Scheduled system upgrade on Sunday 21 April 2024 15:00-16:00 UTC - On that day, the wiki and other services might go down for 5-15 minutes.

Content: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
imported>Leoetlino
mNo edit summary
Line 1: Line 1:
{{Stub}}{{Canonical resource path notice}}
{{Canonical resource path notice}}


Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Line 19: Line 19:


== Effect ==
== Effect ==
{{Empty section}}


== Font ==
== Font ==
{{Empty section}}


== Game ==
== Game ==
{{Empty section}}


== Layout ==
== Layout ==
{{Empty section}}


== Local ==
== Local ==
{{Empty section}}


== Map ==
== Map ==
{{Empty section}}


== Model ==
== Model ==
{{Empty section}}


== Movie ==
== Movie ==
{{Empty section}}


== NavMesh ==
== NavMesh ==
{{Empty section}}


== Pack ==
== Pack ==
{{Empty section}}


== Physics ==
== Physics ==
{{Empty section}}


== Sound ==
== Sound ==
{{Empty section}}


== System ==
== System ==
{{Empty section}}


== Terrain ==
== Terrain ==
{{Empty section}}


== UI ==
== UI ==
{{Empty section}}


== Voice ==
== Voice ==
{{Empty section}}
[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

Revision as of 12:56, 3 September 2018

Template:Canonical resource path notice

Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.

To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.

Actor

In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, Actor contains a Pack directory in which all actor parameter files are stored inside of compressed SARC archives with the sbactorpack extension.

In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:

ActorInfo.product.sbyml can be found in the top level Actor directory.

Effect

Font

Game

Layout

Local

Map

Model

Movie

NavMesh

Pack

Physics

Sound

System

Terrain

UI

Voice