AutoPlacementFlowMgr: Difference between revisions

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imported>Leoetlino
(create stubs for all known subsystems)
 
(Added Wii U init address)
 
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{{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94}}
{{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94|init_addr_wiiu150=029F976C}}
{{stub}}
{{stub}}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

Latest revision as of 11:25, 9 April 2021

AutoPlacementFlowMgr
Subsystem
Official name Yes
Description Runs event flow files to determine which actors to spawn on the map dynamically
Init function Switch 1.5.0: 0000007100651F94
Wii U 1.5.0: 029F976C
Debug only No