Category:Subsystems (BotW) and Bgparamlist: Difference between pages

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{{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}}
{{lowercase}}
<onlyinclude>
{{Parameter archive infobox|param_type=bgparamlist|version=0|type=xml}}
'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
</onlyinclude>
= Parameter objects =
''Important note'': this article was automatically generated from game [[content]]. If some names look weird or contain typos, it's Nintendo's fault.
 
== System ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SameGroupActorName || str64 || - ||
|-
| IsGetItemSelf || bool || - || False
|-
|}
 
== General ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Speed || float || - || 1.0
|-
| Life || int || - || 100
|-
| IsLifeInfinite || bool || - || False
|-
| ElectricalDischarge || float || - || 1.0
|-
| IsBurnOutBorn || bool || - || False
|-
| BurnOutBornName || str64 || - ||
|-
| IsBurnOutBornIdent || bool || - || False
|-
| ChangeDropTableName || str || - ||
|-
|}
 
== Enemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Rank || int || - || 0
|-
| Power || int || - || 0
|-
| DropLife || int || - || 100
|-
| DyingLife || int || - || 20
|-
| LostDist || float || - || 100.0
|-
| LostHeightMax || float || - || 30.0
|-
| LostHeightMin || float || - || -30.0
|-
| LostRayLength || float || - || -1.0
|-
| LODLostDist || float || - || 40.0
|-
| LODLostHeightMax || float || - || 30.0
|-
| LODLostHeightMin || float || - || -30.0
|-
| IntelligenceLevel || float || - || 0.0
|-
| EmotionalLevel || float || - || 0.0
|-
| HeroismLevel || float || - || 0.0
|-
| PartActorName || str || - ||
|-
| IsMindFriend || bool || - || True
|-
| StatusChangeFlag || str || - ||
|-
| ChangeLife || float || - || -1.0
|-
|}
 
== EnemyLevel ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsAvoidDanger || bool || - || False
|-
| IsGuardArrow || bool || - || False
|-
| IsHideArrowAttack || bool || - || False
|-
| IsSwiftAttack || bool || - || False
|-
| IsBackSwiftAttack || bool || - || False
|-
| IsCounterAttack || bool || - || False
|-
| IsEscapeBomb || bool || - || False
|-
| IsKickBomb || bool || - || False
|-
| IsShootBomb || bool || - || False
|-
| IsThrowWeapon || bool || - || False
|-
| GuardPer || int || - || 0
|-
| IsJustGuard || bool || - || False
|-
|}
 
== EnemyRace ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EquipableWeapon || str || - ||
|-
| IsFitGroundByAnimalUnit || bool || - || True
|-
| IsUpdateSupportNormalInAir || bool || - || False
|-
| BowAttackRangeRatio || float || - || 1.0
|-
| WeaponScaleSmallSword || float || - || 1.0
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleLargeSword || float || - || 1.0
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleSpear || float || - || 1.0
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleBow || float || - || 1.0
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponScaleShield || float || - || 1.0
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponHoldRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| IsUseTargetTag || bool || - || False
|-
| TargetActorType || str || - || Player
|-
| EscapeAttackedActorType || str || - ||
|-
| ReactionBalloon || bool || - || False
|-
| SmallRagdollTime || int || - || 8
|-
| SmallRagdollRecoverTime || int || - || 15
|-
| SmallLargeRagdollTime || int || - || 60
|-
| SmallLargeRagdollRecoverTime || int || - || 20
|-
|}
 
== AttackInterval ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ShortAttackTimeMin || int || - || 10
|-
| ShortAttackTimeMax || int || - || 30
|-
| MiddleAttackTimeMin || int || - || 40
|-
| MiddleAttackTimeMax || int || - || 60
|-
| LongAttackTimeMin || int || - || 80
|-
| LongAttackTimeMax || int || - || 110
|-
|}
 
== EnemyShown ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsHappy || bool || - || False
|-
| IsCasebyCase || bool || - || False
|-
| IsSit || bool || - || False
|-
| IsNoise || bool || - || False
|-
|}
 
== BindBone ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BoneName || str32 || - ||
|-
| BoneOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| BoneRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Attack ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Power || int || - || 0
|-
| Impulse || int || - || 0
|-
| ImpulseLarge || int || - || 0
|-
| Range || float || - || 0.0
|-
| GuardBreakPower || int || - || 0
|-
| SpHitActor || str || - ||
|-
| SpHitTag || str || - ||
|-
| SpHitRatio || float || - || 2.0
|-
| SpWeakHitActor || str || - ||
|-
| PowerForPlayer || int || - || -1
|-
|}
 
== WeaponCommon ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerEqScale || float || - || 1.0
|-
| EnemyEqScale || float || - || 1.0
|-
| GuardPower || int || - || 0
|-
| Rank || int || - || 0
|-
| IsHammer || bool || - || False
|-
| IsWeakBreaker || bool || - || False
|-
| IsBoomerang || bool || - || False
|-
| IsBlunt || bool || - || False
|-
| IsLuckyWeapon || bool || - || False
|-
| IsPikohan || bool || - || False
|-
| IsThrowingWeapon || bool || - || True
|-
| IsThrowingBreakWeapon || bool || - || True
|-
| ThrowRange || float || - || 20.0
|-
| DreadActor || str || - ||
|-
| ThroughActor || str || - ||
|-
| NPCWeaponType || str || - ||
|-
| IsNotOnTerrorHold || bool || - || False
|-
| IsAsOffUnEquiped || bool || - || False
|-
| ChemicalEnergyMax || int || - || 0
|-
| ChemicalEnergyAmountUsed || int || - || 0
|-
| ChemicalEnergyRecoverRate || float || - || 0.0
|-
| ChemicalEnergyRecoverInterval || int || - || 60
|-
| StickDamage || int || - || 0
|-
| ShootBeam || str || - ||
|-
| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SharpWeaponPer || float || - || 10.0
|-
| SharpWeaponAddAtkMin || int || - || 0
|-
| SharpWeaponAddAtkMax || int || - || 0
|-
| SharpWeaponAddLifeMin || int || - || 0
|-
| SharpWeaponAddLifeMax || int || - || 0
|-
| SharpWeaponAddCrit || bool || - || False
|-
| SharpWeaponAddGuardMin || int || - || 0
|-
| SharpWeaponAddGuardMax || int || - || 0
|-
| PoweredSharpAddAtkMin || int || - || 0
|-
| PoweredSharpAddAtkMax || int || - || 0
|-
| PoweredSharpAddLifeMin || int || - || 0
|-
| PoweredSharpAddLifeMax || int || - || 0
|-
| PoweredSharpWeaponAddGuardMin || int || - || 0
|-
| PoweredSharpWeaponAddGuardMax || int || - || 0
|-
| PoweredSharpAddThrowMin || float || - || 1.0
|-
| PoweredSharpAddThrowMax || float || - || 1.0
|-
| PoweredSharpAddSpreadFire || bool || - || False
|-
| PoweredSharpAddZoomRapid || bool || - || False
|-
| PoweredSharpAddRapidFireMin || float || - || 1.0
|-
| PoweredSharpAddRapidFireMax || float || - || 1.0
|-
| PoweredSharpAddSurfMaster || bool || - || False
|-
|}
 
== WeaponThrow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ThrowSpeed || float || - || 1.0
|-
| ThrowRotSpeed || float || - || 50.0
|-
| ThrowDist || float || - || 5.0
|-
| ThrowRigidBodyBaseAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=1.0)
|-
|}
 
== Sandworm ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SandWidth || float || - || 0.0
|-
| SandLength || float || - || 0.0
|-
| SandHeight || float || - || 0.0
|-
| SandCombSpan || float || - || 0.0
|-
| SandCombHeight || float || - || 0.0
|-
| SnakeModelOffsetZ || float || - || 0.0
|-
| SnakeBaseNode || str || - ||
|-
| SnakeNode1 || str || - ||
|-
| SnakeNode2 || str || - ||
|-
| SnakeNode3 || str || - ||
|-
| SnakeNode4 || str || - ||
|-
| SnakeNode5 || str || - ||
|-
| SnakeNode6 || str || - ||
|-
| SnakeNode7 || str || - ||
|-
| SnakeNode8 || str || - ||
|-
| SnakeNode9 || str || - ||
|-
| SnakeNode10 || str || - ||
|-
| SnakeNode11 || str || - ||
|-
| SnakeNode12 || str || - ||
|-
| SnakeNodeRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SnakeNodeChaseInterval || float || - || 0.0
|-
| ShowLifeGageDist || float || - || 150.0
|-
| ShowLifeGageOffset || float || - || 10.0
|-
|}
 
== SmallSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Rod ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MagicName || str32 || - ||
|-
| ChargeMagicNum || int || - || 4
|-
| ChargeMagicInterval || int || - || 5
|-
| MagicPower || int || - || 0
|-
| MagicSpeed || float || - || 0.0
|-
| MagicSpeedByThrow || float || - || 0.0
|-
| MagicGravity || float || - || 0.5
|-
| MagicRadius || float || - || 1.0
|-
| ScaleTime || int || - || 1
|-
| MagicRange || float || - || 1.0
|-
| MagicSpeedByEnemy || float || - || 0.0
|-
| MagicGravityByEnemy || float || - || 0.5
|-
| MagicRadiusByEnemy || float || - || 1.0
|-
| ScaleTimeByEnemy || int || - || 1
|-
| MagicRangeByEnemy || float || - || 1.0
|-
|}
 
== LargeSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Spear ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PodName || str32 || - ||
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=-120.0, z=-180.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| GrabPlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
|-
| GrabPlayerHoldRotOffset || vec3 || - || Vec3(x=-60.0, y=-20.0, z=-90.0)
|-
| GrabAffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
|-
| GrabAffectRotOffsetShield || vec3 || - || Vec3(x=-5.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== Shield ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=8.0, y=120.0, z=5.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RideBreakRatio || float || - || 1.0
|-
| MirrorLevel || int || - || 0
|-
| WeaponSubType || str32 || - ||
|-
| SurfingFriction || float || - || 1.0
|-
|}
 
== Bow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| QuiverName || str32 || - ||
|-
| ArrowName || str32 || - ||
|-
| IsGuardPierce || bool || - || False
|-
| ExtraDamageRatio || float || - || 1.0
|-
| BaseAttackPowerRatio || float || - || 1.0
|-
| IsLeadShot || bool || - || False
|-
| LeadShotNum || int || - || 0
|-
| LeadShotAng || float || - || 45.0
|-
| LeadShotInterval || int || - || 0
|-
| IsRapidFire || bool || - || False
|-
| RapidFireNum || int || - || 0
|-
| RapidFireInterval || int || - || 0
|-
| IsLongRange || bool || - || False
|-
| ArrowFirstSpeed || float || - || 4.5
|-
| ArrowAcceleration || float || - || -0.1
|-
| ArrowStabilitySpeed || float || - || 3.0
|-
| ArrowFallAcceleration || float || - || -0.2
|-
| ArrowFallStabilitySpeed || float || - || 1.0
|-
| ArrowGravity || float || - || -9.8
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=12.0, y=-60.0, z=-22.0)
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| ArrowChargeRate || float || - || 1.0
|-
| ArrowReloadRate || float || - || 1.0
|-
| WeaponSubType || str32 || - ||
|-
|}
 
== WeaponOption ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=-8.0, y=-5.0, z=75.0)
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== MasterSword ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsMasterSword || bool || - || False
|-
| TrueFormAttackPower || int || - || -1
|-
| TrueFormMagicPower || int || - || -1
|-
| TrueFormBreakRatio || float || - || 0.5
|-
| SearchEvilDist || float || - || -1.0
|-
| RecoverTime || int || - || 30
|-
| SleepActorName || str64 || - ||
|-
| TrueFormActorName || str64 || - ||
|-
|}
 
== GuardianMiniWeapon ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BindMyNodeName || str32 || - ||
|-
| VisibleMatNameR || str || - ||
|-
| VisibleMatNameL || str || - ||
|-
| VisibleMatNameB || str || - ||
|-
| VisibleOffMatName || str || - || Mt_Arm
|-
|}
 
