverrideSteeringOutputKd || float || - || -1.0
|-
|}
 
== Insect ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FireResistanceLevel || int || - || 0
|-
|}
 
== Fish ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RestoreSpeedRate || float || - || 0.3
|-
| RestoreSpeedRateAdd || float || - || -0.05
|-
| LimitAngle || float || - || 60.0
|-
| LimitAngleAdd || float || - || 10.0
|-
| PrevSpeedRate || float || - || 0.3
|-
|}
 
== Rope ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsAllowCutting || bool || - || True
|-
| IsSetupKeyframed || bool || - || False
|-
| BoneEffectiveLength || float || - || 0.1
|-
| IsInterpolateEdge || bool || - || True
|-
| IsDeformable || bool || - || True
|-
| IsOneBoneOneShape || bool || - || False
|-
| SplineOffsetRateA || float || - || 0.0
|-
| SplineOffsetRateB || float || - || 0.0
|-
| SplineOffsetRateC || float || - || 0.0
|-
| MtxEndPosOffsetLength || float || - || 0.0
|-
|}
 
== Horse ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsDecoy || bool || - || False
|-
| HasMane || bool || - || True
|-
| ASVariation || str32 || - || Normal
|-
| Nature || int || - || 0
|-
| AttackPowerMultiplierGear2 || float || - || 0.0
|-
| AttackPowerMultiplierGear3 || float || - || 0.0
|-
| AttackPowerMultiplierGearTop || float || - || 6.0
|-
| RunnableFramesAtGearTop || float || - || 180.0
|-
| GearTopInterval || float || - || 240.0
|-
| GearTopChargeNum || int || - || 3
|-
| EatActorNames || str || - ||
|-
| EatActorNamesForExtraCharge || str || - ||
|-
|}
 
== HorseUnit ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RiddenAnimalType || int || - || 0
|-
| CalmDownNum || int || - || 10
|-
| RideonAboveASHeight || float || - || 1.0
|-
| RideonAboveASRadius || float || - || 1.0
|-
|}
 
== HorseObject ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HideHorseMane || bool || - || False
|-
| IsHorseClothDisable || bool || - || False
|-
|}
 
== HorseRider ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RootNode || str32 || - ||
|-
| SpineNode || str32 || - ||
|-
| RotBaseNode || str32 || - ||
|-
| RotAxis || vec3 || - || Vec3(x=0.0, y=1.0, z=0.0)
|-
| RotLimit || float || - || 0.0
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LeftFootNode || str32 || - ||
|-
| LeftFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RightFootNode || str32 || - ||
|-
| RightFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| FootRotRatio || float || - || 0.4
|-
| FootRetRotRatio || float || - || 0.8
|-
| FootRotAngleForKuma || float || - || 0.0
|-
|}
 
== HorseCreator ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HorseNames || str || - ||
|-
| LeaderHorseNames || str || - ||
|-
|}
 
== GiantArmorSlot ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Slot0Node || str32 || - ||
|-
| Slot0RigidBody || str32 || - ||
|-
| Slot0DefaultActorName || str || - ||
|-
| Slot1Node || str32 || - ||
|-
| Slot1RigidBody || str32 || - ||
|-
| Slot1DefaultActorName || str || - ||
|-
| Slot2Node || str32 || - ||
|-
| Slot2RigidBody || str32 || - ||
|-
| Slot2DefaultActorName || str || - ||
|-
| Slot3Node || str32 || - ||
|-
| Slot3RigidBody || str32 || - ||
|-
| Slot3DefaultActorName || str || - ||
|-
|}
 
== GiantArmor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| DamageScale || float || - || 0.0
|-
| RotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Guardian ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| GuardianModelType || int || - || 0
|-
| GuardianControllerType || int || - || 0
|-
| HeadLimitMax || float || - || 90.0
|-
| HeadLimitMin || float || - || -90.0
|-
| SightLimitMax || float || - || 90.0
|-
| SightLimitMin || float || - || -90.0
|-
| MaxSpeed || float || - || 25.0
|-
| CannonBoneName || str || - || Eye
|-
| RapidFireDistance || float || - || 10.0
|-
|}
 
== MonsterShop ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BuyMamo || int || - || 0
|-
| SellMamo || int || - || 0
|-
|}
 
== Swarm ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SwarmSubActorNum || int || - || 50
|-
| SwarmPattern || int || - || 0
|-
| DeadActorName || str || - ||
|-
|}
 
== GelEnemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MoveBoneName || str32 || - || Body_Move
|-
| BodyRadius || float || - || 1.0
|-
| ClothBoneNumForEyeCalc || int || - || 12
|-
| BodyRootBoneName || str32 || - || Skl_Root
|-
| LeftEyeBoneName || str32 || - ||
|-
| RightEyeBoneName || str32 || - ||
|-
| EyeSpaceHalf || float || - || 0.0
|-
| EyeDir || vec3 || - || Vec3(x=0.75, y=1.0, z=1.0)
|-
| EyeOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EyeUpMoveRate || float || - || 0.2
|-
| EyeDownMoveRate || float || - || 0.05
|-
| IsAverageEyePos || bool || - || True
|-
| EyeDelayAccRate || float || - || 0.6
|-
| EyeYMoveTheta || float || - || 1.0
|-
| EyeYMoveFrequency || float || - || 0.033
|-
|}
 
== Nest ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| CreateActor || str || - ||
|-
|}
 
== Wizzrobe ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MagicWeatherType || int || - || 0
|-
| MagicFallActorName || str || - ||
|-
| MagicFallIgniteRotSpd || float || - || 0.0
|-
| MagicFallOffsetY || float || - || 6.0
|-
| MagicFallCenterOffsetXZ || float || - || 5.0
|-
| MagicFallRandRadius || float || - || 12.0
|-
| MagicFallIntervalMax || float || - || 20.0
|-
| MagicFallIntervalMin || float || - || 15.0
|-
| SummonActorName || str || - ||
|-
|}
 
== StalEnemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HeadActorName || str || - ||
|-
| LeftArmActorName || str || - ||
|-
|}
 
== GuardianMini ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ColorType || int || - || 0
|-
| BodyMatName || str || - ||
|-
| GuardJustActor || str || - ||
|-
| BeamName || str || - ||
|-
| LineBeamName || str || - ||
|-
| FinalBeamName || str || - ||
|-
|}
 
== ClothReaction ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| AtkCollidableName || str32 || - || Collidable_Attack
|-
| AtkCollidableBoneName || str32 || - || Attack
|-
| AtkCollidableSpeed || float || - || 6.0
|-
| AtkCollidableActiveTime || float || - || 0.5
|-
| AtkCollidableResetPos || vec3 || - || Vec3(x=0.0, y=0.0, z=2.0)
|-
| GroundCollidableName || str32 || - || Collidable_Ground_1
|-
| GroundCollidableBoneName || str32 || - || Ground_1
|-
| GroundCollidableOffset || float || - || 0.05
|-
| UseGroundCollidableResetPos || bool || - || False
|-
| GroundCollidableResetPos || vec3 || - || Vec3(x=0.0, y=-1.0, z=0.0)
|-
| GroundCollidableMoveSpeed || float || - || 300.0
|-
| WallCollidableName || str32 || - ||
|-
| WallCollidableBoneName || str32 || - ||
|-
| WallCollidableOffset || float || - || 0.05
|-
| PlayerCollidableName || str || - ||
|-
| PlayerCollidableBoneName || str || - ||
|-
|}
 
