Subsystems

From ZeldaMods (Breath of the Wild)
Revision as of 12:34, 15 December 2018 by imported>Leoetlino
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Note: the following list does not include external libraries. Addresses are only correct for Switch 1.5.0.

Name createInstance @ Official name Description
Account 0000007100D0D958 Yes -
ActorCaptureMgr 00000071007C0F60 Yes Development tool. See bactcapt
ActorCreator 00000071011DBAE4 No Constructs actors.
ActorDebug 0000007100D255F0 Yes Debug tool.
ActorFactory 00000071006CB940 No Holds a function pointer to the function that constructs a C++ actor by name.
ActorHeapUtil 0000007100897748 No -
ActorInfoData 0000007100D2E16C Yes Utilities for querying actor info using ActorInfo.product.sbyml, without having to load actors
ActorParam 000000710116804C Yes Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator.
ActorPreLoadMgr 0000007100D585C4 Yes -
ActorSystem 0000007100D5D144 Yes -
ActorTemplate 000000710108A0A0 Yes Utilities for querying data from ActorTemplate
AIClassDef 00000071011DF82C Yes Utilities for querying data from AIDef_Game.product.byml
AmiiboMgr 00000071006488A8 Yes Handles amiibo functionality
AnimSequence 0000007101163CE8 Yes -
aoc2 0000007100D6CDA4 No Handles DLC1 additions (such as Master Mode)
aoc3 000000710067F1C4 No Handles DLC2 additions
aocManager 0000007100D69170 Yes Manages AoC related flags, add-on content resource loading and packs
ASSetting 00000071012F33D4 Yes -
Attention 0000007100D73AA0 Yes -
AutoDim 00000071010B6878 Yes -
AutoGenFramework (A) 000000710127C120 No Debug only
AutoGenFramework (B) 000000710127C244 No Debug only
AutoPlacementFlowMgr 0000007100651F94 Yes Runs event flow files to determine which actors to spawn on the map dynamically
AutoPlacementMgr 00000071006546FC Yes Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).
Awareness 0000007100D79324 Yes -
BaseProcMgr 00000071011BD0CC Yes Unknown what this does exactly, but it is a critical part of the actor system
Camera 0000007100D8C324 Yes -
CameraEditor 00000071010BA244 Yes -
Chemical 0000007100D99240 Yes -
Chmres 0000007100D97D74 No -
Controller 0000007100D9E964 Yes -
CookingMgr 000000710089FFC8 Yes Determines which cook item should be returned for a given set of ingredients.
CreatePlayerEquipActorMgr 0000007100665E1C Yes -
CreatePlayerTrashActorMgr 0000007100667494 Yes -
CurrentResNameMgr 00000071010B77A0 Yes Debug tool; unused in release builds.
DebugFinder 000000710124A564 Yes Debug tool.
DebugInput 0000007101266FD8 Yes Debug tool.
DragonChallengeMgr 00000071006F9594 Yes [DLC2] -
DungeonPackMgr 00000071008A559C Yes Handles dungeon pack loading when changing stages.
E3Mgr 00000071008A5E04 Yes Handles E3 demo mode (time limit). Stubbed in release builds.
Ecosystem 0000007100E4174C Yes Handles map areas, climates, auto placement parameters, difficulty scaling, etc.
Effect 00000071011B3FB0 Yes -
EffectInfoData 0000007101270A54 Yes Utilities for querying data from EffectInfo.byml
EventInfoData 0000007100DAEE4C Yes Utilities for querying data from EventInfo.product.byml
EventMgr1 0000007100E48658 No -
EventMgr 0000007100DAF3D8 Yes Manages all in-game events (event flows, demos, etc.)
EventMgrMiniGame 0000007100E493F0 No -
GameConfig 00000071008BBA94 Yes Holds game configuration setting values, which are hardcoded in release builds.
GameDataMgr 0000007100DCE964 Yes Holds all game data flags and provides functions to get or set values
FadeProgress 00000071007CBA28 No Initialised from GameScene code - Updates the progress gauge on the loading screen ("Fade").
GameSceneSubsys2 00000071007A5CA8 No Unknown, initialised from GameScene code
Resetter 00000071007D20A0 No Initialised from GameScene code - Handles game system resets.
GameSceneSubsys4 000000710066A204 No Unknown, initialised from GameScene code
GameSceneSubsys5 00000071009052FC No Unknown, initialised from GameScene code
GameSceneSubsys6 000000710067170C No Unknown, initialised from GameScene code. Hosts the DamageInfoMgr and plenty of BaseProcLinks.
GameSceneSubsys7 00000071007D32E8 No Unknown, initialised from GameScene code. Related to Tera system (responsible for creating TeraSystem and loading the TSCB).
GameSceneSubsys8 0000007100E4D770 No Unknown, initialised from GameScene code
RuneMgr 0000007100674F78 No Initialised from GameScene code. Related to Sheikah Slate functionality (spawning bombs, scope, runes).
GameSceneSubsys10 / StasisMgr? 000000710067F3A8 No Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more
GameSceneSubsys11 0000007100D2B7C8 No Unknown, initialised from GameScene code
GameSceneSubsys12 00000071006623F0 No Unknown, initialised from GameScene code
GameSceneSubsys13 00000071008A52E0 No Unknown, initialised from GameScene code
GameSceneSubsys14 0000007100903598 No Unknown, initialised from GameScene code
GameSceneSubsys15 000000710089469C No Unknown, initialised from GameScene code. Related to sound/BGM.