== Player ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BombReloadTime1 || float || - || 0.0
|-
| BombReloadTime2 || float || - || 0.0
|-
| StopTimerReloadTime || float || - || 0.0
|-
| StopTimerBlowAngle || float || - || 0.0
|-
| StopTimerBlowSpeedLimit || float || - || 0.0
|-
| StopTimerImpluseMaxCountSmallSword || int || - || 16
|-
| StopTimerImpluseMaxCountLargeSword || int || - || 8
|-
| StopTimerImpluseMaxCountSpear || int || - || 20
|-
| StopTimerCancelDeleteWaitTime || float || - || 0.0
|-
| StopTimerLongTime || float || - || 0.0
|-
| StopTimerMiddleTime || float || - || 0.0
|-
| StopTimerShortTime || float || - || 0.0
|-
| EnergyTiredValue || float || - || 0.0
|-
| EnergyBowSlow || float || - || 0.0
|-
| EnergyPush || float || - || 0.0
|-
| EnergyCharge || float || - || 0.0
|-
| EnergyAutoRecover || float || - || 0.0
|-
| EnergyAutoRecoverInAir || float || - || 0.0
|-
| EnergyAutoRecoverInvalidTime1 || float || - || 0.0
|-
| EnergyAutoRecoverInvalidTime2 || float || - || 0.0
|-
| ColdTempDamageAdd || float || - || 0.0
|-
| HotTempDamageAdd || float || - || 0.0
|-
| TempDamage || float || - || 0.0
|-
| TempEnergyDecDiamAdd || float || - || 0.0
|-
| TempEnergyDecDegAdd || float || - || 0.0
|-
| VelDiamSand || float || - || 0.0
|-
| VelDiamTired || float || - || 0.0
|-
| StickDiamTired || float || - || 0.0
|-
| AutoRecoverNum || float || - || 0.0
|-
| AutoRecoverIntervalMin || float || - || 0.0
|-
| AutoRecoverIntervalMax || float || - || 0.0
|-
| AutoRecoverInvalidTime || float || - || 0.0
|-
| BowSubjectContTime || float || - || 0.0
|-
| LNGStickScale || float || - || 0.0
|-
| LATStickScale || float || - || 0.0
|-
| LNGGyroScale || float || - || 0.0
|-
| LATGyroScale || float || - || 0.0
|-
| BowSlowShootNum || int || - || 0
|-
| BowSlowRateDiam || float || - || 1.0
|-
| BowSlowMaxTime || float || - || 0.0
|-
| DiveBowSlowMaxTime || float || - || 0.0
|-
| BowSlowInvalidTime || float || - || 0.0
|-
| BowSlowInvalidHeight || float || - || 0.0
|-
| BowSlowInvalidHeightOnShield || float || - || 0.0
|-
| BowSlowInvalidHeightWeaponChange || float || - || 0.0
|-
| GuardJustForceSlowTime || float || - || 0.0
|-
| MoveMaxDecRateByWater || float || - || 0.0
|-
| MoveIgnoreWaterHeight || float || - || 0.0
|-
| MoveDecRateByBog || float || - || 0.0
|-
| MoveDecRateMaxHeight || float || - || 0.0
|-
| MaxForce || float || - || 0.0
|-
| MinForce || float || - || 0.0
|-
| AddForce || float || - || 0.0
|-
| SnowBallAddForce || float || - || 0.0
|-
| LogPushF || float || - || 0.0
|-
| RockPushF || float || - || 0.0
|-
| RockPushSpeed || float || - || 0.0
|-
| WaistAngleUpperMax || float || - || 0.0
|-
| WaistAngleLowerMax || float || - || 0.0
|-
| WaistAngleSideMax || float || - || 0.0
|-
| NoSquatWaterHeight || float || - || 0.0
|-
| InvalidReloadTime || float || - || 0.0
|-
| WeaponThrowSpeedY || float || - || 0.0
|-
| WeaponThrowSpeedF || float || - || 0.0
|-
| WeaponThrowSpeedFSquat || float || - || 0.0
|-
| DashUpEnableAngle || float || - || 0.0
|-
| ShockTime || float || - || 0.0
|-
| IceInvalidTime || float || - || 0.0
|-
| MaxSpeedInAir || float || - || 0.0
|-
| TurnEnableSpeed || float || - || 0.0
|-
| TurnEnableStickSub || float || - || 0.0
|-
| TurnEnableDirSub || float || - || 0.0
|-
| ShortDashImpulse || int || - || 0
|-
| ShortDashDamage || int || - || 0
|-
| SwordTerrorScope || float || - || 0.0
|-
| ArrowTerrorScope || float || - || 0.0
|-
| TorchTerrorScope || float || - || 0.0
|-
| TorchTerrorOffsetY || float || - || 0.0
|-
| TorchTerrorOffsetZ || float || - || 0.0
|-
| DashNoise || float || - || 0.0
|-
| WhistleNoise || float || - || 0.0
|-
| ClimbEnableAngle || float || - || 0.0
|-
| ClimbEnableSpeedMinAngle || float || - || 0.0
|-
| ClimbEnableSpeedMaxAngle || float || - || 0.0
|-
| SlipEnableSpeed || float || - || 0.0
|-
| SlipSpeedAddMin || float || - || 0.0
|-
| SlipSpeedAddMax || float || - || 0.0
|-
| SlipSpeedAddDiamByRain || float || - || 0.0
|-
| MagnetAim2DPosOffsetY || float || - || 0.0
|-
| LookPosOffsetXZ || float || - || 0.0
|-
| LookPosOffsetY || float || - || 0.0
|-
| LookPosOffsetYSquat || float || - || 0.0
|-
| LookPosOffsetYSwim || float || - || 0.0
|-
| LookPosOffsetYHorse || float || - || 0.0
|-
| LookEnableAngle || float || - || 0.0
|-
| HitSlowTimeS || float || - || 0.0
|-
| HitSlowTimeM || float || - || 0.0
|-
| HitSlowTimeL || float || - || 0.0
|-
| HitSlowRate || float || - || 0.0
|-
| HitStopTimeS || float || - || 0.0
|-
| HitStopTimeL || float || - || 0.0
|-
| HitStopRate || float || - || 0.0
|-
| AtnPosInterPolationRate || float || - || 0.0
|-
| AtnPosInterPolationMin || float || - || 0.0
|-
| AtnPosInterPolationMax || float || - || 0.0
|-
| PredictDiffAngleMax || float || - || 0.0
|-
| DashToRunStickValueDec || float || - || 0.0
|-
| WindSupportReuseTime || float || - || 0.0
|-
| FireSupportReuseTime || float || - || 0.0
|-
| ElectricSupportReuseTime || float || - || 0.0
|-
| WaterSupportReuseTime || float || - || 0.0
|-
| WindSupportTimerRate || float || - || 0.0
|-
| FireSupportTimerRate || float || - || 0.0
|-
| ElectricSupportTimerRate || float || - || 0.0
|-
| WaterSupportTimerRate || float || - || 0.0
|-
| ChemicalInvalidTime || float || - || 0.0
|-
| AutoDashUpTime || float || - || 0.0
|-
| AutoDashUpAngle || float || - || 0.0
|-
| ClimbRestartHeight || float || - || 0.0
|-
| ClimbRestartTime || float || - || 0.0
|-
| PushNoticeLookTime || float || - || 0.0
|-
| EnergyUseSmall || float || - || 0.0
|-
| EnergyUseLarge || float || - || 0.0
|-
| NoEnergyDashInterval || float || - || 0.0
|-
| GuardableAngle || float || - || 0.0
|-
| StickMaxInStore || float || - || 0.0
|-
| LookContinueTime || float || - || 0.0
|-
| PostureContinueTime || float || - || 0.0
|-
| ItemUseModelAlpha || float || - || 0.0
|-
| LadderCheckSide || float || - || 0.0
|-
| LadderCheckDist || float || - || 0.0
|-
| NoDeathDamageBase || int || - || 0
|-
| NoDeathDamageAdd || int || - || 0
|-
| ArmorCompSwimEnergyRate || float || - || 0.0
|-
| ArmorCompRegistElecFrame || float || - || 0.0
|-
| ArmorCompNightSpeedRate || float || - || 0.0
|-
| ArmorCompClimbJumpEnergyRate || float || - || 0.0
|-
| ArmorCompPlusDropRate || float || - || 0.0
|-
| ArmorCompWeaponBrakeRate || float || - || 0.0
|-
| ArmorCompSwordBeamAttackRate || float || - || 0.0
|-
| ArmorCompAncientAttackRate || float || - || 1.0
|-
| ArmorCompBoneAttackRate || float || - || 1.0
|-
| ArmorCompTerrorLevel || float || - || 0.0
|-
| ArmorCompTerrorRadius || float || - || 0.0
|-
| ArmorCompNakedSwimSpeedRate || float || - || 0.0
|-
| ArmorCompNakedSwimAnimeRate || float || - || 0.0
|-
| ArmorCompNakedSwimEnergyRate || float || - || 0.0
|-
| ArmorAncientAttackRate || float || - || 1.0
|-
| SupportWindNum || int || - || 0
|-
| SupportElectricNum || int || - || 0
|-
| SupportElectricEnergy || float || - || 0.0
|-
| SupportFireNum || int || - || 0
|-
| SupportWaterLifeAdd || int || - || 0
|-
| SupportWaterEnergyAdd || float || - || 0.0
|-
| StickRInputFrame || float || - || 0.0
|-
| DiffAngleFromLookVec || float || - || 0.0
|-
| LookPosOffset || float || - || 0.0
|-
| LookFixAngle || float || - || 0.0
|-
| LookContinueTimeToCamera || float || - || 0.0
|-
| CutKnockBackNoCrrDist || float || - || 0.0
|-
| WaitUnsteadyApplyVel || float || - || 0.0
|-
| CurseAddWeight || float || - || 0.0
|-
| RoofCrashVel || float || - || 0.0
|-
| CutJumpInvalidTime || float || - || 0.0
|-
| WaterDepthInGrudge || float || - || 0.0
|-
| LargeHorseLegBendAngY || float || - || 0.0
|-
| LargeHorseLegBendAngX || float || - || 0.0
|-
| LargeHorseLegBendFrame || float || - || 0.0
|-
| NoMaskPauseWaterHeight || float || - || 0.0
|-
| LookAtThreshold || float || - || 0.0
|-
|}
 
== Camera ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| DefaultConnectScaleAfterEvent || float || - || 1.0
|-
| LatConnectRateAfterEvent || float || - || 1.5
|-
| LngConnectRateAfterEvent || float || - || 0.75
|-
| DistConnectRateAfterEvent || float || - || 3.0
|-
| FovyConnectRateAfterEvent || float || - || 0.0
|-
| ConnectAfterEventMin || float || - || 30.0
|-
| ConnectAfterEventMax || float || - || 1000.0
|-
| RoofGradientNearHighWeight || float || - || 0.0
|-
| RoofGradientFarHighWeight || float || - || 0.0
|-
| RoofGradientNearLowWeight || float || - || 0.0
|-
| RoofGradientFarLowWeight || float || - || 0.0
|-
|}
 
== Grab ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Slot0Node || str32 || - ||
|-
| Slot1Node || str32 || - ||
|-
| Slot2Node || str32 || - ||
|-
| Slot3Node || str32 || - ||
|-
| Slot4Node || str32 || - ||
|-
| Slot5Node || str32 || - ||
|-
| Slot0PodNode || str32 || - ||
|-
| Slot1PodNode || str32 || - ||
|-
| Slot2PodNode || str32 || - ||
|-
| Slot3PodNode || str32 || - ||
|-
| Slot4PodNode || str32 || - ||
|-
| Slot5PodNode || str32 || - ||
|-
|}
 
== Armor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| StarNum || int || - || 0
|-
| DefenceAddLevel || int || - || 0
|-
| WindScaleMesh || str32 || - ||
|-
| WindScale || float || - || 0.0
|-
| NextRankName || str64 || - ||
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ArmorEffect ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EffectType || str32 || - || None
|-
| EffectLevel || int || - || 0
|-
| AncientPowUp || bool || - || False
|-
| EnableClimbWaterfall || bool || - || False
|-
| EnableSpinAttack || bool || - || False
|-
|}
 
== ArmorHead ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EarRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| MantleType || int || - || 0
|-
| MaskType || str32 || - ||
|-
|}
 
== ArmorUpper ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsDispOffPorch || bool || - || False
|-
| ShiekerStoneTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| ShiekerStoneRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| DisableSelfMantle || bool || - || False
|-
| UseMantleType || int || - || 0
|-
|}
 
== ShiekerStone ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NodeNameWithWaist || str32 || - || Pod_C
|-
| TransOffsetWithWaist || vec3 || - || Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
|-
| RotOffsetWithWaist || vec3 || - || Vec3(x=2.0, y=184.0, z=-3.0)
|-
| NodeNameWithHand || str32 || - || Weapon_L
|-
| TransOffsetWithHand || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RotOffsetWithHand || vec3 || - || Vec3(x=180.0, y=180.0, z=0.0)
|-
|}
 
== SeriesArmor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SeriesType || str32 || - ||
|-
| EnableCompBonus || bool || - || False
|-
|}
 
== Liftable ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| LiftType || str32 || - ||
|-
| ThrownMass || int || - || 10
|-
| ThrownRotSpd || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LiftRotFrame || int || - || 10
|-
| AddLiftRotOffsetList || str || - ||
|-
| ChaseLiftRotOffset || bool || - || False
|-
| LiftCenterOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PutPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.5)
|-
| PutRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| PutRotFrame || int || - || 10
|-
| AddPutRotOffsetList || str || - ||
|-
| IsUpdateOffsetEachFrame || bool || - || False
|-
| IsUse2MassConstraintMode || bool || - || True
|-
| IsSetChemicalParent || bool || - || True
|-
| DisableFreezeLift || bool || - || False
|-
| DisableBurnLift || bool || - || False
|-
| ThrowReactionLevel || int || - || -1
|-
|}
 
== Item ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PlayerUseItem || bool || - || False
|-
| SellingPrice || int || - || -1
|-
| BuyingPrice || int || - || -1
|-
| CreatingPrice || int || - || -1
|-
| StainColor || int || - || -1
|-
| SaleRevivalCount || int || - || -1
|-
| UseIconActorName || str64 || - ||
|-
|}
 
== Rupee ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RupeeValue || int || - || 1
|-
|}
 
== Arrow ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ArrowNum || int || - || 0
|-
| DeleteTime || int || - || 0
|-
| DeleteTimeWithChemical || int || - || 0
|-
| EnemyShootNumForDelete || int || - || 0
|-
| ArrowDeletePer || int || - || 0
|-
| ExtraDamage || int || - || 0
|-
|}
 
== Bullet ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NoHitParent || bool || - || True
|-
| IsLimitCount || bool || - || False
|-
|}
 
== CureItem ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HitPointRecover || int || - || 0
|-
| EffectType || str32 || - || None
|-
| EffectLevel || int || - || 0
|-
| EffectiveTime || int || - || 0
|-
|}
 
== CookSpice ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BoostHitPointRecover || int || - || 0
|-
| BoostEffectiveTime || int || - || 0
|-
| BoostSuccessRate || int || - || 0
|-
| BoostMaxHeartLevel || int || - || 0
|-
| BoostStaminaLevel || int || - || 0
|-
|}
 
== LumberjackTree ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ImpulseThreshold || float || - || 100.0
|-
| IsValid || bool || - || False
|-
| StumpName || str64 || - ||
|-
| TrunkName || str64 || - ||
|-
| WeaponWoodName || str64 || - ||
|-
| BranchName || str64 || - ||
|-
|}
 
== Npc ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsReactNakedPlayer || bool || - || False
|-
| UseAutoLabel || bool || - || True
|-
| IsOffPodFromWeapon || bool || - || False
|-
| IsRunRainWhenGoToSleep || bool || - || True
|-
| IsWalkUnderShelterFromRain || bool || - || True
|-
| IsSlowWalkOnSandAndSnow || bool || - || False
|-
| IsAlwaysCounterPlayerAttack || bool || - || False
|-
| IsNotTurnDetect || bool || - || False
|-
| IsNotEscapeFromTerror || bool || - || False
|-
| TolerantTime || int || - || 20
|-
| TolerantCount || int || - || 10
|-
| CounterRate || int || - || 30
|-
| ChangeSearchModeFlagName || str32 || - ||
|-
| OnFlagWhenDelete || str32 || - ||
|-
| OffFlagWhenDelete || str32 || - ||
|-
|}
 
== NpcEquipment ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsSetWeaponTypeWhenEquip || bool || - || False
|-
| EquipName1 || str64 || - ||
|-
| Scale1 || float || - || 1.0
|-
| HoldTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName2 || str64 || - ||
|-
| Scale2 || float || - || 1.0
|-
| HoldTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName3 || str64 || - ||
|-
| Scale3 || float || - || 1.0
|-
| HoldTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipName4 || str64 || - ||
|-
| Scale4 || float || - || 1.0
|-
| HoldTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HoldRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EquipRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Zora ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| InWaterDepth || float || - || 0.5
|-
| FloatDepth || float || - || 1.35
|-
| FloatRadius || float || - || 0.02
|-
| FloatCycleTime || float || - || 60.0
|-
| ChangeDepthSpeed || float || - || 0.066
|-
|}
 
