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imported>Leoetlino |
imported>Leoetlino |
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| {{NoRstb}} | | {{AIDef |
| <onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}
| | |name=CheckDuringBloodyMoon |
| '''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>
| | |type=Query |
| | | }} |
| == Contents ==
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| Note: because this directory does not actually exist, the following list might be incomplete.
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| === System/RegionLangMask.txt ===
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| Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U.
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| === Actor/ActorInfo.product.byml ===
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| Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] is loaded from ''Local/ActorInfo.product.byml''.
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| In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
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| [[Category: Content (BotW)]]
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Revision as of 18:13, 14 October 2018
CheckDuringBloodyMoonAI definition |
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Query |
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