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AIDef:AI/GolemFireREnemyBattle
From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GolemFireREnemyBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
PlayerRecoverFromFallFrames |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
ナビメッシュ無し (Enemy_Golem_Fire_R, 威嚇)
Name |
Value
|
PlayerRecoverFromFallFrames |
170.0
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|