== Global ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EnemyLifeGageDist || float || - || 60.0
|-
| EnemyNoSkitDist || float || - || 0.0
|-
| EnemyWeaponPickAllowDist || float || - || 5.0
|-
| EnemyWeaponPickForbidTime || int || - || 30
|-
| EnemyAnimalNoDamageDist || float || - || 70.0
|-
| EnemyNearCraeteIDDelay || float || - || 30.0
|-
| EnemyForceTiredLODCount || int || - || 60
|-
| EnemyForceTiredNoSightLODCount || int || - || 240
|-
| EnemyForceWarpReturnLODCount || int || - || 240
|-
| SilentAttackAng || float || - || 0.0
|-
| SilentAttackRatio || float || - || 2.0
|-
| BlownOffPlayerAtkDelay || int || - || 30
|-
| JustAvoidAcceptWpRangeSS || float || - || 1.6
|-
| JustAvoidAcceptWpRangeLS || float || - || 1.8
|-
| JustAvoidAcceptWpRangeSP || float || - || 5.0
|-
| ForceNoticeEnemyCount || int || - || 3
|-
| ForceNoticeEnemyDist || float || - || 50.0
|-
| WeaponRickeyLife || int || - || 3
|-
| WeaponDropRotSpd || float || - || 30.0
|-
| ShieldRideBaseFrame || int || - || 60
|-
| ShieldRideHitBaseDamage || int || - || 1
|-
| ShieldDamageratio || float || - || 0.2
|-
| ShieldSurfMasterFrictionRatio || float || - || 0.2
|-
| LoudNoiseRadius || float || - || 80.0
|-
| Impulse2DamageRatio || float || - || 0.004
|-
| IceMeltSpeedOnContactFire || float || - || 2.0
|-
| CriticalAttackRatio || float || - || 4.0
|-
| BooerangAttackRatio || float || - || 1.5
|-
| HitImpulseClampMax || float || - || 20.0
|-
| DropItemVelXZFromBomb || float || - || 0.4
|-
| DropItemVelYFromBomb || float || - || 0.05
|-
| DropItemVelRandomFromBomb || float || - || 0.1
|-
| DropItemAngVelFromBomb || float || - || 5.0
|-
| DropItemAngVelRandomFromBomb || float || - || 0.5
|-
| DropItemVelXZSmall || float || - || 0.075
|-
| DropItemVelYSmall || float || - || 0.05
|-
| DropItemVelRandomSmall || float || - || 0.1
|-
| DropItemAngVelSmall || float || - || 5.0
|-
| DropItemAngVelRandomSmall || float || - || 0.5
|-
| DropItemVelXZLarge || float || - || 0.2
|-
| DropItemVelYLarge || float || - || 0.05
|-
| DropItemVelRandomLarge || float || - || 0.1
|-
| DropItemAngVelLarge || float || - || 5.0
|-
| DropItemAngVelRandomLarge || float || - || 0.5
|-
| DropItemVelXZRupeeRabbit || float || - || 0.25
|-
| DropItemVelYRupeeRabbit || float || - || 0.1
|-
| DropItemVelRandomRupeeRabbit || float || - || 0.05
|-
| DropItemVelXZItemRupeeOnly || float || - || 0.1
|-
| DropItemVelYItemRupeeOnly || float || - || 0.1
|-
| DropItemVelRandomItemRupeeOnly || float || - || 0.05
|-
| DropItemInvincibleTime || float || - || 30.0
|-
| TreeWeaponEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| TreeWeaponEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WetRatioToDie || float || - || 0.5
|-
| EnvWetRatioToDie || float || - || 0.95
|-
| NPCTurnAngleDiff || float || - || 30.0
|-
| NPCWaitFrameAfterEvent || int || - || 60
|-
| NPCIgnorePlayerTime || float || - || 10.0
|-
| NPCCancelIgnorePlayerTime || float || - || 1800.0
|-
| NPCOpenDoorDistance || float || - || 5.0
|-
| NPCWalkRateOnSandAndSnow || float || - || 0.8
|-
| NPCDownVerticallyAngle || float || - || 20.0
|-
| GerudoQueenSafetyAreaRadius || float || - || 12.0
|-
| CreateFairyLimitCount || int || - || 10
|-
| TerrorRegistSpeed || float || - || 190.0
|-
| TerrorUnregistSpeed || float || - || 60.0
|-
| TerrorRegistTimer || int || - || 30
|-
| TerrorRadiusOffset || float || - || 1.5
|-
| SpeedTerrorLevel || int || - || 2
|-
| SpeedTerrorLevelHuge || int || - || 4
|-
| SpeedTerrorLevelCheckRadius || float || - || 3.0
|-
| AtDirTypeAffectRatio || float || - || 1.0
|-
| RainyAwnHearingLevel || float || - || 0.7
|-
| HorseBindOffsetYOfMaleUMii || float || - || 0.0
|-
| HorseBindOffsetYOfFemaleUMii || float || - || 0.0
|-
| HorseFamiliarityIncreasePerFrame || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HorseFamiliarityIncreaseSootheAtFirstRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterGearTop || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterJump || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheWhileResisting || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseEat || vec3 || - || Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
|-
| HorseAlertProbability || vec3 || - || Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
|-
| HorseAlertFramesMin || vec3 || - || Vec3(x=120.0, y=120.0, z=120.0)
|-
| HorseAlertFramesMax || vec3 || - || Vec3(x=240.0, y=240.0, z=240.0)
|-
| HorseExtraChargeNum || int || - || 3
|-
| PlayerGrabThrowDiffRate || float || - || 0.2
|-
|}
 
== Beam ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BeamLevel || int || - || 511
|-
|}
 
== AutoGen ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SetName || str || - ||
|-
| KeyActorName || str || - ||
|-
| SetRadius || float || - || 0.0
|-
|}
 
== ChemicalType ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ChemicalType || str32 || - || Normal
|-
| EmitChemicalActor || str || - ||
|-
|}
 
== Golem ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| UpperArmRActor || str || - ||
|-
| LowerArmRActor || str || - ||
|-
| UpperArmLActor || str || - ||
|-
| LowerArmLActor || str || - ||
|-
| DefaultWeakPointActor || str || - ||
|-
| IsDefaultChemicalOn || bool || - || False
|-
|}
 
