AIDef:AI/PriestBossLineFormationRush and AIDef:Query/CheckDuringBloodyMoon: Difference between pages

From ZeldaMods (Breath of the Wild)
(Difference between pages)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossLineFormationRush
|name=CheckDuringBloodyMoon
|type=AI
|type=Query
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}
== Children ==
{|class="wikitable"
! Name !! Description
|-
| 分身消す ||
|-
| 待機 ||
|-
| 攻撃 ||
|-
| 攻撃前 ||
|-
| 攻撃後 ||
|-
| 突進後駆け抜け ||
|-
| 陣形作成_消える ||
|-
| 陣形作成_現れる ||
|-
|}
== Derived definitions ==
=== 一列突進 (Priest_Boss_ShadowClone, シンクロモード) ===
{{AIDefDerived
|name=一列突進
|group_name=シンクロモード
|derived_from=PriestBossLineFormationRush
|aiprog=Priest_Boss_ShadowClone
}}
No overridden parameters.
=== 一列突進 (Priest_Boss_ShadowClone_Real, シンクロモード) ===
{{AIDefDerived
|name=一列突進
|group_name=シンクロモード
|derived_from=PriestBossLineFormationRush
|aiprog=Priest_Boss_ShadowClone_Real
}}
No overridden parameters.

Revision as of 18:13, 14 October 2018

CheckDuringBloodyMoon
AI definition
Type Query