== Traveler ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| AppearGameDataName || str64 || - ||
|-
| DeleteGameDataName || str64 || - ||
|-
| RouteType || str32 || - ||
|-
| RideHorseName || str64 || - ||
|-
| IsLeadHorse || bool || - || False
|-
| HorseGearLevel || int || - || -1
|-
| RoutePoint0Name || str32 || - ||
|-
| RoutePoint0to1EntryPoint || str256 || - ||
|-
| RoutePoint0to1WaitFrame || float || - || 0.0
|-
| RoutePoint0to1Schedule || str32 || - ||
|-
| RoutePoint0to1MoveAS || str32 || - ||
|-
| RoutePoint0to1WaitAS || str32 || - ||
|-
| RoutePoint1to0EntryPoint || str256 || - ||
|-
| RoutePoint1to0WaitFrame || float || - || 0.0
|-
| RoutePoint1to0Schedule || str32 || - ||
|-
| RoutePoint1to0MoveAS || str32 || - ||
|-
| RoutePoint1to0WaitAS || str32 || - ||
|-
| RoutePoint1Name || str32 || - ||
|-
| RoutePoint1to2EntryPoint || str256 || - ||
|-
| RoutePoint1to2WaitFrame || float || - || 0.0
|-
| RoutePoint1to2Schedule || str32 || - ||
|-
| RoutePoint1to2MoveAS || str32 || - ||
|-
| RoutePoint1to2WaitAS || str32 || - ||
|-
| RoutePoint2to1EntryPoint || str256 || - ||
|-
| RoutePoint2to1WaitFrame || float || - || 0.0
|-
| RoutePoint2to1Schedule || str32 || - ||
|-
| RoutePoint2to1MoveAS || str32 || - ||
|-
| RoutePoint2to1WaitAS || str32 || - ||
|-
| RoutePoint2Name || str32 || - ||
|-
| RoutePoint2to3EntryPoint || str256 || - ||
|-
| RoutePoint2to3WaitFrame || float || - || 0.0
|-
| RoutePoint2to3Schedule || str32 || - ||
|-
| RoutePoint2to3MoveAS || str32 || - ||
|-
| RoutePoint2to3WaitAS || str32 || - ||
|-
| RoutePoint3to2EntryPoint || str256 || - ||
|-
| RoutePoint3to2WaitFrame || float || - || 0.0
|-
| RoutePoint3to2Schedule || str32 || - ||
|-
| RoutePoint3to2MoveAS || str32 || - ||
|-
| RoutePoint3to2WaitAS || str32 || - ||
|-
| RoutePoint3Name || str32 || - ||
|-
| RoutePoint3to4EntryPoint || str256 || - ||
|-
| RoutePoint3to4WaitFrame || float || - || 0.0
|-
| RoutePoint3to4Schedule || str32 || - ||
|-
| RoutePoint3to4MoveAS || str32 || - ||
|-
| RoutePoint3to4WaitAS || str32 || - ||
|-
| RoutePoint4to3EntryPoint || str256 || - ||
|-
| RoutePoint4to3WaitFrame || float || - || 0.0
|-
| RoutePoint4to3Schedule || str32 || - ||
|-
| RoutePoint4to3MoveAS || str32 || - ||
|-
| RoutePoint4to3WaitAS || str32 || - ||
|-
| RoutePoint4Name || str32 || - ||
|-
| RoutePoint4to5EntryPoint || str256 || - ||
|-
| RoutePoint4to5WaitFrame || float || - || 0.0
|-
| RoutePoint4to5Schedule || str32 || - ||
|-
| RoutePoint4to5MoveAS || str32 || - ||
|-
| RoutePoint4to5WaitAS || str32 || - ||
|-
| RoutePoint5to4EntryPoint || str256 || - ||
|-
| RoutePoint5to4WaitFrame || float || - || 0.0
|-
| RoutePoint5to4Schedule || str32 || - ||
|-
| RoutePoint5to4MoveAS || str32 || - ||
|-
| RoutePoint5to4WaitAS || str32 || - ||
|-
| RoutePoint5Name || str32 || - ||
|-
| RoutePoint5to6EntryPoint || str256 || - ||
|-
| RoutePoint5to6WaitFrame || float || - || 0.0
|-
| RoutePoint5to6Schedule || str32 || - ||
|-
| RoutePoint5to6MoveAS || str32 || - ||
|-
| RoutePoint5to6WaitAS || str32 || - ||
|-
| RoutePoint6to5EntryPoint || str256 || - ||
|-
| RoutePoint6to5WaitFrame || float || - || 0.0
|-
| RoutePoint6to5Schedule || str32 || - ||
|-
| RoutePoint6to5MoveAS || str32 || - ||
|-
| RoutePoint6to5WaitAS || str32 || - ||
|-
| RoutePoint6Name || str32 || - ||
|-
| RoutePoint6to7EntryPoint || str256 || - ||
|-
| RoutePoint6to7WaitFrame || float || - || 0.0
|-
| RoutePoint6to7Schedule || str32 || - ||
|-
| RoutePoint6to7MoveAS || str32 || - ||
|-
| RoutePoint6to7WaitAS || str32 || - ||
|-
| RoutePoint7to6EntryPoint || str256 || - ||
|-
| RoutePoint7to6WaitFrame || float || - || 0.0
|-
| RoutePoint7to6Schedule || str32 || - ||
|-
| RoutePoint7to6MoveAS || str32 || - ||
|-
| RoutePoint7to6WaitAS || str32 || - ||
|-
| RoutePoint7Name || str32 || - ||
|-
| RoutePoint7to8EntryPoint || str256 || - ||
|-
| RoutePoint7to8WaitFrame || float || - || 0.0
|-
| RoutePoint7to8Schedule || str32 || - ||
|-
| RoutePoint7to8MoveAS || str32 || - ||
|-
| RoutePoint7to8WaitAS || str32 || - ||
|-
| RoutePoint8to7EntryPoint || str256 || - ||
|-
| RoutePoint8to7WaitFrame || float || - || 0.0
|-
| RoutePoint8to7Schedule || str32 || - ||
|-
| RoutePoint8to7MoveAS || str32 || - ||
|-
| RoutePoint8to7WaitAS || str32 || - ||
|-
| RoutePoint8Name || str32 || - ||
|-
| RoutePoint8to9EntryPoint || str256 || - ||
|-
| RoutePoint8to9WaitFrame || float || - || 0.0
|-
| RoutePoint8to9Schedule || str32 || - ||
|-
| RoutePoint8to9MoveAS || str32 || - ||
|-
| RoutePoint8to9WaitAS || str32 || - ||
|-
| RoutePoint9to8EntryPoint || str256 || - ||
|-
| RoutePoint9to8WaitFrame || float || - || 0.0
|-
| RoutePoint9to8Schedule || str32 || - ||
|-
| RoutePoint9to8MoveAS || str32 || - ||
|-
| RoutePoint9to8WaitAS || str32 || - ||
|-
| RoutePoint9Name || str32 || - ||
|-
| RoutePoint9to10EntryPoint || str256 || - ||
|-
| RoutePoint9to10WaitFrame || float || - || 0.0
|-
| RoutePoint9to10Schedule || str32 || - ||
|-
| RoutePoint9to10MoveAS || str32 || - ||
|-
| RoutePoint9to10WaitAS || str32 || - ||
|-
| RoutePoint10to9EntryPoint || str256 || - ||
|-
| RoutePoint10to9WaitFrame || float || - || 0.0
|-
| RoutePoint10to9Schedule || str32 || - ||
|-
| RoutePoint10to9MoveAS || str32 || - ||
|-
| RoutePoint10to9WaitAS || str32 || - ||
|-
| RoutePoint10Name || str32 || - ||
|-
| RoutePoint10to11EntryPoint || str256 || - ||
|-
| RoutePoint10to11WaitFrame || float || - || 0.0
|-
| RoutePoint10to11Schedule || str32 || - ||
|-
| RoutePoint10to11MoveAS || str32 || - ||
|-
| RoutePoint10to11WaitAS || str32 || - ||
|-
| RoutePoint11to10EntryPoint || str256 || - ||
|-
| RoutePoint11to10WaitFrame || float || - || 0.0
|-
| RoutePoint11to10Schedule || str32 || - ||
|-
| RoutePoint11to10MoveAS || str32 || - ||
|-
| RoutePoint11to10WaitAS || str32 || - ||
|-
| RoutePoint11Name || str32 || - ||
|-
| RoutePoint11to12EntryPoint || str256 || - ||
|-
| RoutePoint11to12WaitFrame || float || - || 0.0
|-
| RoutePoint11to12Schedule || str32 || - ||
|-
| RoutePoint11to12MoveAS || str32 || - ||
|-
| RoutePoint11to12WaitAS || str32 || - ||
|-
| RoutePoint12to11EntryPoint || str256 || - ||
|-
| RoutePoint12to11WaitFrame || float || - || 0.0
|-
| RoutePoint12to11Schedule || str32 || - ||
|-
| RoutePoint12to11MoveAS || str32 || - ||
|-
| RoutePoint12to11WaitAS || str32 || - ||
|-
| RoutePoint12Name || str32 || - ||
|-
| RoutePoint12to13EntryPoint || str256 || - ||
|-
| RoutePoint12to13WaitFrame || float || - || 0.0
|-
| RoutePoint12to13Schedule || str32 || - ||
|-
| RoutePoint12to13MoveAS || str32 || - ||
|-
| RoutePoint12to13WaitAS || str32 || - ||
|-
| RoutePoint13to12EntryPoint || str256 || - ||
|-
| RoutePoint13to12WaitFrame || float || - || 0.0
|-
| RoutePoint13to12Schedule || str32 || - ||
|-
| RoutePoint13to12MoveAS || str32 || - ||
|-
| RoutePoint13to12WaitAS || str32 || - ||
|-
| RoutePoint13Name || str32 || - ||
|-
| RoutePoint13to14EntryPoint || str256 || - ||
|-
| RoutePoint13to14WaitFrame || float || - || 0.0
|-
| RoutePoint13to14Schedule || str32 || - ||
|-
| RoutePoint13to14MoveAS || str32 || - ||
|-
| RoutePoint13to14WaitAS || str32 || - ||
|-
| RoutePoint14to13EntryPoint || str256 || - ||
|-
| RoutePoint14to13WaitFrame || float || - || 0.0
|-
| RoutePoint14to13Schedule || str32 || - ||
|-
| RoutePoint14to13MoveAS || str32 || - ||
|-
| RoutePoint14to13WaitAS || str32 || - ||
|-
| RoutePoint14Name || str32 || - ||
|-
| RoutePoint14to15EntryPoint || str256 || - ||
|-
| RoutePoint14to15WaitFrame || float || - || 0.0
|-
| RoutePoint14to15Schedule || str32 || - ||
|-
| RoutePoint14to15MoveAS || str32 || - ||
|-
| RoutePoint14to15WaitAS || str32 || - ||
|-
| RoutePoint15to14EntryPoint || str256 || - ||
|-
| RoutePoint15to14WaitFrame || float || - || 0.0
|-
| RoutePoint15to14Schedule || str32 || - ||
|-
| RoutePoint15to14MoveAS || str32 || - ||
|-
| RoutePoint15to14WaitAS || str32 || - ||
|-
| RoutePoint15Name || str32 || - ||
|-
| RoutePoint15to16EntryPoint || str256 || - ||
|-
| RoutePoint15to16WaitFrame || float || - || 0.0
|-
| RoutePoint15to16Schedule || str32 || - ||
|-
| RoutePoint15to16MoveAS || str32 || - ||
|-
| RoutePoint15to16WaitAS || str32 || - ||
|-
| RoutePoint16to15EntryPoint || str256 || - ||
|-
| RoutePoint16to15WaitFrame || float || - || 0.0
|-
| RoutePoint16to15Schedule || str32 || - ||
|-
| RoutePoint16to15MoveAS || str32 || - ||
|-
| RoutePoint16to15WaitAS || str32 || - ||
|-
| RoutePoint16Name || str32 || - ||
|-
| RoutePoint16to17EntryPoint || str256 || - ||
|-
| RoutePoint16to17WaitFrame || float || - || 0.0
|-
| RoutePoint16to17Schedule || str32 || - ||
|-
| RoutePoint16to17MoveAS || str32 || - ||
|-
| RoutePoint16to17WaitAS || str32 || - ||
|-
| RoutePoint17to16EntryPoint || str256 || - ||
|-
| RoutePoint17to16WaitFrame || float || - || 0.0
|-
| RoutePoint17to16Schedule || str32 || - ||
|-
| RoutePoint17to16MoveAS || str32 || - ||
|-
| RoutePoint17to16WaitAS || str32 || - ||
|-
| RoutePoint17Name || str32 || - ||
|-
| RoutePoint17to18EntryPoint || str256 || - ||
|-
| RoutePoint17to18WaitFrame || float || - || 0.0
|-
| RoutePoint17to18Schedule || str32 || - ||
|-
| RoutePoint17to18MoveAS || str32 || - ||
|-
| RoutePoint17to18WaitAS || str32 || - ||
|-
| RoutePoint18to17EntryPoint || str256 || - ||
|-
| RoutePoint18to17WaitFrame || float || - || 0.0
|-
| RoutePoint18to17Schedule || str32 || - ||
|-
| RoutePoint18to17MoveAS || str32 || - ||
|-
| RoutePoint18to17WaitAS || str32 || - ||
|-
| RoutePoint18Name || str32 || - ||
|-
| RoutePoint18to19EntryPoint || str256 || - ||
|-
| RoutePoint18to19WaitFrame || float || - || 0.0
|-
| RoutePoint18to19Schedule || str32 || - ||
|-
| RoutePoint18to19MoveAS || str32 || - ||
|-
| RoutePoint18to19WaitAS || str32 || - ||
|-
| RoutePoint19to18EntryPoint || str256 || - ||
|-
| RoutePoint19to18WaitFrame || float || - || 0.0
|-
| RoutePoint19to18Schedule || str32 || - ||
|-
| RoutePoint19to18MoveAS || str32 || - ||
|-
| RoutePoint19to18WaitAS || str32 || - ||
|-
| RoutePoint19Name || str32 || - ||
|-
| RoutePoint19to20EntryPoint || str256 || - ||
|-
| RoutePoint19to20WaitFrame || float || - || 0.0
|-
| RoutePoint19to20Schedule || str32 || - ||
|-
| RoutePoint19to20MoveAS || str32 || - ||
|-
| RoutePoint19to20WaitAS || str32 || - ||
|-
| RoutePoint20to19EntryPoint || str256 || - ||
|-
| RoutePoint20to19WaitFrame || float || - || 0.0
|-
| RoutePoint20to19Schedule || str32 || - ||
|-
| RoutePoint20to19MoveAS || str32 || - ||
|-
| RoutePoint20to19WaitAS || str32 || - ||
|-
| RoutePoint20Name || str32 || - ||
|-
| RoutePoint20to21EntryPoint || str256 || - ||
|-
| RoutePoint20to21WaitFrame || float || - || 0.0
|-
| RoutePoint20to21Schedule || str32 || - ||
|-
| RoutePoint20to21MoveAS || str32 || - ||
|-
| RoutePoint20to21WaitAS || str32 || - ||
|-
| RoutePoint21to20EntryPoint || str256 || - ||
|-
| RoutePoint21to20WaitFrame || float || - || 0.0
|-
| RoutePoint21to20Schedule || str32 || - ||
|-
| RoutePoint21to20MoveAS || str32 || - ||
|-
| RoutePoint21to20WaitAS || str32 || - ||
|-
| RoutePoint21Name || str32 || - ||
|-
| RoutePoint21to22EntryPoint || str256 || - ||
|-
| RoutePoint21to22WaitFrame || float || - || 0.0
|-
| RoutePoint21to22Schedule || str32 || - ||
|-
| RoutePoint21to22MoveAS || str32 || - ||
|-
| RoutePoint21to22WaitAS || str32 || - ||
|-
| RoutePoint22to21EntryPoint || str256 || - ||
|-
| RoutePoint22to21WaitFrame || float || - || 0.0
|-
| RoutePoint22to21Schedule || str32 || - ||
|-
| RoutePoint22to21MoveAS || str32 || - ||
|-
| RoutePoint22to21WaitAS || str32 || - ||
|-
| RoutePoint22Name || str32 || - ||
|-
| RoutePoint22to23EntryPoint || str256 || - ||
|-
| RoutePoint22to23WaitFrame || float || - || 0.0
|-
| RoutePoint22to23Schedule || str32 || - ||
|-
| RoutePoint22to23MoveAS || str32 || - ||
|-
| RoutePoint22to23WaitAS || str32 || - ||
|-
| RoutePoint23to22EntryPoint || str256 || - ||
|-
| RoutePoint23to22WaitFrame || float || - || 0.0
|-
| RoutePoint23to22Schedule || str32 || - ||
|-
| RoutePoint23to22MoveAS || str32 || - ||
|-
| RoutePoint23to22WaitAS || str32 || - ||
|-
| RoutePoint23Name || str32 || - ||
|-
| RoutePoint23to24EntryPoint || str256 || - ||
|-
| RoutePoint23to24WaitFrame || float || - || 0.0
|-
| RoutePoint23to24Schedule || str32 || - ||
|-
| RoutePoint23to24MoveAS || str32 || - ||
|-
| RoutePoint23to24WaitAS || str32 || - ||
|-
| RoutePoint24to23EntryPoint || str256 || - ||
|-
| RoutePoint24to23WaitFrame || float || - || 0.0
|-
| RoutePoint24to23Schedule || str32 || - ||
|-
| RoutePoint24to23MoveAS || str32 || - ||
|-
| RoutePoint24to23WaitAS || str32 || - ||
|-
| RoutePoint24Name || str32 || - ||
|-
| RoutePoint24to25EntryPoint || str256 || - ||
|-
| RoutePoint24to25WaitFrame || float || - || 0.0
|-
| RoutePoint24to25Schedule || str32 || - ||
|-
| RoutePoint24to25MoveAS || str32 || - ||
|-
| RoutePoint24to25WaitAS || str32 || - ||
|-
| RoutePoint25to24EntryPoint || str256 || - ||
|-
| RoutePoint25to24WaitFrame || float || - || 0.0
|-
| RoutePoint25to24Schedule || str32 || - ||
|-
| RoutePoint25to24MoveAS || str32 || - ||
|-
| RoutePoint25to24WaitAS || str32 || - ||
|-
| RoutePoint25Name || str32 || - ||
|-
| RoutePoint25to26EntryPoint || str256 || - ||
|-
| RoutePoint25to26WaitFrame || float || - || 0.0
|-
| RoutePoint25to26Schedule || str32 || - ||
|-
| RoutePoint25to26MoveAS || str32 || - ||
|-
| RoutePoint25to26WaitAS || str32 || - ||
|-
| RoutePoint26to25EntryPoint || str256 || - ||
|-
| RoutePoint26to25WaitFrame || float || - || 0.0
|-
| RoutePoint26to25Schedule || str32 || - ||
|-
| RoutePoint26to25MoveAS || str32 || - ||
|-
| RoutePoint26to25WaitAS || str32 || - ||
|-
| RoutePoint26Name || str32 || - ||
|-
| RoutePoint26to27EntryPoint || str256 || - ||
|-
| RoutePoint26to27WaitFrame || float || - || 0.0
|-
| RoutePoint26to27Schedule || str32 || - ||
|-
| RoutePoint26to27MoveAS || str32 || - ||
|-
| RoutePoint26to27WaitAS || str32 || - ||
|-
| RoutePoint27to26EntryPoint || str256 || - ||
|-
| RoutePoint27to26WaitFrame || float || - || 0.0
|-
| RoutePoint27to26Schedule || str32 || - ||
|-
| RoutePoint27to26MoveAS || str32 || - ||
|-
| RoutePoint27to26WaitAS || str32 || - ||
|-
| RoutePoint27Name || str32 || - ||
|-
| RoutePoint27to28EntryPoint || str256 || - ||
|-
| RoutePoint27to28WaitFrame || float || - || 0.0
|-
| RoutePoint27to28Schedule || str32 || - ||
|-
| RoutePoint27to28MoveAS || str32 || - ||
|-
| RoutePoint27to28WaitAS || str32 || - ||
|-
| RoutePoint28to27EntryPoint || str256 || - ||
|-
| RoutePoint28to27WaitFrame || float || - || 0.0
|-
| RoutePoint28to27Schedule || str32 || - ||
|-
| RoutePoint28to27MoveAS || str32 || - ||
|-
| RoutePoint28to27WaitAS || str32 || - ||
|-
| RoutePoint28Name || str32 || - ||
|-
| RoutePoint28to29EntryPoint || str256 || - ||
|-
| RoutePoint28to29WaitFrame || float || - || 0.0
|-
| RoutePoint28to29Schedule || str32 || - ||
|-
| RoutePoint28to29MoveAS || str32 || - ||
|-
| RoutePoint28to29WaitAS || str32 || - ||
|-
| RoutePoint29to28EntryPoint || str256 || - ||
|-
| RoutePoint29to28WaitFrame || float || - || 0.0
|-
| RoutePoint29to28Schedule || str32 || - ||
|-
| RoutePoint29to28MoveAS || str32 || - ||
|-
| RoutePoint29to28WaitAS || str32 || - ||
|-
| RoutePoint29Name || str32 || - ||
|-
|}
 
