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=== Camera ===
=== Camera ===
{{Resloc|type=directory|path=Camera|locations=[[TitleBG.pack]] and various [[beventpack]] archives.}}
{{Resloc|type=directory|path=Camera|locations=[[TitleBG.pack]] and various [[beventpack]] archives}}


=== Chemical ===
=== Chemical ===
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=== Effect ===
=== Effect ===
{{Resloc|type=directory|path=Effect|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives.|archive=[[Bootup.pack]]}}
{{Resloc|type=directory|path=Effect|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives|archive=[[Bootup.pack]]}}


=== ELink2 ===
=== ELink2 ===
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=== Sound ===
=== Sound ===
{{Resloc|type=directory|path=Sound|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives.|aoc_locations=_}}
{{Resloc|type=directory|path=Sound|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives|aoc_locations=_}}


=== System ===
=== System ===

Revision as of 09:32, 9 September 2018


Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.

To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.

Directories

Actor

Full article: Content/Actor

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.

Its canonical resource path is "Actor".

In the add-on content, it is found in dungeon packs.

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.

AnimationDrivenSpeed

This directory is found in TitleBG.pack and various beventpack archives.

Its canonical resource path is "AnimationDrivenSpeed".

Awareness

This directory is found in Bootup.pack.

Its canonical resource path is "Awareness".

Camera

This directory is found in TitleBG.pack and various beventpack archives.

Its canonical resource path is "Camera".

Chemical

This directory is found in Bootup.pack.

Its canonical resource path is "Chemical".

Cooking

This directory is found in Bootup.pack.

Its canonical resource path is "Cooking".

DamageParam

This directory is found in Bootup.pack.

Its canonical resource path is "DamageParam".

Demo

This directory is found in TitleBG.pack and various beventpack archives.

Its canonical resource path is "Demo".

Ecosystem

This directory is found in Bootup.pack.

Its canonical resource path is "Ecosystem".

Effect

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, and various beventpack archives.

Its canonical resource path is "Effect".

ELink2

This directory is found in Bootup.pack.

Its canonical resource path is "ELink2".

Env

This directory is found in Bootup.pack.

Its canonical resource path is "Env".

Event

This directory is found in the unpacked content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Event".

EventFlow

This directory is found in Bootup.pack and various beventpack archives.

Its canonical resource path is "EventFlow".

Font

This directory is found in the unpacked content files.

Its canonical resource path is "Font".

Game

This directory is found in the unpacked content files.

Its canonical resource path is "Game".

AocField

If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/Game/AocField".

GameData

This directory is found in Bootup.pack.

Its canonical resource path is "GameData".

Layout

This directory is found in the unpacked content files and Bootup.pack.

Its canonical resource path is "Layout".

Local

This directory is found in the unpacked content files.

Its canonical resource path is "Local".

Map

This directory is found in the unpacked content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Map".

In the add-on content, it is found in the unpacked content files, AocMainField.pack, and various dungeon packs (see Content/Pack).

Message

This directory is found in region and language-specific bootup packs (e.g. Bootup_USen.pack).

Its canonical resource path is "Message".

Mii

This directory is found in Bootup.pack.

Its canonical resource path is "Mii".

Model

This directory is found in the unpacked content files, TitleBG.pack, and various beventpack archives.

Its canonical resource path is "Model".

In the add-on content, it is found in various dungeon packs (see Content/Pack).

Movie

This directory is found in the unpacked content files.

Its canonical resource path is "Movie".

In the add-on content, it is found in _.

NavMesh

This directory is found in the unpacked content files.

Its canonical resource path is "NavMesh".

In the add-on content, it is found in the unpacked content files, and various dungeon packs (see Content/Pack).

Pack

This directory is found in the unpacked content files.

Its canonical resource path is "Pack".

In the add-on content, it is found in _.

Physics

This directory is found in the unpacked content files, Bootup.pack, and various bactorpack archives.

Its canonical resource path is "Physics".

In the add-on content, it is found in the unpacked content files, and various dungeon packs (see Content/Pack).

Quest

This directory is found in TitleBG.pack.

Its canonical resource path is "Quest".

Shader

This directory is found in Bootup_Graphics.pack.

Its canonical resource path is "Shader".

SLink2

This directory is found in Bootup.pack.

Its canonical resource path is "SLink2".

Sound

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, and various beventpack archives.

Its canonical resource path is "Sound".

In the add-on content, it is found in _.

System

This directory is found in the unpacked content files and Bootup.pack.

Its canonical resource path is "System".

AocVersion.txt

If the DLC is installed, this resource can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/System/AocVersion.txt".

AocVersion.txt is a plain text file that contains the add-on content version in the following format: "X.Y" where X and Y are two positive integers.

It is parsed by aocManager into a version number (0xXXYY).

Terrain

This directory is found in the unpacked content files and TitleBG.pack.

Its canonical resource path is "Terrain".

A/AocField

If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/Terrain/A/AocField".

Tips

This directory is found in Bootup.pack.

Its canonical resource path is "Tips".

UI

This directory is found in the unpacked content files and Bootup.pack.

StaffRollDLC

If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/UI/StaffRollDLC".

Voice

This directory is found in the unpacked content files.

Its canonical resource path is "Voice".

In the add-on content, it is found in _.

WorldMgr

This directory is found in TitleBG.pack.

Its canonical resource path is "WorldMgr".

Contains the file normal.bwinfo, which contains settings for the world's lighting and climates.