== HorseTargetedInfo ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HorseMoveRadius || float || - || -1.0
|-
| HorseAvoidOffset || float || - || -1.0
|-
| IsCircularMoveAlways || bool || - || False
|-
|}
 
== WolfLink ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NeckSpeedWait || float || - || 0.025
|-
| NeckRateWait || float || - || 0.7
|-
| NeckSpeedShiekSensor || float || - || 0.1
|-
| NeckRateShiekSensor || float || - || 0.45
|-
| NeckSpeedFollow || float || - || 0.4
|-
| NeckRateFollow || float || - || 0.45
|-
| NeckSpeedBattle || float || - || 0.3
|-
| NeckRateBattle || float || - || 0.45
|-
| NeckSpeedHeal || float || - || 0.0
|-
| NeckRateHeal || float || - || 0.1
|-
| BattleRange || float || - || 30.0
|-
| HealRange || float || - || 30.0
|-
| HuntRange || float || - || 30.0
|-
| HowlRange || float || - || 60.0
|-
| MaxHeightAttackable || float || - || 1.6
|-
| MaxHeightHealable || float || - || 1.5
|-
| NavMeshSearchRadius || float || - || 6.0
|-
| CanReachPlayerNavMeshSearchRadius || float || - || 2.0
|-
| SubmergedDepth || float || - || 1.0
|-
| UtilityLifeToHunt || float || - || 0.3
|-
| UtilityDangerDistMin || float || - || 5.0
|-
| UtilityDangerDistMax || float || - || 20.0
|-
| UtilityConstant || float || - || 0.1
|-
| ChainAttackChargeMin || float || - || 7.0
|-
| ChainAttackChargeMax || float || - || 10.0
|-
| LookAtCooldownWait || float || - || 150.0
|-
| LookAtCooldownWaitRand || float || - || 60.0
|-
| LookAtCounterWait || float || - || 10.0
|-
| LookAtCounterWaitRand || float || - || 40.0
|-
| LookAtCooldownRun || float || - || 150.0
|-
| LookAtCooldownRunRand || float || - || 60.0
|-
| LookAtCounterRun || float || - || 10.0
|-
| LookAtCounterRunRand || float || - || 40.0
|-
| AttackCounterLength || float || - || 30.0
|-
| AttackCounterRand || float || - || 30.0
|-
| HowlCooldownCounterLength || float || - || 1600.0
|-
| HowlCooldownCounterRand || float || - || 600.0
|-
| HealCooldownCounterLength || float || - || 0.0
|-
| HealCooldownCounterRand || float || - || 0.0
|-
| FailPathCooldownCounterLength || float || - || 120.0
|-
| FailPathCooldownCounterRand || float || - || 0.0
|-
| RetargetCooldownCounterLength || float || - || 30.0
|-
| RetargetCooldownCounterRand || float || - || 0.0
|-
| AfterTargetDeathCounterLength || float || - || 30.0
|-
| AfterTargetDeathCounterRand || float || - || 30.0
|-
| LostTargetCounterLength || float || - || 25.0
|-
| LostTargetCounterRand || float || - || 0.0
|-
| InvinceableCounterLength || float || - || 90.0
|-
| InvinceableCounterRand || float || - || 30.0
|-
| CallDelayMinLength || float || - || 10.0
|-
| CallOverrideCounterLength || float || - || 900.0
|-
| GiveUpShiekSensorLength || float || - || 300.0
|-
| RetryShiekSensorLength || float || - || 900.0
|-
| BattleWallHitLength || float || - || 10.0
|-
| FollowRetryLength || float || - || 30.0
|-
| PowerUpFoodLength || float || - || 3600.0
|-
| SafePosFailCounter || float || - || 3600.0
|-
| RestrictedTargetTimeNormal || float || - || 300.0
|-
| RestrictedTargetTimeSpecial || float || - || 500.0
|-
| PowerUpFoodAttackMod || int || - || 5
|-
| PowerUpFoodChainAttackCharge || float || - || 25.0
|-
| VSStalfosCritChance || int || - || 10
|-
| AttackBase || float || - || 10.0
|-
| AttackHeartMod || float || - || 0.5
|-
| DefenseBase || float || - || 3.0
|-
| DefenseHeartMod || float || - || 0.5
|-
|}
 
== Event ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| VisibleOffActor1 || str || - ||
|-
| VisibleOffActor2 || str || - ||
|-
| VisibleOffActor3 || str || - ||
|-
| VisibleOffActor4 || str || - ||
|-
| VisibleOffActor5 || str || - ||
|-
| VisibleOffActor6 || str || - ||
|-
| VisibleOffActor7 || str || - ||
|-
| VisibleOffActor8 || str || - ||
|-
|}
 