== Prey ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EatActorFindRadius || float || - || -1.0
|-
| EatActorFindRotDegree || float || - || 135.0
|-
| WaitTimeForStartEat || float || - || 150.0
|-
| IsEnableGroupEscape || bool || - || True
|-
| AimEscapeOffsetRate || float || - || 1.0
|-
|}
 
== AnimalFollowOffset ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EatLocalOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ExtendedEntity ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsUsePivotAdjustRange || bool || - || False
|-
| PivotAdjustRange || float || - || 1.0
|-
|}
 
== BindActor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BindActorName || str || - ||
|-
| IsKeepSleep || bool || - || False
|-
|}
 
== EatTarget ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FavoriteEatActorNames || str || - ||
|-
| FavoriteEatActorTags || str || - ||
|-
| EatActorNames || str || - ||
|-
| EatActorNames2 || str || - ||
|-
| EatActorNames3 || str || - ||
|-
| EatActorTags || str || - ||
|-
|}
 
== AnimalUnit ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SpeedActorName || str32 || - ||
|-
| BasePlayRate || float || - || 1.0
|-
| GearMaxNum || int || - || 4
|-
| IsSetWaitASAtGear0 || bool || - || True
|-
| StressFramesMin || float || - || 0.0
|-
| StressFramesMax || float || - || 0.0
|-
| SteeringOutputKp || float || - || 0.6
|-
| SteeringOutputKi || float || - || 0.15
|-
| SteeringOutputKd || float || - || 0.002
|-
| SteeringOutputIClamp || float || - || 1.0
|-
| SteeringOutputIReduceRatio || float || - || 0.0
|-
| SteeringOutputDLerpRatio || float || - || 0.2
|-
| SteeringOutputAvoidanceLerpRatio || float || - || 0.08
|-
| SteeringOutputIIRLerpRatio || float || - || 0.4
|-
| OverrideSteeringOutputKp || float || - || -1.0
|-
| OverrideSteeringOutputKi || float || - || -1.0
|-
| OverrideSteeringOutputKd || float || - || -1.0
|-
|}
 
== Insect ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FireResistanceLevel || int || - || 0
|-
|}
 
== Fish ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RestoreSpeedRate || float || - || 0.3
|-
| RestoreSpeedRateAdd || float || - || -0.05
|-
| LimitAngle || float || - || 60.0
|-
| LimitAngleAdd || float || - || 10.0
|-
| PrevSpeedRate || float || - || 0.3
|-
|}
 
== Rope ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsAllowCutting || bool || - || True
|-
| IsSetupKeyframed || bool || - || False
|-
| BoneEffectiveLength || float || - || 0.1
|-
| IsInterpolateEdge || bool || - || True
|-
| IsDeformable || bool || - || True
|-
| IsOneBoneOneShape || bool || - || False
|-
| SplineOffsetRateA || float || - || 0.0
|-
| SplineOffsetRateB || float || - || 0.0
|-
| SplineOffsetRateC || float || - || 0.0
|-
| MtxEndPosOffsetLength || float || - || 0.0
|-
|}
 
== Horse ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| IsDecoy || bool || - || False
|-
| HasMane || bool || - || True
|-
| ASVariation || str32 || - || Normal
|-
| Nature || int || - || 0
|-
| AttackPowerMultiplierGear2 || float || - || 0.0
|-
| AttackPowerMultiplierGear3 || float || - || 0.0
|-
| AttackPowerMultiplierGearTop || float || - || 6.0
|-
| RunnableFramesAtGearTop || float || - || 180.0
|-
| GearTopInterval || float || - || 240.0
|-
| GearTopChargeNum || int || - || 3
|-
| EatActorNames || str || - ||
|-
| EatActorNamesForExtraCharge || str || - ||
|-
|}
 
== HorseUnit ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RiddenAnimalType || int || - || 0
|-
| CalmDownNum || int || - || 10
|-
| RideonAboveASHeight || float || - || 1.0
|-
| RideonAboveASRadius || float || - || 1.0
|-
|}
 
== HorseObject ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HideHorseMane || bool || - || False
|-
| IsHorseClothDisable || bool || - || False
|-
|}
 
== HorseRider ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| RootNode || str32 || - ||
|-
| SpineNode || str32 || - ||
|-
| RotBaseNode || str32 || - ||
|-
| RotAxis || vec3 || - || Vec3(x=0.0, y=1.0, z=0.0)
|-
| RotLimit || float || - || 0.0
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| LeftFootNode || str32 || - ||
|-
| LeftFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| RightFootNode || str32 || - ||
|-
| RightFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| FootRotRatio || float || - || 0.4
|-
| FootRetRotRatio || float || - || 0.8
|-
| FootRotAngleForKuma || float || - || 0.0
|-
|}
 
== HorseCreator ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HorseNames || str || - ||
|-
| LeaderHorseNames || str || - ||
|-
|}
 
== GiantArmorSlot ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Slot0Node || str32 || - ||
|-
| Slot0RigidBody || str32 || - ||
|-
| Slot0DefaultActorName || str || - ||
|-
| Slot1Node || str32 || - ||
|-
| Slot1RigidBody || str32 || - ||
|-
| Slot1DefaultActorName || str || - ||
|-
| Slot2Node || str32 || - ||
|-
| Slot2RigidBody || str32 || - ||
|-
| Slot2DefaultActorName || str || - ||
|-
| Slot3Node || str32 || - ||
|-
| Slot3RigidBody || str32 || - ||
|-
| Slot3DefaultActorName || str || - ||
|-
|}
 
== GiantArmor ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| DamageScale || float || - || 0.0
|-
| RotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Guardian ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| GuardianModelType || int || - || 0
|-
| GuardianControllerType || int || - || 0
|-
| HeadLimitMax || float || - || 90.0
|-
| HeadLimitMin || float || - || -90.0
|-
| SightLimitMax || float || - || 90.0
|-
| SightLimitMin || float || - || -90.0
|-
| MaxSpeed || float || - || 25.0
|-
| CannonBoneName || str || - || Eye
|-
| RapidFireDistance || float || - || 10.0
|-
|}
 
== MonsterShop ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BuyMamo || int || - || 0
|-
| SellMamo || int || - || 0
|-
|}
 
== Swarm ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SwarmSubActorNum || int || - || 50
|-
| SwarmPattern || int || - || 0
|-
| DeadActorName || str || - ||
|-
|}
 
== GelEnemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MoveBoneName || str32 || - || Body_Move
|-
| BodyRadius || float || - || 1.0
|-
| ClothBoneNumForEyeCalc || int || - || 12
|-
| BodyRootBoneName || str32 || - || Skl_Root
|-
| LeftEyeBoneName || str32 || - ||
|-
| RightEyeBoneName || str32 || - ||
|-
| EyeSpaceHalf || float || - || 0.0
|-
| EyeDir || vec3 || - || Vec3(x=0.75, y=1.0, z=1.0)
|-
| EyeOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| EyeUpMoveRate || float || - || 0.2
|-
| EyeDownMoveRate || float || - || 0.05
|-
| IsAverageEyePos || bool || - || True
|-
| EyeDelayAccRate || float || - || 0.6
|-
| EyeYMoveTheta || float || - || 1.0
|-
| EyeYMoveFrequency || float || - || 0.033
|-
|}
 
== Nest ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| CreateActor || str || - ||
|-
|}
 
== Wizzrobe ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| MagicWeatherType || int || - || 0
|-
| MagicFallActorName || str || - ||
|-
| MagicFallIgniteRotSpd || float || - || 0.0
|-
| MagicFallOffsetY || float || - || 6.0
|-
| MagicFallCenterOffsetXZ || float || - || 5.0
|-
| MagicFallRandRadius || float || - || 12.0
|-
| MagicFallIntervalMax || float || - || 20.0
|-
| MagicFallIntervalMin || float || - || 15.0
|-
| SummonActorName || str || - ||
|-
|}
 
== StalEnemy ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HeadActorName || str || - ||
|-
| LeftArmActorName || str || - ||
|-
|}
 
== GuardianMini ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ColorType || int || - || 0
|-
| BodyMatName || str || - ||
|-
| GuardJustActor || str || - ||
|-
| BeamName || str || - ||
|-
| LineBeamName || str || - ||
|-
| FinalBeamName || str || - ||
|-
|}
 
== ClothReaction ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| AtkCollidableName || str32 || - || Collidable_Attack
|-
| AtkCollidableBoneName || str32 || - || Attack
|-
| AtkCollidableSpeed || float || - || 6.0
|-
| AtkCollidableActiveTime || float || - || 0.5
|-
| AtkCollidableResetPos || vec3 || - || Vec3(x=0.0, y=0.0, z=2.0)
|-
| GroundCollidableName || str32 || - || Collidable_Ground_1
|-
| GroundCollidableBoneName || str32 || - || Ground_1
|-
| GroundCollidableOffset || float || - || 0.05
|-
| UseGroundCollidableResetPos || bool || - || False
|-
| GroundCollidableResetPos || vec3 || - || Vec3(x=0.0, y=-1.0, z=0.0)
|-
| GroundCollidableMoveSpeed || float || - || 300.0
|-
| WallCollidableName || str32 || - ||
|-
| WallCollidableBoneName || str32 || - ||
|-
| WallCollidableOffset || float || - || 0.05
|-
| PlayerCollidableName || str || - ||
|-
| PlayerCollidableBoneName || str || - ||
|-
|}
 
== Global ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| EnemyLifeGageDist || float || - || 60.0
|-
| EnemyNoSkitDist || float || - || 0.0
|-
| EnemyWeaponPickAllowDist || float || - || 5.0
|-
| EnemyWeaponPickForbidTime || int || - || 30
|-
| EnemyAnimalNoDamageDist || float || - || 70.0
|-
| EnemyNearCraeteIDDelay || float || - || 30.0
|-
| EnemyForceTiredLODCount || int || - || 60
|-
| EnemyForceTiredNoSightLODCount || int || - || 240
|-
| EnemyForceWarpReturnLODCount || int || - || 240
|-
| SilentAttackAng || float || - || 0.0
|-
| SilentAttackRatio || float || - || 2.0
|-
| BlownOffPlayerAtkDelay || int || - || 30
|-
| JustAvoidAcceptWpRangeSS || float || - || 1.6
|-
| JustAvoidAcceptWpRangeLS || float || - || 1.8
|-
| JustAvoidAcceptWpRangeSP || float || - || 5.0
|-
| ForceNoticeEnemyCount || int || - || 3
|-
| ForceNoticeEnemyDist || float || - || 50.0
|-
| WeaponRickeyLife || int || - || 3
|-
| WeaponDropRotSpd || float || - || 30.0
|-
| ShieldRideBaseFrame || int || - || 60
|-
| ShieldRideHitBaseDamage || int || - || 1
|-
| ShieldDamageratio || float || - || 0.2
|-
| ShieldSurfMasterFrictionRatio || float || - || 0.2
|-
| LoudNoiseRadius || float || - || 80.0
|-
| Impulse2DamageRatio || float || - || 0.004
|-
| IceMeltSpeedOnContactFire || float || - || 2.0
|-
| CriticalAttackRatio || float || - || 4.0
|-
| BooerangAttackRatio || float || - || 1.5
|-
| HitImpulseClampMax || float || - || 20.0
|-
| DropItemVelXZFromBomb || float || - || 0.4
|-
| DropItemVelYFromBomb || float || - || 0.05
|-
| DropItemVelRandomFromBomb || float || - || 0.1
|-
| DropItemAngVelFromBomb || float || - || 5.0
|-
| DropItemAngVelRandomFromBomb || float || - || 0.5
|-
| DropItemVelXZSmall || float || - || 0.075
|-
| DropItemVelYSmall || float || - || 0.05
|-
| DropItemVelRandomSmall || float || - || 0.1
|-
| DropItemAngVelSmall || float || - || 5.0
|-
| DropItemAngVelRandomSmall || float || - || 0.5
|-
| DropItemVelXZLarge || float || - || 0.2
|-
| DropItemVelYLarge || float || - || 0.05
|-
| DropItemVelRandomLarge || float || - || 0.1
|-
| DropItemAngVelLarge || float || - || 5.0
|-
| DropItemAngVelRandomLarge || float || - || 0.5
|-
| DropItemVelXZRupeeRabbit || float || - || 0.25
|-
| DropItemVelYRupeeRabbit || float || - || 0.1
|-
| DropItemVelRandomRupeeRabbit || float || - || 0.05
|-
| DropItemVelXZItemRupeeOnly || float || - || 0.1
|-
| DropItemVelYItemRupeeOnly || float || - || 0.1
|-
| DropItemVelRandomItemRupeeOnly || float || - || 0.05
|-
| DropItemInvincibleTime || float || - || 30.0
|-
| TreeWeaponEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| TreeWeaponEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| WetRatioToDie || float || - || 0.5
|-
| EnvWetRatioToDie || float || - || 0.95
|-
| NPCTurnAngleDiff || float || - || 30.0
|-
| NPCWaitFrameAfterEvent || int || - || 60
|-
| NPCIgnorePlayerTime || float || - || 10.0
|-
| NPCCancelIgnorePlayerTime || float || - || 1800.0
|-
| NPCOpenDoorDistance || float || - || 5.0
|-
| NPCWalkRateOnSandAndSnow || float || - || 0.8
|-
| NPCDownVerticallyAngle || float || - || 20.0
|-
| GerudoQueenSafetyAreaRadius || float || - || 12.0
|-
| CreateFairyLimitCount || int || - || 10
|-
| TerrorRegistSpeed || float || - || 190.0
|-
| TerrorUnregistSpeed || float || - || 60.0
|-
| TerrorRegistTimer || int || - || 30
|-
| TerrorRadiusOffset || float || - || 1.5
|-
| SpeedTerrorLevel || int || - || 2
|-
| SpeedTerrorLevelHuge || int || - || 4
|-
| SpeedTerrorLevelCheckRadius || float || - || 3.0
|-
| AtDirTypeAffectRatio || float || - || 1.0
|-
| RainyAwnHearingLevel || float || - || 0.7
|-
| HorseBindOffsetYOfMaleUMii || float || - || 0.0
|-
| HorseBindOffsetYOfFemaleUMii || float || - || 0.0
|-
| HorseFamiliarityIncreasePerFrame || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
| HorseFamiliarityIncreaseSootheAtFirstRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterGearTop || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheAfterJump || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseSootheWhileResisting || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
| HorseFamiliarityIncreaseEat || vec3 || - || Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
|-
| HorseAlertProbability || vec3 || - || Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
|-
| HorseAlertFramesMin || vec3 || - || Vec3(x=120.0, y=120.0, z=120.0)
|-
| HorseAlertFramesMax || vec3 || - || Vec3(x=240.0, y=240.0, z=240.0)
|-
| HorseExtraChargeNum || int || - || 3
|-
| PlayerGrabThrowDiffRate || float || - || 0.2
|-
|}
 
