Content: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
imported>BravelyPeculiar
No edit summary
Line 7: Line 7:


== [[Content/Actor|Actor]] ==
== [[Content/Actor|Actor]] ==
{{Resloc|type=directory|locations=the content root and in several [[SARC|archives]] (such as Pack/Bootup.pack, Pack/TitleBG.pack, and actor packs)}}
{{Resloc|type=directory|locations=the '''base content files''', [[Bootup.pack]], [[TitleBG.pack]], and various [[bactorpack]] archives}}
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).


In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
In the base content version, it contains [[ActorInfo.product.sbyml]], which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
 
In the base content, Bootup.pack and TitleBG.pack versions, it contains the [[Actor/Pack|Pack]] folder, which contains the [[bactorpack]] archives defininng each individual actor.
 
In the Bootup.pack version, it includes ''Dummy'' files which serve as templates for the various [[AAMP]] actor parameter files. It also includes  configuration files for the actor and AI system:
* [[ActorTemplate.byml]]
* [[ActorTemplate.byml]]
* AIDef/[[AIDef_Game.product.byml]]
* AIDef/[[AIDef_Game.product.byml]]
Line 18: Line 22:
* Sound/[[SoundInfo.byml]]
* Sound/[[SoundInfo.byml]]
* XLink/[[XLinkInfo.byml]]
* XLink/[[XLinkInfo.byml]]
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory.


== AnimationDrivenSpeed ==
== AnimationDrivenSpeed ==

Revision as of 20:54, 6 September 2018

Template:Canonical resource path notice

Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.

To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.

Actor

This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various bactorpack archives.

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).

In the base content version, it contains ActorInfo.product.sbyml, which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).

In the base content, Bootup.pack and TitleBG.pack versions, it contains the Pack folder, which contains the bactorpack archives defininng each individual actor.

In the Bootup.pack version, it includes Dummy files which serve as templates for the various AAMP actor parameter files. It also includes configuration files for the actor and AI system:

AnimationDrivenSpeed

This directory is found in Pack/TitleBG.pack and event packs.

 

Awareness

This directory is found in the unpacked content files.


Camera

This directory is found in the unpacked content files.

 

Chemical

This directory is found in the unpacked content files.


Cooking

This directory is found in the unpacked content files.


DamageParam

This directory is found in the unpacked content files.


Demo

This directory is found in Pack/TitleBG.pack and event packs.

 

Ecosystem

This directory is found in the unpacked content files.


Effect

GameResident.esetlist

This resource is found in the unpacked content files.


ELink2

This directory is found in the unpacked content files.


Env

This directory is found in the unpacked content files.


Event

EventInfo.product.byml

This resource is found in the unpacked content files.


EventFlow

This directory is found in several archives (such as Pack/Bootup.pack and event packs).


Font

Game

GameData

This directory is found in the unpacked content files.


Layout

This directory is found in the content root and in Pack/Bootup.pack.


Local

Map

Message

This directory is found in language and region specific packs such as Pack/Bootup_EUen.pack.

 

Mii

This directory is found in the unpacked content files.


Model

This directory is found in the content root and top level packs such as Pack/Bootup.pack.

 

Movie

NavMesh

Pack

Physics

StaticCompound

This directory is found in the content root and in top level packs such as Dungeon100.pack.

  

System

This directory is found in the unpacked content files.

  

TeraMeshRigidBody

Quest

This directory is found in the unpacked content files.

 

Shader

This directory is found in the unpacked content files.

 

SLink2

This directory is found in the unpacked content files.


Sound

System

Terrain

Tips

This directory is found in the unpacked content files.


UI

MapTex/MainFieldArea.byaml

This resource is found in the unpacked content files.

 

Voice

WorldMgr

This directory is found in the unpacked content files.