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AIDef:AI/GolemFireREnemyBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GolemFireREnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
PlayerRecoverFromFallFrames Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

ナビメッシュ無し (Enemy_Golem_Fire_R, 威嚇)

Name Value
PlayerRecoverFromFallFrames 170.0
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False