== Beam ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| BeamLevel || int || - || 511
|-
|}
 
== AutoGen ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| SetName || str || - ||
|-
| KeyActorName || str || - ||
|-
| SetRadius || float || - || 0.0
|-
|}
 
== ChemicalType ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| ChemicalType || str32 || - || Normal
|-
| EmitChemicalActor || str || - ||
|-
|}
 
== Golem ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| UpperArmRActor || str || - ||
|-
| LowerArmRActor || str || - ||
|-
| UpperArmLActor || str || - ||
|-
| LowerArmLActor || str || - ||
|-
| DefaultWeakPointActor || str || - ||
|-
| IsDefaultChemicalOn || bool || - || False
|-
|}
 
== HorseTargetedInfo ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| HorseMoveRadius || float || - || -1.0
|-
| HorseAvoidOffset || float || - || -1.0
|-
| IsCircularMoveAlways || bool || - || False
|-
|}
 
== WolfLink ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| NeckSpeedWait || float || - || 0.025
|-
| NeckRateWait || float || - || 0.7
|-
| NeckSpeedShiekSensor || float || - || 0.1
|-
| NeckRateShiekSensor || float || - || 0.45
|-
| NeckSpeedFollow || float || - || 0.4
|-
| NeckRateFollow || float || - || 0.45
|-
| NeckSpeedBattle || float || - || 0.3
|-
| NeckRateBattle || float || - || 0.45
|-
| NeckSpeedHeal || float || - || 0.0
|-
| NeckRateHeal || float || - || 0.1
|-
| BattleRange || float || - || 30.0
|-
| HealRange || float || - || 30.0
|-
| HuntRange || float || - || 30.0
|-
| HowlRange || float || - || 60.0
|-
| MaxHeightAttackable || float || - || 1.6
|-
| MaxHeightHealable || float || - || 1.5
|-
| NavMeshSearchRadius || float || - || 6.0
|-
| CanReachPlayerNavMeshSearchRadius || float || - || 2.0
|-
| SubmergedDepth || float || - || 1.0
|-
| UtilityLifeToHunt || float || - || 0.3
|-
| UtilityDangerDistMin || float || - || 5.0
|-
| UtilityDangerDistMax || float || - || 20.0
|-
| UtilityConstant || float || - || 0.1
|-
| ChainAttackChargeMin || float || - || 7.0
|-
| ChainAttackChargeMax || float || - || 10.0
|-
| LookAtCooldownWait || float || - || 150.0
|-
| LookAtCooldownWaitRand || float || - || 60.0
|-
| LookAtCounterWait || float || - || 10.0
|-
| LookAtCounterWaitRand || float || - || 40.0
|-
| LookAtCooldownRun || float || - || 150.0
|-
| LookAtCooldownRunRand || float || - || 60.0
|-
| LookAtCounterRun || float || - || 10.0
|-
| LookAtCounterRunRand || float || - || 40.0
|-
| AttackCounterLength || float || - || 30.0
|-
| AttackCounterRand || float || - || 30.0
|-
| HowlCooldownCounterLength || float || - || 1600.0
|-
| HowlCooldownCounterRand || float || - || 600.0
|-
| HealCooldownCounterLength || float || - || 0.0
|-
| HealCooldownCounterRand || float || - || 0.0
|-
| FailPathCooldownCounterLength || float || - || 120.0
|-
| FailPathCooldownCounterRand || float || - || 0.0
|-
| RetargetCooldownCounterLength || float || - || 30.0
|-
| RetargetCooldownCounterRand || float || - || 0.0
|-
| AfterTargetDeathCounterLength || float || - || 30.0
|-
| AfterTargetDeathCounterRand || float || - || 30.0
|-
| LostTargetCounterLength || float || - || 25.0
|-
| LostTargetCounterRand || float || - || 0.0
|-
| InvinceableCounterLength || float || - || 90.0
|-
| InvinceableCounterRand || float || - || 30.0
|-
| CallDelayMinLength || float || - || 10.0
|-
| CallOverrideCounterLength || float || - || 900.0
|-
| GiveUpShiekSensorLength || float || - || 300.0
|-
| RetryShiekSensorLength || float || - || 900.0
|-
| BattleWallHitLength || float || - || 10.0
|-
| FollowRetryLength || float || - || 30.0
|-
| PowerUpFoodLength || float || - || 3600.0
|-
| SafePosFailCounter || float || - || 3600.0
|-
| RestrictedTargetTimeNormal || float || - || 300.0
|-
| RestrictedTargetTimeSpecial || float || - || 500.0
|-
| PowerUpFoodAttackMod || int || - || 5
|-
| PowerUpFoodChainAttackCharge || float || - || 25.0
|-
| VSStalfosCritChance || int || - || 10
|-
| AttackBase || float || - || 10.0
|-
| AttackHeartMod || float || - || 0.5
|-
| DefenseBase || float || - || 3.0
|-
| DefenseHeartMod || float || - || 0.5
|-
|}
 
== Event ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| VisibleOffActor1 || str || - ||
|-
| VisibleOffActor2 || str || - ||
|-
| VisibleOffActor3 || str || - ||
|-
| VisibleOffActor4 || str || - ||
|-
| VisibleOffActor5 || str || - ||
|-
| VisibleOffActor6 || str || - ||
|-
| VisibleOffActor7 || str || - ||
|-
| VisibleOffActor8 || str || - ||
|-
|}
 
== GolemIK ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| FootRayCheckDist || float || - || 3.0
|-
| FootDownRatio || float || - || 0.2
|-
| FootUpRatio || float || - || 0.1
|-
| KneeExtendL || float || - || 0.5
|-
| KneeShrinkL || float || - || 0.5
|-
| FootExtendL || float || - || 0.5
|-
| FootShrinkL || float || - || 0.5
|-
| KneeExtendR || float || - || 0.5
|-
| KneeShrinkR || float || - || 0.5
|-
| FootExtendR || float || - || 0.5
|-
| FootShrinkR || float || - || 0.5
|-
| ArmRayCheckDist || float || - || 3.0
|-
| ArmDownRatio || float || - || 0.05
|-
| ArmUpRatio || float || - || 0.05
|-
| ElbowExtendL || float || - || 0.5
|-
| ElbowShrinkL || float || - || 0.5
|-
| WristExtendL || float || - || 0.5
|-
| WristShrinkL || float || - || 0.5
|-
| ElbowExtendR || float || - || 0.5
|-
| ElbowShrinkR || float || - || 0.5
|-
| WristExtendR || float || - || 0.5
|-
| WristShrinkR || float || - || 0.5
|-
| WaistRotateRatio || float || - || 0.5
|-
| WaistMorphRatio || float || - || 0.2
|-
| WaistResetMorphRatio || float || - || 0.1
|-
|}
 
== PictureBook ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| LiveSpot1 || int || - || -1
|-
| LiveSpot2 || int || - || -1
|-
| SpecialDrop || int || - || -1
|-
|}
 
== AirWall ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| Layer || str32 || - || AirWall
|-
|}
 
== Motorcycle ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| PitchDampingCoefficient || float || - || 0.2
|-
| DriftAllowSpeedKPH || float || - || 45.0
|-
| DriftAbortSpeedKPH || float || - || 30.0
|-
| DriftAllowSteerRate || float || - || 0.6
|-
| DriftAbortSteerRate || float || - || 0.1
|-
| DriftRearAngleRate || float || - || -2.5
|-
| DriftSpeedRate || float || - || 0.75
|-
| ManualWheelieAllowAngleFront || float || - || 15.0
|-
| ManualWheelieAllowAngleRear || float || - || 30.0
|-
| ManualWheelieLastSec || float || - || 2.5
|-
| WheelieLastSecInMidAir || float || - || 0.5
|-
| ManualControlProhibitSecAfterWheelie || float || - || 1.0
|-
| WheelieRevertPower || float || - || 4.0
|-
| WheelieRevertPowerSec || float || - || 0.5
|-
| ManualWheelieRiseDegDelta || float || - || 3.0
|-
| WheelieLaunchRiseDegDelta || float || - || 1.0
|-
| EngineBrakeMaxPower || float || - || 100.0
|-
| BackwardEngineBrakePower || float || - || 400.0
|-
| SlipStartAngle || float || - || 50.0
|-
| SlipThresholdPower || float || - || 2500.0
|-
| SlipPowerMax || float || - || 1800.0
|-
| WristBindRotation || vec3 || - || Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
|-
| WristBindTranslation || vec3 || - || Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
|-
| PostureLimitAngle || float || - || 90.0
|-
| InvalidPostureLimitSec || float || - || 0.6
|-
| FallOverThresholdAngle || float || - || 75.0
|-
| JumpIntervalSec || float || - || 1.0
|-
| FullEnergyLastSec || float || - || 240.0
|-
| WheelieLaunchJumpProhibitSec || float || - || 0.1
|-
| SlowModeTargetSpeedKPH2 || float || - || 400.0
|-
| SlowDriftTargetSpeedKPH2 || float || - || 3200.0
|-
| SlowModeTransitionSec || float || - || 2.0
|-
| SlowSlipThresholdKPH || float || - || 5.0
|-
| SlowSlipThresholdPower || float || - || 1200.0
|-
| SlowSlipThresholdSec || float || - || 0.2
|-
| JumpRearWheelRotateRadPerSec || float || - || 1.0
|-
| WeaponThrowModeSpeedKPH2 || float || - || 800.0
|-
|}
 
= Parameter lists =
{{No AAMP param}}
 
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]

Revision as of 14:10, 23 September 2018

bgparamlist
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.

Parameter objects

Important note: this article was automatically generated from game content. If some names look weird or contain typos, it's Nintendo's fault.

System

Key Type Description Default value
SameGroupActorName str64 -
IsGetItemSelf bool - False

General

Key Type Description Default value
Speed float - 1.0
Life int - 100
IsLifeInfinite bool - False
ElectricalDischarge float - 1.0
IsBurnOutBorn bool - False
BurnOutBornName str64 -
IsBurnOutBornIdent bool - False
ChangeDropTableName str -

Enemy

Key Type Description Default value
Rank int - 0
Power int - 0
DropLife int - 100
DyingLife int - 20
LostDist float - 100.0
LostHeightMax float - 30.0
LostHeightMin float - -30.0
LostRayLength float - -1.0
LODLostDist float - 40.0
LODLostHeightMax float - 30.0
LODLostHeightMin float - -30.0
IntelligenceLevel float - 0.0
EmotionalLevel float - 0.0
HeroismLevel float - 0.0
PartActorName str -
IsMindFriend bool - True
StatusChangeFlag str -
ChangeLife float - -1.0

EnemyLevel

Key Type Description Default value
IsAvoidDanger bool - False
IsGuardArrow bool - False
IsHideArrowAttack bool - False
IsSwiftAttack bool - False
IsBackSwiftAttack bool - False
IsCounterAttack bool - False
IsEscapeBomb bool - False
IsKickBomb bool - False
IsShootBomb bool - False
IsThrowWeapon bool - False
GuardPer int - 0
IsJustGuard bool - False

EnemyRace

Key Type Description Default value
EquipableWeapon str -
IsFitGroundByAnimalUnit bool - True
IsUpdateSupportNormalInAir bool - False
BowAttackRangeRatio float - 1.0
WeaponScaleSmallSword float - 1.0
WeaponTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleLargeSword float - 1.0
WeaponTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleSpear float - 1.0
WeaponTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleBow float - 1.0
WeaponTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleShield float - 1.0
WeaponTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
IsUseTargetTag bool - False
TargetActorType str - Player
EscapeAttackedActorType str -
ReactionBalloon bool - False
SmallRagdollTime int - 8
SmallRagdollRecoverTime int - 15
SmallLargeRagdollTime int - 60
SmallLargeRagdollRecoverTime int - 20

AttackInterval

Key Type Description Default value
ShortAttackTimeMin int - 10
ShortAttackTimeMax int - 30
MiddleAttackTimeMin int - 40
MiddleAttackTimeMax int - 60
LongAttackTimeMin int - 80
LongAttackTimeMax int - 110

EnemyShown

Key Type Description Default value
IsHappy bool - False
IsCasebyCase bool - False
IsSit bool - False
IsNoise bool - False

BindBone

Key Type Description Default value
BoneName str32 -
BoneOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
BoneRotate vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Attack

Key Type Description Default value
Power int - 0
Impulse int - 0
ImpulseLarge int - 0
Range float - 0.0
GuardBreakPower int - 0
SpHitActor str -
SpHitTag str -
SpHitRatio float - 2.0
SpWeakHitActor str -
PowerForPlayer int - -1

WeaponCommon

Key Type Description Default value
PlayerEqScale float - 1.0
EnemyEqScale float - 1.0
GuardPower int - 0
Rank int - 0
IsHammer bool - False
IsWeakBreaker bool - False
IsBoomerang bool - False
IsBlunt bool - False
IsLuckyWeapon bool - False
IsPikohan bool - False
IsThrowingWeapon bool - True
IsThrowingBreakWeapon bool - True
ThrowRange float - 20.0
DreadActor str -
ThroughActor str -
NPCWeaponType str -
IsNotOnTerrorHold bool - False
IsAsOffUnEquiped bool - False
ChemicalEnergyMax int - 0
ChemicalEnergyAmountUsed int - 0
ChemicalEnergyRecoverRate float - 0.0
ChemicalEnergyRecoverInterval int - 60
StickDamage int - 0
ShootBeam str -
DropFromPorchRot vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SharpWeaponPer float - 10.0
SharpWeaponAddAtkMin int - 0
SharpWeaponAddAtkMax int - 0
SharpWeaponAddLifeMin int - 0
SharpWeaponAddLifeMax int - 0
SharpWeaponAddCrit bool - False
SharpWeaponAddGuardMin int - 0
SharpWeaponAddGuardMax int - 0
PoweredSharpAddAtkMin int - 0
PoweredSharpAddAtkMax int - 0
PoweredSharpAddLifeMin int - 0
PoweredSharpAddLifeMax int - 0
PoweredSharpWeaponAddGuardMin int - 0
PoweredSharpWeaponAddGuardMax int - 0
PoweredSharpAddThrowMin float - 1.0
PoweredSharpAddThrowMax float - 1.0
PoweredSharpAddSpreadFire bool - False
PoweredSharpAddZoomRapid bool - False
PoweredSharpAddRapidFireMin float - 1.0
PoweredSharpAddRapidFireMax float - 1.0
PoweredSharpAddSurfMaster bool - False

WeaponThrow

Key Type Description Default value
ThrowSpeed float - 1.0
ThrowRotSpeed float - 50.0
ThrowDist float - 5.0
ThrowRigidBodyBaseAxis vec3 - Vec3(x=0.0, y=0.0, z=1.0)

Sandworm

Key Type Description Default value
SandWidth float - 0.0
SandLength float - 0.0
SandHeight float - 0.0
SandCombSpan float - 0.0
SandCombHeight float - 0.0
SnakeModelOffsetZ float - 0.0
SnakeBaseNode str -
SnakeNode1 str -
SnakeNode2 str -
SnakeNode3 str -
SnakeNode4 str -
SnakeNode5 str -
SnakeNode6 str -
SnakeNode7 str -
SnakeNode8 str -
SnakeNode9 str -
SnakeNode10 str -
SnakeNode11 str -
SnakeNode12 str -
SnakeNodeRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SnakeNodeChaseInterval float - 0.0
ShowLifeGageDist float - 150.0
ShowLifeGageOffset float - 10.0

SmallSword

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
PlayerHoldRotOffset vec3 - Vec3(x=16.0, y=-60.0, z=-18.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Rod

