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Draft:Bootup.pack

From ZeldaMods (Breath of the Wild)
Revision as of 14:48, 3 April 2019 by imported>BravelyPeculiar
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Bootup.pack is a SARC archive found in Content/Pack. It contains files that are only used during the initialisation process and unneeded afterwards.

The archive itself is loaded during init and unloaded after the game has started.

Bootup.pack

Actor

Actor contains files defining actors.

Awareness

Chemical

The Chemical directory contains configuration files for the game's chemistry engine.

Cooking

DamageParam

Ecosystem

The Ecosystem directory contains configuration files for game areas, and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).

Effect

ELink2

The ELink2 directory contains configuration files for the game's effect link (ELink) system.

Env

The Env directory contains environment files.

Event

The Event directory contains files defining in-game events.

EventFlow

The EventFlow directory contains files defining in-game events and cutscenes.

GameData

The GameData directory contains configuration files for GameDataMgr and SaveMgr.

Layout

The Layout directory contains sblarc layout archive files for the game's GUI and HUD. These are used to store UI files (layouts, animations and images).

Map

Map contains files defining the game's map areas and the objects that populate them.

Mii

The Mii directory contains files relating to the UMii system for constructing NPC models from parts.

Physics

Physics contains Havok physics files.

SLink2

The SLink2 directory contains files relating to the game's SLink sound link system.

Sound

Sound contains audio files.

System

Tips

The Tips directory contains configuration settings for the game's loading screen hint messages.

UI

UI contains files used by the game's HUD and GUI.