AutoPlacementMgr: Difference between revisions

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(Added Wii U init address)
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{{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150=029FB6dC}}
{{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150=029FB6DC}}
{{stub}}
{{stub}}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

Latest revision as of 19:43, 30 April 2021

AutoPlacementMgr
Subsystem
Official name Yes
Description Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).
Init function Switch 1.5.0: 00000071006546FC
Wii U 1.5.0: 029FB6DC
Debug only No