Key Type Description Default value
MagicName str32 -
ChargeMagicNum int - 4
ChargeMagicInterval int - 5
MagicPower int - 0
MagicSpeed float - 0.0
MagicSpeedByThrow float - 0.0
MagicGravity float - 0.5
MagicRadius float - 1.0
ScaleTime int - 1
MagicRange float - 1.0
MagicSpeedByEnemy float - 0.0
MagicGravityByEnemy float - 0.5
MagicRadiusByEnemy float - 1.0
ScaleTimeByEnemy int - 1
MagicRangeByEnemy float - 1.0

LargeSword

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
PlayerHoldRotOffset vec3 - Vec3(x=16.0, y=-60.0, z=-18.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Spear

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
PlayerHoldRotOffset vec3 - Vec3(x=0.0, y=-120.0, z=-180.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
GrabPlayerHoldTransOffset vec3 - Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
GrabPlayerHoldRotOffset vec3 - Vec3(x=-60.0, y=-20.0, z=-90.0)
GrabAffectTransOffsetShield vec3 - Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
GrabAffectRotOffsetShield vec3 - Vec3(x=-5.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Shield

Key Type Description Default value
PlayerHoldTransOffset vec3 - Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
PlayerHoldRotOffset vec3 - Vec3(x=8.0, y=120.0, z=5.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideBreakRatio float - 1.0
MirrorLevel int - 0
WeaponSubType str32 -
SurfingFriction float - 1.0

Bow

Key Type Description Default value
QuiverName str32 -
ArrowName str32 -
IsGuardPierce bool - False
ExtraDamageRatio float - 1.0
BaseAttackPowerRatio float - 1.0
IsLeadShot bool - False
LeadShotNum int - 0
LeadShotAng float - 45.0
LeadShotInterval int - 0
IsRapidFire bool - False
RapidFireNum int - 0
RapidFireInterval int - 0
IsLongRange bool - False
ArrowFirstSpeed float - 4.5
ArrowAcceleration float - -0.1
ArrowStabilitySpeed float - 3.0
ArrowFallAcceleration float - -0.2
ArrowFallStabilitySpeed float - 1.0
ArrowGravity float - -9.8
PlayerHoldTransOffset vec3 - Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
PlayerHoldRotOffset vec3 - Vec3(x=12.0, y=-60.0, z=-22.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
ArrowChargeRate float - 1.0
ArrowReloadRate float - 1.0
WeaponSubType str32 -

WeaponOption

Key Type Description Default value
PlayerHoldTransOffset vec3 - Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
PlayerHoldRotOffset vec3 - Vec3(x=-8.0, y=-5.0, z=75.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

MasterSword

Key Type Description Default value
IsMasterSword bool - False
TrueFormAttackPower int - -1
TrueFormMagicPower int - -1
TrueFormBreakRatio float - 0.5
SearchEvilDist float - -1.0
RecoverTime int - 30
SleepActorName str64 -
TrueFormActorName str64 -

GuardianMiniWeapon

Key Type Description Default value
BindMyNodeName str32 -
VisibleMatNameR str -
VisibleMatNameL str -
VisibleMatNameB str -
VisibleOffMatName str - Mt_Arm

Player

Key Type Description Default value
BombReloadTime1 float - 0.0
BombReloadTime2 float - 0.0
StopTimerReloadTime float - 0.0
StopTimerBlowAngle float - 0.0
StopTimerBlowSpeedLimit float - 0.0
StopTimerImpluseMaxCountSmallSword int - 16
StopTimerImpluseMaxCountLargeSword int - 8
StopTimerImpluseMaxCountSpear int - 20
StopTimerCancelDeleteWaitTime float - 0.0
StopTimerLongTime float - 0.0
StopTimerMiddleTime float - 0.0
StopTimerShortTime float - 0.0
EnergyTiredValue float - 0.0
EnergyBowSlow float - 0.0
EnergyPush float - 0.0
EnergyCharge float - 0.0
EnergyAutoRecover float - 0.0
EnergyAutoRecoverInAir float - 0.0
EnergyAutoRecoverInvalidTime1 float - 0.0
EnergyAutoRecoverInvalidTime2 float - 0.0
ColdTempDamageAdd float - 0.0
HotTempDamageAdd float - 0.0
TempDamage float - 0.0
TempEnergyDecDiamAdd float - 0.0
TempEnergyDecDegAdd float - 0.0
VelDiamSand float - 0.0
VelDiamTired float - 0.0
StickDiamTired float - 0.0
AutoRecoverNum float - 0.0
AutoRecoverIntervalMin float - 0.0
AutoRecoverIntervalMax float - 0.0
AutoRecoverInvalidTime float - 0.0
BowSubjectContTime float - 0.0
LNGStickScale float - 0.0
LATStickScale float - 0.0
LNGGyroScale float - 0.0
LATGyroScale float - 0.0
BowSlowShootNum int - 0
BowSlowRateDiam float - 1.0
BowSlowMaxTime float - 0.0
DiveBowSlowMaxTime float - 0.0
BowSlowInvalidTime float - 0.0
BowSlowInvalidHeight float - 0.0
BowSlowInvalidHeightOnShield float - 0.0
BowSlowInvalidHeightWeaponChange float - 0.0
GuardJustForceSlowTime float - 0.0
MoveMaxDecRateByWater float - 0.0
MoveIgnoreWaterHeight float - 0.0
MoveDecRateByBog float - 0.0
MoveDecRateMaxHeight float - 0.0
MaxForce float - 0.0
MinForce float - 0.0
AddForce float - 0.0
SnowBallAddForce float - 0.0
LogPushF float - 0.0
RockPushF float - 0.0
RockPushSpeed float - 0.0
WaistAngleUpperMax float - 0.0
WaistAngleLowerMax float - 0.0
WaistAngleSideMax float - 0.0
NoSquatWaterHeight float - 0.0
InvalidReloadTime float - 0.0
WeaponThrowSpeedY float - 0.0
WeaponThrowSpeedF float - 0.0
WeaponThrowSpeedFSquat float - 0.0
DashUpEnableAngle float - 0.0
ShockTime float - 0.0
IceInvalidTime float - 0.0
MaxSpeedInAir float - 0.0
TurnEnableSpeed float - 0.0
TurnEnableStickSub float - 0.0
TurnEnableDirSub float - 0.0
ShortDashImpulse int - 0
ShortDashDamage int - 0
SwordTerrorScope float - 0.0
ArrowTerrorScope float - 0.0
TorchTerrorScope float - 0.0
TorchTerrorOffsetY float - 0.0
TorchTerrorOffsetZ float - 0.0
DashNoise float - 0.0
WhistleNoise float - 0.0
ClimbEnableAngle float - 0.0
ClimbEnableSpeedMinAngle float - 0.0
ClimbEnableSpeedMaxAngle float - 0.0
SlipEnableSpeed float - 0.0
SlipSpeedAddMin float - 0.0
SlipSpeedAddMax float - 0.0
SlipSpeedAddDiamByRain float - 0.0
MagnetAim2DPosOffsetY float - 0.0
LookPosOffsetXZ float - 0.0
LookPosOffsetY float - 0.0
LookPosOffsetYSquat float - 0.0
LookPosOffsetYSwim float - 0.0
LookPosOffsetYHorse float - 0.0
LookEnableAngle float - 0.0
HitSlowTimeS float - 0.0
HitSlowTimeM float - 0.0
HitSlowTimeL float - 0.0
HitSlowRate float - 0.0
HitStopTimeS float - 0.0
HitStopTimeL float - 0.0
HitStopRate float - 0.0
AtnPosInterPolationRate float - 0.0
AtnPosInterPolationMin float - 0.0
AtnPosInterPolationMax float - 0.0
PredictDiffAngleMax float - 0.0
DashToRunStickValueDec float - 0.0
WindSupportReuseTime float - 0.0
FireSupportReuseTime float - 0.0
ElectricSupportReuseTime float - 0.0
WaterSupportReuseTime float - 0.0
WindSupportTimerRate float - 0.0
FireSupportTimerRate float - 0.0
ElectricSupportTimerRate float - 0.0
WaterSupportTimerRate float - 0.0
ChemicalInvalidTime float - 0.0
AutoDashUpTime float - 0.0
AutoDashUpAngle float - 0.0
ClimbRestartHeight float - 0.0
ClimbRestartTime float - 0.0
PushNoticeLookTime float - 0.0
EnergyUseSmall float - 0.0
EnergyUseLarge float - 0.0
NoEnergyDashInterval float - 0.0
GuardableAngle float - 0.0
StickMaxInStore float - 0.0
LookContinueTime float - 0.0
PostureContinueTime float - 0.0
ItemUseModelAlpha float - 0.0
LadderCheckSide float - 0.0
LadderCheckDist float - 0.0
NoDeathDamageBase int - 0
NoDeathDamageAdd int - 0
ArmorCompSwimEnergyRate float - 0.0
ArmorCompRegistElecFrame float - 0.0
ArmorCompNightSpeedRate float - 0.0
ArmorCompClimbJumpEnergyRate float - 0.0
ArmorCompPlusDropRate float - 0.0
ArmorCompWeaponBrakeRate float - 0.0
ArmorCompSwordBeamAttackRate float - 0.0
ArmorCompAncientAttackRate float - 1.0
ArmorCompBoneAttackRate float - 1.0
ArmorCompTerrorLevel float - 0.0
ArmorCompTerrorRadius float - 0.0
ArmorCompNakedSwimSpeedRate float - 0.0
ArmorCompNakedSwimAnimeRate float - 0.0
ArmorCompNakedSwimEnergyRate float - 0.0
ArmorAncientAttackRate float - 1.0
SupportWindNum int - 0
SupportElectricNum int - 0
SupportElectricEnergy float - 0.0
SupportFireNum int - 0
SupportWaterLifeAdd int - 0
SupportWaterEnergyAdd float - 0.0
StickRInputFrame float - 0.0
DiffAngleFromLookVec float - 0.0
LookPosOffset float - 0.0
LookFixAngle float - 0.0
LookContinueTimeToCamera float - 0.0
CutKnockBackNoCrrDist float - 0.0
WaitUnsteadyApplyVel float - 0.0
CurseAddWeight float - 0.0
RoofCrashVel float - 0.0
CutJumpInvalidTime float - 0.0
WaterDepthInGrudge float - 0.0
LargeHorseLegBendAngY float - 0.0
LargeHorseLegBendAngX float - 0.0
LargeHorseLegBendFrame float - 0.0
NoMaskPauseWaterHeight float - 0.0
LookAtThreshold float - 0.0

Camera

Key Type Description Default value
DefaultConnectScaleAfterEvent float - 1.0
LatConnectRateAfterEvent float - 1.5
LngConnectRateAfterEvent float - 0.75
DistConnectRateAfterEvent float - 3.0
FovyConnectRateAfterEvent float - 0.0
ConnectAfterEventMin float - 30.0
ConnectAfterEventMax float - 1000.0
RoofGradientNearHighWeight float - 0.0
RoofGradientFarHighWeight float - 0.0
RoofGradientNearLowWeight float - 0.0
RoofGradientFarLowWeight float - 0.0

Grab

Key Type Description Default value
Slot0Node str32 -
Slot1Node str32 -
Slot2Node str32 -
Slot3Node str32 -
Slot4Node str32 -
Slot5Node str32 -
Slot0PodNode str32 -
Slot1PodNode str32 -
Slot2PodNode str32 -
Slot3PodNode str32 -
Slot4PodNode str32 -
Slot5PodNode str32 -

Armor

Key Type Description Default value
StarNum int - 0
DefenceAddLevel int - 0
WindScaleMesh str32 -
WindScale float - 0.0
NextRankName str64 -
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)

ArmorEffect

Key Type Description Default value
EffectType str32 - None
EffectLevel int - 0
AncientPowUp bool - False
EnableClimbWaterfall bool - False
EnableSpinAttack bool - False

ArmorHead

Key Type Description Default value
EarRotate vec3 - Vec3(x=0.0, y=0.0, z=0.0)
MantleType int - 0
MaskType str32 -

ArmorUpper

Key Type Description Default value
IsDispOffPorch bool - False
ShiekerStoneTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
ShiekerStoneRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
DisableSelfMantle bool - False
UseMantleType int - 0

ShiekerStone

Key Type Description Default value
NodeNameWithWaist str32 - Pod_C
TransOffsetWithWaist vec3 - Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
RotOffsetWithWaist vec3 - Vec3(x=2.0, y=184.0, z=-3.0)
NodeNameWithHand str32 - Weapon_L
TransOffsetWithHand vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RotOffsetWithHand vec3 - Vec3(x=180.0, y=180.0, z=0.0)

SeriesArmor

Key Type Description Default value
SeriesType str32 -
EnableCompBonus bool - False

Liftable

Key Type Description Default value
LiftType str32 -
ThrownMass int - 10
ThrownRotSpd vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftPosOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftRotFrame int - 10
AddLiftRotOffsetList str -
ChaseLiftRotOffset bool - False
LiftCenterOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PutPosOffset vec3 - Vec3(x=0.0, y=0.0, z=0.5)
PutRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PutRotFrame int - 10
AddPutRotOffsetList str -
IsUpdateOffsetEachFrame bool - False
IsUse2MassConstraintMode bool - True
IsSetChemicalParent bool - True
DisableFreezeLift bool - False
DisableBurnLift bool - False
ThrowReactionLevel int - -1

Item

Key Type Description Default value
PlayerUseItem bool - False
SellingPrice int - -1
BuyingPrice int - -1
CreatingPrice int - -1
StainColor int - -1
SaleRevivalCount int - -1
UseIconActorName str64 -

Rupee

Key Type Description Default value
RupeeValue int - 1

Arrow

Key Type Description Default value
ArrowNum int - 0
DeleteTime int - 0
DeleteTimeWithChemical int - 0
EnemyShootNumForDelete int - 0
ArrowDeletePer int - 0
ExtraDamage int - 0

Bullet

Key Type Description Default value
NoHitParent bool - True
IsLimitCount bool - False

CureItem

Key Type Description Default value
HitPointRecover int - 0
EffectType str32 - None
EffectLevel int - 0
EffectiveTime int - 0

CookSpice

Key Type Description Default value
BoostHitPointRecover int - 0
BoostEffectiveTime int - 0
BoostSuccessRate int - 0
BoostMaxHeartLevel int - 0
BoostStaminaLevel int - 0

LumberjackTree

Key Type Description Default value
ImpulseThreshold float - 100.0
IsValid bool - False
StumpName str64 -
TrunkName str64 -
WeaponWoodName str64 -
BranchName str64 -

Npc

Key Type Description Default value
IsReactNakedPlayer bool - False
UseAutoLabel bool - True
IsOffPodFromWeapon bool - False
IsRunRainWhenGoToSleep bool - True
IsWalkUnderShelterFromRain bool - True
IsSlowWalkOnSandAndSnow bool - False
IsAlwaysCounterPlayerAttack bool - False
IsNotTurnDetect bool - False
IsNotEscapeFromTerror bool - False
TolerantTime int - 20
TolerantCount int - 10
CounterRate int - 30
ChangeSearchModeFlagName str32 -
OnFlagWhenDelete str32 -
OffFlagWhenDelete str32 -

NpcEquipment

Key Type Description Default value
IsSetWeaponTypeWhenEquip bool - False
EquipName1 str64 -
Scale1 float - 1.0
HoldTransOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName2 str64 -
Scale2 float - 1.0
HoldTransOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName3 str64 -
Scale3 float - 1.0
HoldTransOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName4 str64 -
Scale4 float - 1.0
HoldTransOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Zora

Key Type Description Default value
InWaterDepth float - 0.5
FloatDepth float - 1.35
FloatRadius float - 0.02
FloatCycleTime float - 60.0
ChangeDepthSpeed float - 0.066