GameTool 0000007100EDB87C Yes Debug tool.
GlobalMessage 00000071011F4BF0 Yes -
GlobalParameter 0000007100E4D064 Yes -
Graphics 0000007100F2A1D0 Yes -
HavokAI 0000007100F80B20 Yes -
HavokWorkerMgr 00000071011F9C78 Yes -
Hio 000000710121367C Yes -
HorseMgr 0000007100E81FB0 No Handles horse registrations and status (?)
IceBlockMgr 000000710066E984 No -
InitResourceReload 0000007100F3CE9C Yes Debug tool.
KingEditor 000000710122DD70 Yes Debug tool (?)
LastBossMgr 00000071006776D4 No -
LayoutResourceMgr 00000071010A2520 Yes Manages layout (= UI) related resources, such as message archives, fonts, etc.
LODMgr 000000710125184C Yes Level of detail manager?
LowPrioThreadMgr 000000710127A524 Yes -
MaskController 00000071008BC0D8 No (name is only a guess) Holds a copy of controller input state. Used by AI system code (in particular AIDef:Action/WaitForFrame, AIDef:Action/WaitForKeyInput and AIDef:Query/KeyInputCheck.
MCMgr 0000007100DCB390 Yes -
MemoryProfiler 00000071010B7D18 Yes Debug tool.
MessageCapture 00000071010B7E74 Yes Debug tool.
ModelCreator 0000007100F4C63C Yes -
ModelPicker 00000071010B7F9C Yes Debug tool.
ModelResourceDivide 0000007100D3C978 Yes -
MoviePlayer 00000071010B9934 Yes -
NavMeshSystem 0000007100E8E850 Yes -
NFP 0000007100F45988 Yes NFC services, used by AmiiboMgr
nxargs 0000007100901BA4 Yes [Switch] Holds launch parameters (retrieved with nn::oe::TryPopLaunchParameter)
OnUiActorMgr 00000071009065B0 Yes -
OverlayArenaSystem 0000007100FDE3E8 Yes Memory utilities, used by ResourceMgr.
Patrol 00000071010B9EF0 Yes Development
PauseMenuDataMgr 000000710096B1CC Yes -
PhysicsMemSys 0000007101213FF0 No Manages memory and custom Havok classes for the Havok library.
PlacementMgr 00000071011E451C Yes Reads map unit (mubin) files and spawns actors
PlayerInfo 0000007100854298 No Holds information about the player (position, heart, stamina, etc.)
PlayReport 0000007100FD381C Yes Handles play reports, i.e. telemetry data
PosTrackerUploader 0000007100A8BC8C Yes Uploads position tracker data (i.e. Hero's Path data). See Telemetry.
QuestMgr 0000007100FD5770 Yes Holds information about game quests and steps. Interacts with GameDataMgr.
RadarMgr 000000710067B9C0 Yes -
Reaction 0000007100EC0138 Yes -
ResidentActorMgr 000000710090E0A0 Yes Creates and manages actors that are always kept in memory such as GameROMPlayer
res::ResourceMgrTask 0000007100ECA468 Yes Manages game resources (loading, unloading, caching, defragmenting, etc.). See also Resource system.
ResourceSystem 0000007100ECA468 Yes See also Resource system.
Revision 00000071010BA104 Yes Holds information about the game version and source revision. Unused in release builds.
RideMgr 00000071006783F4 No Manages horses (?) and the Master Cycle Zero.
Rumble 0000007100897B74 Yes -
SaveMgr 0000007100E03214 Yes Loads game data into GameDataMgr or writes it to saves.
SaveSystem 000000710090EE60 No -
SceneMgr 0000007100896254 Yes -
Sound 00000071011FA364 Yes -
SoundInfoData 000000710103D5F8 Yes Utilities for querying data from SoundInfo.byml
SoundResource 00000071011FA604 Yes -
StagePreActorCache 0000007100ED912C Yes -
StarterPackMgr 0000007100EDAA98 Yes Handles pack loading (AocMainField, Bootup, Title, TitleBG, lang packs) during early initialisation or stage changes
StatisticsMgr 0000007100E31D1C Yes Manages access to precomputed map statistics (stored in Game/Stats)
TalkSystem(???) 00000071008AA614 No Has to do with events and Demo_Talk actions
Terminal 000000710109CC44 Yes Debug tool?
Terrain 000000710114961C Yes -
TipsMgr 000000710091DDD4 Yes Manages loading screen tips (resources, executing event flows)
UI 00000071010A5714 Yes -
uiManager 0000007100A6E038 Yes -
VFR 00000071011C0D38 Yes -
Vibration 00000071010BAEB4 Yes -
VideoRecorder 00000071010BA7EC Yes Leftover development tool that writes screen captures to %s/%04d.tga (?)
WildHorseMgr 0000007100E8C1F4 No -
WolfLinkMgr 00000071006828A8 No Handles Wolf Link related tasks
WorkerSupportThreadMgr 0000007100DCDFB0 Yes -
WorldMgr 00000071010F2920 Yes Manages world state (time, blood moons, climates, weather, etc.)
XLink 000000710123DE44 Yes Wrapper around the xlink2 library (EffectLink and SoundLink)
XLinkInfoData 0000007101239668 Yes Utilities for querying data from XLinkInfo.byml