AIDef:AI/PriestBossLineFormationRush and AIDef:AI/PriestBossMakeClone: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossLineFormationRush
|name=PriestBossMakeClone
|type=AI
|type=AI
}}
}}


== AITreeVariables ==
== StaticInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||  
| RespawnFrame || Int ||  ||
|-
| BackStepDistance || Float ||  ||  
|-
|-
|}
|}
Line 17: Line 19:
! Name !! Description
! Name !! Description
|-
|-
| 分身消す ||
| 分身 ||  
|-
| 待機 ||
|-
| 攻撃 ||
|-
| 攻撃前 ||  
|-
|-
| 攻撃後 ||  
| 後行動 ||  
|-
|-
| 突進後駆け抜け ||  
| 振り向く ||  
|-
|-
| 陣形作成_消える ||  
| 転移 ||  
|-
|-
| 陣形作成_現れる ||  
| 離れる ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 一列突進 (Priest_Boss_ShadowClone, シンクロモード) ===
=== 分身 (Priest_Boss_ShadowClone_Real, 通常モード) ===
{{AIDefDerived
{{AIDefDerived
|name=一列突進
|name=分身
|group_name=シンクロモード
|group_name=通常モード
|derived_from=PriestBossLineFormationRush
|derived_from=PriestBossMakeClone
|aiprog=Priest_Boss_ShadowClone
}}
No overridden parameters.
=== 一列突進 (Priest_Boss_ShadowClone_Real, シンクロモード) ===
{{AIDefDerived
|name=一列突進
|group_name=シンクロモード
|derived_from=PriestBossLineFormationRush
|aiprog=Priest_Boss_ShadowClone_Real
|aiprog=Priest_Boss_ShadowClone_Real
}}
}}
No overridden parameters.
{|class="wikitable"
! Name !! Value
|-
| RespawnFrame || 20
|-
| BackStepDistance || 14.0
|-
|}

Revision as of 18:10, 14 October 2018

PriestBossMakeClone
AI definition
Type AI

StaticInstParams

Name Type Default value Description
RespawnFrame Int
BackStepDistance Float


Children

Name Description
分身
後行動
振り向く
転移
離れる

Derived definitions

分身 (Priest_Boss_ShadowClone_Real, 通常モード)

Name Value
RespawnFrame 20
BackStepDistance 14.0