Traveler

Key Type Description Default value
AppearGameDataName str64 -
DeleteGameDataName str64 -
RouteType str32 -
RideHorseName str64 -
IsLeadHorse bool - False
HorseGearLevel int - -1
RoutePoint0Name str32 -
RoutePoint0to1EntryPoint str256 -
RoutePoint0to1WaitFrame float - 0.0
RoutePoint0to1Schedule str32 -
RoutePoint0to1MoveAS str32 -
RoutePoint0to1WaitAS str32 -
RoutePoint1to0EntryPoint str256 -
RoutePoint1to0WaitFrame float - 0.0
RoutePoint1to0Schedule str32 -
RoutePoint1to0MoveAS str32 -
RoutePoint1to0WaitAS str32 -
RoutePoint1Name str32 -
RoutePoint1to2EntryPoint str256 -
RoutePoint1to2WaitFrame float - 0.0
RoutePoint1to2Schedule str32 -
RoutePoint1to2MoveAS str32 -
RoutePoint1to2WaitAS str32 -
RoutePoint2to1EntryPoint str256 -
RoutePoint2to1WaitFrame float - 0.0
RoutePoint2to1Schedule str32 -
RoutePoint2to1MoveAS str32 -
RoutePoint2to1WaitAS str32 -
RoutePoint2Name str32 -
RoutePoint2to3EntryPoint str256 -
RoutePoint2to3WaitFrame float - 0.0
RoutePoint2to3Schedule str32 -
RoutePoint2to3MoveAS str32 -
RoutePoint2to3WaitAS str32 -
RoutePoint3to2EntryPoint str256 -
RoutePoint3to2WaitFrame float - 0.0
RoutePoint3to2Schedule str32 -
RoutePoint3to2MoveAS str32 -
RoutePoint3to2WaitAS str32 -
RoutePoint3Name str32 -
RoutePoint3to4EntryPoint str256 -
RoutePoint3to4WaitFrame float - 0.0
RoutePoint3to4Schedule str32 -
RoutePoint3to4MoveAS str32 -
RoutePoint3to4WaitAS str32 -
RoutePoint4to3EntryPoint str256 -
RoutePoint4to3WaitFrame float - 0.0
RoutePoint4to3Schedule str32 -
RoutePoint4to3MoveAS str32 -
RoutePoint4to3WaitAS str32 -
RoutePoint4Name str32 -
RoutePoint4to5EntryPoint str256 -
RoutePoint4to5WaitFrame float - 0.0
RoutePoint4to5Schedule str32 -
RoutePoint4to5MoveAS str32 -
RoutePoint4to5WaitAS str32 -
RoutePoint5to4EntryPoint str256 -
RoutePoint5to4WaitFrame float - 0.0
RoutePoint5to4Schedule str32 -
RoutePoint5to4MoveAS str32 -
RoutePoint5to4WaitAS str32 -
RoutePoint5Name str32 -
RoutePoint5to6EntryPoint str256 -
RoutePoint5to6WaitFrame float - 0.0
RoutePoint5to6Schedule str32 -
RoutePoint5to6MoveAS str32 -
RoutePoint5to6WaitAS str32 -
RoutePoint6to5EntryPoint str256 -
RoutePoint6to5WaitFrame float - 0.0
RoutePoint6to5Schedule str32 -
RoutePoint6to5MoveAS str32 -
RoutePoint6to5WaitAS str32 -
RoutePoint6Name str32 -
RoutePoint6to7EntryPoint str256 -
RoutePoint6to7WaitFrame float - 0.0
RoutePoint6to7Schedule str32 -
RoutePoint6to7MoveAS str32 -
RoutePoint6to7WaitAS str32 -
RoutePoint7to6EntryPoint str256 -
RoutePoint7to6WaitFrame float - 0.0
RoutePoint7to6Schedule str32 -
RoutePoint7to6MoveAS str32 -
RoutePoint7to6WaitAS str32 -
RoutePoint7Name str32 -
RoutePoint7to8EntryPoint str256 -
RoutePoint7to8WaitFrame float - 0.0
RoutePoint7to8Schedule str32 -
RoutePoint7to8MoveAS str32 -
RoutePoint7to8WaitAS str32 -
RoutePoint8to7EntryPoint str256 -
RoutePoint8to7WaitFrame float - 0.0
RoutePoint8to7Schedule str32 -
RoutePoint8to7MoveAS str32 -
RoutePoint8to7WaitAS str32 -
RoutePoint8Name str32 -
RoutePoint8to9EntryPoint str256 -
RoutePoint8to9WaitFrame float - 0.0
RoutePoint8to9Schedule str32 -
RoutePoint8to9MoveAS str32 -
RoutePoint8to9WaitAS str32 -
RoutePoint9to8EntryPoint str256 -
RoutePoint9to8WaitFrame float - 0.0
RoutePoint9to8Schedule str32 -
RoutePoint9to8MoveAS str32 -
RoutePoint9to8WaitAS str32 -
RoutePoint9Name str32 -
RoutePoint9to10EntryPoint str256 -
RoutePoint9to10WaitFrame float - 0.0
RoutePoint9to10Schedule str32 -
RoutePoint9to10MoveAS str32 -
RoutePoint9to10WaitAS str32 -
RoutePoint10to9EntryPoint str256 -
RoutePoint10to9WaitFrame float - 0.0
RoutePoint10to9Schedule str32 -
RoutePoint10to9MoveAS str32 -
RoutePoint10to9WaitAS str32 -
RoutePoint10Name str32 -
RoutePoint10to11EntryPoint str256 -
RoutePoint10to11WaitFrame float - 0.0
RoutePoint10to11Schedule str32 -
RoutePoint10to11MoveAS str32 -
RoutePoint10to11WaitAS str32 -
RoutePoint11to10EntryPoint str256 -
RoutePoint11to10WaitFrame float - 0.0
RoutePoint11to10Schedule str32 -
RoutePoint11to10MoveAS str32 -
RoutePoint11to10WaitAS str32 -
RoutePoint11Name str32 -
RoutePoint11to12EntryPoint str256 -
RoutePoint11to12WaitFrame float - 0.0
RoutePoint11to12Schedule str32 -
RoutePoint11to12MoveAS str32 -
RoutePoint11to12WaitAS str32 -
RoutePoint12to11EntryPoint str256 -
RoutePoint12to11WaitFrame float - 0.0
RoutePoint12to11Schedule str32 -
RoutePoint12to11MoveAS str32 -
RoutePoint12to11WaitAS str32 -
RoutePoint12Name str32 -
RoutePoint12to13EntryPoint str256 -
RoutePoint12to13WaitFrame float - 0.0
RoutePoint12to13Schedule str32 -
RoutePoint12to13MoveAS str32 -
RoutePoint12to13WaitAS str32 -
RoutePoint13to12EntryPoint str256 -
RoutePoint13to12WaitFrame float - 0.0
RoutePoint13to12Schedule str32 -
RoutePoint13to12MoveAS str32 -
RoutePoint13to12WaitAS str32 -
RoutePoint13Name str32 -
RoutePoint13to14EntryPoint str256 -
RoutePoint13to14WaitFrame float - 0.0
RoutePoint13to14Schedule str32 -
RoutePoint13to14MoveAS str32 -
RoutePoint13to14WaitAS str32 -
RoutePoint14to13EntryPoint str256 -
RoutePoint14to13WaitFrame float - 0.0
RoutePoint14to13Schedule str32 -
RoutePoint14to13MoveAS str32 -
RoutePoint14to13WaitAS str32 -
RoutePoint14Name str32 -
RoutePoint14to15EntryPoint str256 -
RoutePoint14to15WaitFrame float - 0.0
RoutePoint14to15Schedule str32 -
RoutePoint14to15MoveAS str32 -
RoutePoint14to15WaitAS str32 -
RoutePoint15to14EntryPoint str256 -
RoutePoint15to14WaitFrame float - 0.0
RoutePoint15to14Schedule str32 -
RoutePoint15to14MoveAS str32 -
RoutePoint15to14WaitAS str32 -
RoutePoint15Name str32 -
RoutePoint15to16EntryPoint str256 -
RoutePoint15to16WaitFrame float - 0.0
RoutePoint15to16Schedule str32 -
RoutePoint15to16MoveAS str32 -
RoutePoint15to16WaitAS str32 -
RoutePoint16to15EntryPoint str256 -
RoutePoint16to15WaitFrame float - 0.0
RoutePoint16to15Schedule str32 -
RoutePoint16to15MoveAS str32 -
RoutePoint16to15WaitAS str32 -
RoutePoint16Name str32 -
RoutePoint16to17EntryPoint str256 -
RoutePoint16to17WaitFrame float - 0.0
RoutePoint16to17Schedule str32 -
RoutePoint16to17MoveAS str32 -
RoutePoint16to17WaitAS str32 -
RoutePoint17to16EntryPoint str256 -
RoutePoint17to16WaitFrame float - 0.0
RoutePoint17to16Schedule str32 -
RoutePoint17to16MoveAS str32 -
RoutePoint17to16WaitAS str32 -
RoutePoint17Name str32 -
RoutePoint17to18EntryPoint str256 -
RoutePoint17to18WaitFrame float - 0.0
RoutePoint17to18Schedule str32 -
RoutePoint17to18MoveAS str32 -
RoutePoint17to18WaitAS str32 -
RoutePoint18to17EntryPoint str256 -
RoutePoint18to17WaitFrame float - 0.0
RoutePoint18to17Schedule str32 -
RoutePoint18to17MoveAS str32 -
RoutePoint18to17WaitAS str32 -
RoutePoint18Name str32 -
RoutePoint18to19EntryPoint str256 -
RoutePoint18to19WaitFrame float - 0.0
RoutePoint18to19Schedule str32 -
RoutePoint18to19MoveAS str32 -
RoutePoint18to19WaitAS str32 -
RoutePoint19to18EntryPoint str256 -
RoutePoint19to18WaitFrame float - 0.0
RoutePoint19to18Schedule str32 -
RoutePoint19to18MoveAS str32 -
RoutePoint19to18WaitAS str32 -
RoutePoint19Name str32 -
RoutePoint19to20EntryPoint str256 -
RoutePoint19to20WaitFrame float - 0.0
RoutePoint19to20Schedule str32 -
RoutePoint19to20MoveAS str32 -
RoutePoint19to20WaitAS str32 -
RoutePoint20to19EntryPoint str256 -
RoutePoint20to19WaitFrame float - 0.0
RoutePoint20to19Schedule str32 -
RoutePoint20to19MoveAS str32 -
RoutePoint20to19WaitAS str32 -
RoutePoint20Name str32 -
RoutePoint20to21EntryPoint str256 -
RoutePoint20to21WaitFrame float - 0.0
RoutePoint20to21Schedule str32 -
RoutePoint20to21MoveAS str32 -
RoutePoint20to21WaitAS str32 -
RoutePoint21to20EntryPoint str256 -
RoutePoint21to20WaitFrame float - 0.0
RoutePoint21to20Schedule str32 -
RoutePoint21to20MoveAS str32 -
RoutePoint21to20WaitAS str32 -
RoutePoint21Name str32 -
RoutePoint21to22EntryPoint str256 -
RoutePoint21to22WaitFrame float - 0.0
RoutePoint21to22Schedule str32 -
RoutePoint21to22MoveAS str32 -
RoutePoint21to22WaitAS str32 -
RoutePoint22to21EntryPoint str256 -
RoutePoint22to21WaitFrame float - 0.0
RoutePoint22to21Schedule str32 -
RoutePoint22to21MoveAS str32 -
RoutePoint22to21WaitAS str32 -
RoutePoint22Name str32 -
RoutePoint22to23EntryPoint str256 -
RoutePoint22to23WaitFrame float - 0.0
RoutePoint22to23Schedule str32 -
RoutePoint22to23MoveAS str32 -
RoutePoint22to23WaitAS str32 -
RoutePoint23to22EntryPoint str256 -
RoutePoint23to22WaitFrame float - 0.0
RoutePoint23to22Schedule str32 -
RoutePoint23to22MoveAS str32 -
RoutePoint23to22WaitAS str32 -
RoutePoint23Name str32 -
RoutePoint23to24EntryPoint str256 -
RoutePoint23to24WaitFrame float - 0.0
RoutePoint23to24Schedule str32 -
RoutePoint23to24MoveAS str32 -
RoutePoint23to24WaitAS str32 -
RoutePoint24to23EntryPoint str256 -
RoutePoint24to23WaitFrame float - 0.0
RoutePoint24to23Schedule str32 -
RoutePoint24to23MoveAS str32 -
RoutePoint24to23WaitAS str32 -
RoutePoint24Name str32 -
RoutePoint24to25EntryPoint str256 -
RoutePoint24to25WaitFrame float - 0.0
RoutePoint24to25Schedule str32 -
RoutePoint24to25MoveAS str32 -
RoutePoint24to25WaitAS str32 -
RoutePoint25to24EntryPoint str256 -
RoutePoint25to24WaitFrame float - 0.0
RoutePoint25to24Schedule str32 -
RoutePoint25to24MoveAS str32 -
RoutePoint25to24WaitAS str32 -
RoutePoint25Name str32 -
RoutePoint25to26EntryPoint str256 -
RoutePoint25to26WaitFrame float - 0.0
RoutePoint25to26Schedule str32 -
RoutePoint25to26MoveAS str32 -
RoutePoint25to26WaitAS str32 -
RoutePoint26to25EntryPoint str256 -
RoutePoint26to25WaitFrame float - 0.0
RoutePoint26to25Schedule str32 -
RoutePoint26to25MoveAS str32 -
RoutePoint26to25WaitAS str32 -
RoutePoint26Name str32 -
RoutePoint26to27EntryPoint str256 -
RoutePoint26to27WaitFrame float - 0.0
RoutePoint26to27Schedule str32 -
RoutePoint26to27MoveAS str32 -
RoutePoint26to27WaitAS str32 -
RoutePoint27to26EntryPoint str256 -
RoutePoint27to26WaitFrame float - 0.0
RoutePoint27to26Schedule str32 -
RoutePoint27to26MoveAS str32 -
RoutePoint27to26WaitAS str32 -
RoutePoint27Name str32 -
RoutePoint27to28EntryPoint str256 -
RoutePoint27to28WaitFrame float - 0.0
RoutePoint27to28Schedule str32 -
RoutePoint27to28MoveAS str32 -
RoutePoint27to28WaitAS str32 -
RoutePoint28to27EntryPoint str256 -
RoutePoint28to27WaitFrame float - 0.0
RoutePoint28to27Schedule str32 -
RoutePoint28to27MoveAS str32 -
RoutePoint28to27WaitAS str32 -
RoutePoint28Name str32 -
RoutePoint28to29EntryPoint str256 -
RoutePoint28to29WaitFrame float - 0.0
RoutePoint28to29Schedule str32 -
RoutePoint28to29MoveAS str32 -
RoutePoint28to29WaitAS str32 -
RoutePoint29to28EntryPoint str256 -
RoutePoint29to28WaitFrame float - 0.0
RoutePoint29to28Schedule str32 -
RoutePoint29to28MoveAS str32 -
RoutePoint29to28WaitAS str32 -
RoutePoint29Name str32 -

Prey

Key Type Description Default value
EatActorFindRadius float - -1.0
EatActorFindRotDegree float - 135.0
WaitTimeForStartEat float - 150.0
IsEnableGroupEscape bool - True
AimEscapeOffsetRate float - 1.0

AnimalFollowOffset

Key Type Description Default value
EatLocalOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

ExtendedEntity

Key Type Description Default value
IsUsePivotAdjustRange bool - False
PivotAdjustRange float - 1.0

BindActor

Key Type Description Default value
BindActorName str -
IsKeepSleep bool - False

EatTarget

Key Type Description Default value
FavoriteEatActorNames str -
FavoriteEatActorTags str -
EatActorNames str -
EatActorNames2 str -
EatActorNames3 str -
EatActorTags str -

AnimalUnit

Key Type Description Default value
SpeedActorName str32 -
BasePlayRate float - 1.0
GearMaxNum int - 4
IsSetWaitASAtGear0 bool - True
StressFramesMin float - 0.0
StressFramesMax float - 0.0
SteeringOutputKp float - 0.6
SteeringOutputKi float - 0.15
SteeringOutputKd float - 0.002
SteeringOutputIClamp float - 1.0
SteeringOutputIReduceRatio float - 0.0
SteeringOutputDLerpRatio float - 0.2
SteeringOutputAvoidanceLerpRatio float - 0.08
SteeringOutputIIRLerpRatio float - 0.4
OverrideSteeringOutputKp float - -1.0
OverrideSteeringOutputKi float - -1.0
OverrideSteeringOutputKd float - -1.0