== GolemIK ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FootRayCheckDist || float || - || 3.0
|-
| FootDownRatio || float || - || 0.2
|-
| FootUpRatio || float || - || 0.1
|-
| KneeExtendL || float || - || 0.5
|-
| KneeShrinkL || float || - || 0.5
|-
| FootExtendL || float || - || 0.5
|-
| FootShrinkL || float || - || 0.5
|-
| KneeExtendR || float || - || 0.5
|-
| KneeShrinkR || float || - || 0.5
|-
| FootExtendR || float || - || 0.5
|-
| FootShrinkR || float || - || 0.5
|-
| ArmRayCheckDist || float || - || 3.0
|-
| ArmDownRatio || float || - || 0.05
|-
| ArmUpRatio || float || - || 0.05
|-
| ElbowExtendL || float || - || 0.5
|-
| ElbowShrinkL || float || - || 0.5
|-
| WristExtendL || float || - || 0.5
|-
| WristShrinkL || float || - || 0.5
|-
| ElbowExtendR || float || - || 0.5
|-
| ElbowShrinkR || float || - || 0.5
|-
| WristExtendR || float || - || 0.5
|-
| WristShrinkR || float || - || 0.5
|-
| WaistRotateRatio || float || - || 0.5
|-
| WaistMorphRatio || float || - || 0.2
|-
| WaistResetMorphRatio || float || - || 0.1
|-
|}
 
== PictureBook ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| LiveSpot1 || int || - || -1
|-
| LiveSpot2 || int || - || -1
|-
| SpecialDrop || int || - || -1
|-
|}
 
== AirWall ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Layer || str32 || - || AirWall
|-
|}
 
== Motorcycle ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PitchDampingCoefficient || float || - || 0.2
|-
| DriftAllowSpeedKPH || float || - || 45.0
|-
| DriftAbortSpeedKPH || float || - || 30.0
|-
| DriftAllowSteerRate || float || - || 0.6
|-
| DriftAbortSteerRate || float || - || 0.1
|-
| DriftRearAngleRate || float || - || -2.5
|-
| DriftSpeedRate || float || - || 0.75
|-
| ManualWheelieAllowAngleFront || float || - || 15.0
|-
| ManualWheelieAllowAngleRear || float || - || 30.0
|-
| ManualWheelieLastSec || float || - || 2.5
|-
| WheelieLastSecInMidAir || float || - || 0.5
|-
| ManualControlProhibitSecAfterWheelie || float || - || 1.0
|-
| WheelieRevertPower || float || - || 4.0
|-
| WheelieRevertPowerSec || float || - || 0.5
|-
| ManualWheelieRiseDegDelta || float || - || 3.0
|-
| WheelieLaunchRiseDegDelta || float || - || 1.0
|-
| EngineBrakeMaxPower || float || - || 100.0
|-
| BackwardEngineBrakePower || float || - || 400.0
|-
| SlipStartAngle || float || - || 50.0
|-
| SlipThresholdPower || float || - || 2500.0
|-
| SlipPowerMax || float || - || 1800.0
|-
| WristBindRotation || vec3 || - || Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
|-
| WristBindTranslation || vec3 || - || Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
|-
| PostureLimitAngle || float || - || 90.0
|-
| InvalidPostureLimitSec || float || - || 0.6
|-
| FallOverThresholdAngle || float || - || 75.0
|-
| JumpIntervalSec || float || - || 1.0
|-
| FullEnergyLastSec || float || - || 240.0
|-
| WheelieLaunchJumpProhibitSec || float || - || 0.1
|-
| SlowModeTargetSpeedKPH2 || float || - || 400.0
|-
| SlowDriftTargetSpeedKPH2 || float || - || 3200.0
|-
| SlowModeTransitionSec || float || - || 2.0
|-
| SlowSlipThresholdKPH || float || - || 5.0
|-
| SlowSlipThresholdPower || float || - || 1200.0
|-
| SlowSlipThresholdSec || float || - || 0.2
|-
| JumpRearWheelRotateRadPerSec || float || - || 1.0
|-
| WeaponThrowModeSpeedKPH2 || float || - || 800.0
|-
|}
 
= Parameter lists =
{{No AAMP param}}
 
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]

Revision as of 13:16, 4 April 2019

The files inside this directory are not listed in the game's resource size table.

No description.

Template parameters

ParameterDescriptionTypeStatus
The type of this resource (directory/archive)type

no description

Default
directory
Stringoptional