actor pack

From ZeldaMods (Breath of the Wild)
Revision as of 17:20, 1 April 2019 by imported>BravelyPeculiar (BravelyPeculiar moved page Bactorpack to Sbactorpack: New naming scheme)
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bactorpack files are SARC archives that contain parameter files defining the behaviour of a specific Actor, as well as any physics files that actor requires.

Contents

bactorpack archives can contain these directories:

Actor

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.

Its canonical resource path is "Actor".

In the add-on content, it is found in dungeon packs.

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.

Physics

Physics contains configuration files and Havok binary packfiles for the Havok physics engine.