Insect

Key Type Description Default value
FireResistanceLevel int - 0

Fish

Key Type Description Default value
RestoreSpeedRate float - 0.3
RestoreSpeedRateAdd float - -0.05
LimitAngle float - 60.0
LimitAngleAdd float - 10.0
PrevSpeedRate float - 0.3

Rope

Key Type Description Default value
IsAllowCutting bool - True
IsSetupKeyframed bool - False
BoneEffectiveLength float - 0.1
IsInterpolateEdge bool - True
IsDeformable bool - True
IsOneBoneOneShape bool - False
SplineOffsetRateA float - 0.0
SplineOffsetRateB float - 0.0
SplineOffsetRateC float - 0.0
MtxEndPosOffsetLength float - 0.0

Horse

Key Type Description Default value
IsDecoy bool - False
HasMane bool - True
ASVariation str32 - Normal
Nature int - 0
AttackPowerMultiplierGear2 float - 0.0
AttackPowerMultiplierGear3 float - 0.0
AttackPowerMultiplierGearTop float - 6.0
RunnableFramesAtGearTop float - 180.0
GearTopInterval float - 240.0
GearTopChargeNum int - 3
EatActorNames str -
EatActorNamesForExtraCharge str -

HorseUnit

Key Type Description Default value
RiddenAnimalType int - 0
CalmDownNum int - 10
RideonAboveASHeight float - 1.0
RideonAboveASRadius float - 1.0

HorseObject

Key Type Description Default value
HideHorseMane bool - False
IsHorseClothDisable bool - False

HorseRider

Key Type Description Default value
RootNode str32 -
SpineNode str32 -
RotBaseNode str32 -
RotAxis vec3 - Vec3(x=0.0, y=1.0, z=0.0)
RotLimit float - 0.0
WeaponTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LeftFootNode str32 -
LeftFootRotAxis vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RightFootNode str32 -
RightFootRotAxis vec3 - Vec3(x=0.0, y=0.0, z=0.0)
FootRotRatio float - 0.4
FootRetRotRatio float - 0.8
FootRotAngleForKuma float - 0.0

HorseCreator

Key Type Description Default value
HorseNames str -
LeaderHorseNames str -

GiantArmorSlot

Key Type Description Default value
Slot0Node str32 -
Slot0RigidBody str32 -
Slot0DefaultActorName str -
Slot1Node str32 -
Slot1RigidBody str32 -
Slot1DefaultActorName str -
Slot2Node str32 -
Slot2RigidBody str32 -
Slot2DefaultActorName str -
Slot3Node str32 -
Slot3RigidBody str32 -
Slot3DefaultActorName str -

GiantArmor

Key Type Description Default value
DamageScale float - 0.0
RotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Guardian

Key Type Description Default value
GuardianModelType int - 0
GuardianControllerType int - 0
HeadLimitMax float - 90.0
HeadLimitMin float - -90.0
SightLimitMax float - 90.0
SightLimitMin float - -90.0
MaxSpeed float - 25.0
CannonBoneName str - Eye
RapidFireDistance float - 10.0

MonsterShop

Key Type Description Default value
BuyMamo int - 0
SellMamo int - 0

Swarm

Key Type Description Default value
SwarmSubActorNum int - 50
SwarmPattern int - 0
DeadActorName str -

GelEnemy

Key Type Description Default value
MoveBoneName str32 - Body_Move
BodyRadius float - 1.0
ClothBoneNumForEyeCalc int - 12
BodyRootBoneName str32 - Skl_Root
LeftEyeBoneName str32 -
RightEyeBoneName str32 -
EyeSpaceHalf float - 0.0
EyeDir vec3 - Vec3(x=0.75, y=1.0, z=1.0)
EyeOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EyeUpMoveRate float - 0.2
EyeDownMoveRate float - 0.05
IsAverageEyePos bool - True
EyeDelayAccRate float - 0.6
EyeYMoveTheta float - 1.0
EyeYMoveFrequency float - 0.033

Nest

Key Type Description Default value
CreateActor str -

Wizzrobe

Key Type Description Default value
MagicWeatherType int - 0
MagicFallActorName str -
MagicFallIgniteRotSpd float - 0.0
MagicFallOffsetY float - 6.0
MagicFallCenterOffsetXZ float - 5.0
MagicFallRandRadius float - 12.0
MagicFallIntervalMax float - 20.0
MagicFallIntervalMin float - 15.0
SummonActorName str -

StalEnemy

Key Type Description Default value
HeadActorName str -
LeftArmActorName str -

GuardianMini

Key Type Description Default value
ColorType int - 0
BodyMatName str -
GuardJustActor str -
BeamName str -
LineBeamName str -
FinalBeamName str -

ClothReaction

Key Type Description Default value
AtkCollidableName str32 - Collidable_Attack
AtkCollidableBoneName str32 - Attack
AtkCollidableSpeed float - 6.0
AtkCollidableActiveTime float - 0.5
AtkCollidableResetPos vec3 - Vec3(x=0.0, y=0.0, z=2.0)
GroundCollidableName str32 - Collidable_Ground_1
GroundCollidableBoneName str32 - Ground_1
GroundCollidableOffset float - 0.05
UseGroundCollidableResetPos bool - False
GroundCollidableResetPos vec3 - Vec3(x=0.0, y=-1.0, z=0.0)
GroundCollidableMoveSpeed float - 300.0
WallCollidableName str32 -
WallCollidableBoneName str32 -
WallCollidableOffset float - 0.05
PlayerCollidableName str -
PlayerCollidableBoneName str -

Global

Key Type Description Default value
EnemyLifeGageDist float - 60.0
EnemyNoSkitDist float - 0.0
EnemyWeaponPickAllowDist float - 5.0
EnemyWeaponPickForbidTime int - 30
EnemyAnimalNoDamageDist float - 70.0
EnemyNearCraeteIDDelay float - 30.0
EnemyForceTiredLODCount int - 60
EnemyForceTiredNoSightLODCount int - 240
EnemyForceWarpReturnLODCount int - 240
SilentAttackAng float - 0.0
SilentAttackRatio float - 2.0
BlownOffPlayerAtkDelay int - 30
JustAvoidAcceptWpRangeSS float - 1.6
JustAvoidAcceptWpRangeLS float - 1.8
JustAvoidAcceptWpRangeSP float - 5.0
ForceNoticeEnemyCount int - 3
ForceNoticeEnemyDist float - 50.0
WeaponRickeyLife int - 3
WeaponDropRotSpd float - 30.0
ShieldRideBaseFrame int - 60
ShieldRideHitBaseDamage int - 1
ShieldDamageratio float - 0.2
ShieldSurfMasterFrictionRatio float - 0.2
LoudNoiseRadius float - 80.0
Impulse2DamageRatio float - 0.004
IceMeltSpeedOnContactFire float - 2.0
CriticalAttackRatio float - 4.0
BooerangAttackRatio float - 1.5
HitImpulseClampMax float - 20.0
DropItemVelXZFromBomb float - 0.4
DropItemVelYFromBomb float - 0.05
DropItemVelRandomFromBomb float - 0.1
DropItemAngVelFromBomb float - 5.0
DropItemAngVelRandomFromBomb float - 0.5
DropItemVelXZSmall float - 0.075
DropItemVelYSmall float - 0.05
DropItemVelRandomSmall float - 0.1
DropItemAngVelSmall float - 5.0
DropItemAngVelRandomSmall float - 0.5
DropItemVelXZLarge float - 0.2
DropItemVelYLarge float - 0.05
DropItemVelRandomLarge float - 0.1
DropItemAngVelLarge float - 5.0
DropItemAngVelRandomLarge float - 0.5
DropItemVelXZRupeeRabbit float - 0.25
DropItemVelYRupeeRabbit float - 0.1
DropItemVelRandomRupeeRabbit float - 0.05
DropItemVelXZItemRupeeOnly float - 0.1
DropItemVelYItemRupeeOnly float - 0.1
DropItemVelRandomItemRupeeOnly float - 0.05
DropItemInvincibleTime float - 30.0
TreeWeaponEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
TreeWeaponEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WetRatioToDie float - 0.5
EnvWetRatioToDie float - 0.95
NPCTurnAngleDiff float - 30.0
NPCWaitFrameAfterEvent int - 60
NPCIgnorePlayerTime float - 10.0
NPCCancelIgnorePlayerTime float - 1800.0
NPCOpenDoorDistance float - 5.0
NPCWalkRateOnSandAndSnow float - 0.8
NPCDownVerticallyAngle float - 20.0
GerudoQueenSafetyAreaRadius float - 12.0
CreateFairyLimitCount int - 10
TerrorRegistSpeed float - 190.0
TerrorUnregistSpeed float - 60.0
TerrorRegistTimer int - 30
TerrorRadiusOffset float - 1.5
SpeedTerrorLevel int - 2
SpeedTerrorLevelHuge int - 4
SpeedTerrorLevelCheckRadius float - 3.0
AtDirTypeAffectRatio float - 1.0
RainyAwnHearingLevel float - 0.7
HorseBindOffsetYOfMaleUMii float - 0.0
HorseBindOffsetYOfFemaleUMii float - 0.0
HorseFamiliarityIncreasePerFrame vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HorseFamiliarityIncreaseSootheAtFirstRun vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterRun vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterGearTop vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterJump vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheWhileResisting vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseEat vec3 - Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
HorseAlertProbability vec3 - Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
HorseAlertFramesMin vec3 - Vec3(x=120.0, y=120.0, z=120.0)
HorseAlertFramesMax vec3 - Vec3(x=240.0, y=240.0, z=240.0)
HorseExtraChargeNum int - 3
PlayerGrabThrowDiffRate float - 0.2

Beam

Key Type Description Default value
BeamLevel int - 511

AutoGen

Key Type Description Default value
SetName str -
KeyActorName str -
SetRadius float - 0.0

ChemicalType

Key Type Description Default value
ChemicalType str32 - Normal
EmitChemicalActor str -

Golem

Key Type Description Default value
UpperArmRActor str -
LowerArmRActor str -
UpperArmLActor str -
LowerArmLActor str -
DefaultWeakPointActor str -
IsDefaultChemicalOn bool - False

HorseTargetedInfo

Key Type Description Default value
HorseMoveRadius float - -1.0
HorseAvoidOffset float - -1.0
IsCircularMoveAlways bool - False

WolfLink

Key Type Description Default value
NeckSpeedWait float - 0.025
NeckRateWait float - 0.7
NeckSpeedShiekSensor float - 0.1
NeckRateShiekSensor float - 0.45
NeckSpeedFollow float - 0.4
NeckRateFollow float - 0.45
NeckSpeedBattle float - 0.3
NeckRateBattle float - 0.45
NeckSpeedHeal float - 0.0
NeckRateHeal float - 0.1
BattleRange float - 30.0
HealRange float - 30.0
HuntRange float - 30.0
HowlRange float - 60.0
MaxHeightAttackable float - 1.6
MaxHeightHealable float - 1.5
NavMeshSearchRadius float - 6.0
CanReachPlayerNavMeshSearchRadius float - 2.0
SubmergedDepth float - 1.0
UtilityLifeToHunt float - 0.3
UtilityDangerDistMin float - 5.0
UtilityDangerDistMax float - 20.0
UtilityConstant float - 0.1
ChainAttackChargeMin float - 7.0
ChainAttackChargeMax float - 10.0
LookAtCooldownWait float - 150.0
LookAtCooldownWaitRand float - 60.0
LookAtCounterWait float - 10.0
LookAtCounterWaitRand float - 40.0
LookAtCooldownRun float - 150.0
LookAtCooldownRunRand float - 60.0
LookAtCounterRun float - 10.0
LookAtCounterRunRand float - 40.0
AttackCounterLength float - 30.0
AttackCounterRand float - 30.0
HowlCooldownCounterLength float - 1600.0
HowlCooldownCounterRand float - 600.0
HealCooldownCounterLength float - 0.0
HealCooldownCounterRand float - 0.0
FailPathCooldownCounterLength float - 120.0
FailPathCooldownCounterRand float - 0.0
RetargetCooldownCounterLength float - 30.0
RetargetCooldownCounterRand float - 0.0
AfterTargetDeathCounterLength float - 30.0
AfterTargetDeathCounterRand float - 30.0
LostTargetCounterLength float - 25.0
LostTargetCounterRand float - 0.0
InvinceableCounterLength float - 90.0
InvinceableCounterRand float - 30.0
CallDelayMinLength float - 10.0
CallOverrideCounterLength float - 900.0
GiveUpShiekSensorLength float - 300.0
RetryShiekSensorLength float - 900.0
BattleWallHitLength float - 10.0
FollowRetryLength float - 30.0
PowerUpFoodLength float - 3600.0
SafePosFailCounter float - 3600.0
RestrictedTargetTimeNormal float - 300.0
RestrictedTargetTimeSpecial float - 500.0
PowerUpFoodAttackMod int - 5
PowerUpFoodChainAttackCharge float - 25.0
VSStalfosCritChance int - 10
AttackBase float - 10.0
AttackHeartMod float - 0.5
DefenseBase float - 3.0
DefenseHeartMod float - 0.5

Event

Key Type Description Default value
VisibleOffActor1 str -
VisibleOffActor2 str -
VisibleOffActor3 str -
VisibleOffActor4 str -
VisibleOffActor5 str -
VisibleOffActor6 str -
VisibleOffActor7 str -
VisibleOffActor8 str -

GolemIK

Key Type Description Default value
FootRayCheckDist float - 3.0
FootDownRatio float - 0.2
FootUpRatio float - 0.1
KneeExtendL float - 0.5
KneeShrinkL float - 0.5
FootExtendL float - 0.5
FootShrinkL float - 0.5
KneeExtendR float - 0.5
KneeShrinkR float - 0.5
FootExtendR float - 0.5
FootShrinkR float - 0.5
ArmRayCheckDist float - 3.0
ArmDownRatio float - 0.05
ArmUpRatio float - 0.05
ElbowExtendL float - 0.5
ElbowShrinkL float - 0.5
WristExtendL float - 0.5
WristShrinkL float - 0.5
ElbowExtendR float - 0.5
ElbowShrinkR float - 0.5
WristExtendR float - 0.5
WristShrinkR float - 0.5
WaistRotateRatio float - 0.5
WaistMorphRatio float - 0.2
WaistResetMorphRatio float - 0.1

PictureBook

Key Type Description Default value
LiveSpot1 int - -1
LiveSpot2 int - -1
SpecialDrop int - -1

AirWall

Key Type Description Default value
Layer str32 - AirWall

Motorcycle

Key Type Description Default value
PitchDampingCoefficient float - 0.2
DriftAllowSpeedKPH float - 45.0
DriftAbortSpeedKPH float - 30.0
DriftAllowSteerRate float - 0.6
DriftAbortSteerRate float - 0.1
DriftRearAngleRate float - -2.5
DriftSpeedRate float - 0.75
ManualWheelieAllowAngleFront float - 15.0
ManualWheelieAllowAngleRear float - 30.0
ManualWheelieLastSec float - 2.5
WheelieLastSecInMidAir float - 0.5
ManualControlProhibitSecAfterWheelie float - 1.0
WheelieRevertPower float - 4.0
WheelieRevertPowerSec float - 0.5
ManualWheelieRiseDegDelta float - 3.0
WheelieLaunchRiseDegDelta float - 1.0
EngineBrakeMaxPower float - 100.0
BackwardEngineBrakePower float - 400.0
SlipStartAngle float - 50.0
SlipThresholdPower float - 2500.0
SlipPowerMax float - 1800.0
WristBindRotation vec3 - Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
WristBindTranslation vec3 - Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
PostureLimitAngle float - 90.0
InvalidPostureLimitSec float - 0.6
FallOverThresholdAngle float - 75.0
JumpIntervalSec float - 1.0
FullEnergyLastSec float - 240.0
WheelieLaunchJumpProhibitSec float - 0.1
SlowModeTargetSpeedKPH2 float - 400.0
SlowDriftTargetSpeedKPH2 float - 3200.0
SlowModeTransitionSec float - 2.0
SlowSlipThresholdKPH float - 5.0
SlowSlipThresholdPower float - 1200.0
SlowSlipThresholdSec float - 0.2
JumpRearWheelRotateRadPerSec float - 1.0
WeaponThrowModeSpeedKPH2 float - 800.0

Parameter lists

(none)

Pages in category "Subsystems (BotW)"

The following 133 pages are in this category, out of 133 total.