AIDef:AI/PriestBossLineFormationRush: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== Children ==
== Children ==

Latest revision as of 15:00, 22 October 2018

PriestBossLineFormationRush
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
突進後駆け抜け
陣形作成_消える
陣形作成_現れる

Derived definitions

一列突進 (Priest_Boss_ShadowClone, シンクロモード)

No overridden parameters.

一列突進 (Priest_Boss_ShadowClone_Real, シンクロモード)

No overridden parameters.