Difference between revisions of "Aoc2"

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(→‎Flags: 0x8 - DisableNoDeathDamage)
 
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{{Subsystem infobox|name=aoc2|is_name_official=0|description=Handles DLC1 additions (such as Master Mode)|init_addr_switch150=0000007100D6CDA4|init_addr_wiiu150=031696E4}}
 
{{Subsystem infobox|name=aoc2|is_name_official=0|description=Handles DLC1 additions (such as Master Mode)|init_addr_switch150=0000007100D6CDA4|init_addr_wiiu150=031696E4}}
{{stub}}
+
 
 
== Flags ==
 
== Flags ==
 
Unless otherwise indicated, all of the names below are unofficial.
 
Unless otherwise indicated, all of the names below are unofficial.
 +
 +
By default, the following flags are set:
 +
 +
EnableShorterEnemyNotice | ApplyDamageMultiplier | RandomizeGuardianChargeBeam | EnableLifeRegen | PatchGanonStunLock | DisableNoDeathDamage | IsLastPlayHardMode
  
 
{|class="wikitable"
 
{|class="wikitable"
 
! Value (hex) !! Description
 
! Value (hex) !! Description
 
|-
 
|-
| 1 || IsLastPlayHardMode. Set when the last playthrough is a Master Mode save.
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| 1 || '''IsLastPlayHardMode'''. Set when the last playthrough is a Master Mode save.
 
|-
 
|-
| 2 || NerfCooking. Causes the health restoring effects of cooked food to be half as strong.
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| 2 || '''NerfCooking'''. Causes the health restoring effects of cooked food to be half as strong.
 
|-
 
|-
 
| 4 || ?
 
| 4 || ?
 
|-
 
|-
| 8 || DisableNoDeathDamage. Disables [[no death damage]], aka one-hit kill protection.
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| 8 || '''DisableNoDeathDamage'''. Disables [[no death damage]], aka one-hit kill protection.
 
|-
 
|-
| 10 || ?
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| 10 || '''PatchGanonStunLock'''. Patches Calamity Ganon (phase 2) stun lock by preventing the player from stunning Ganon with some attacks during phase 2<ref>https://gist.github.com/leoetlino/e34b93d865e15054403527a80a78d0b8#file-botw_last_boss-cpp-L21</ref>.
 
|-
 
|-
| 20 || EnableLifeRegen. Enables health regeneration for enemies.
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| 20 || '''EnableLifeRegen'''. Enables health regeneration for enemies.
 
|-
 
|-
| 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]).
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| 40 || '''RandomizeGuardianChargeBeam'''{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]).
 
|-
 
|-
| 80 || ApplyDamageMultiplier. Causes nonzero damage dealt to Link in some cases to be set to max(int(damage * 1.5), 2)<ref>{{addr|a=0x7100D6ED54|ver=nx-1.5.0}}</ref>
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| 80 || '''ApplyDamageMultiplier'''. Causes nonzero damage dealt to Link in some cases to be set to max(int(damage * 1.5), 2)<ref>{{addr|a=0x7100D6ED54|ver=nx-1.5.0}}</ref>
  
 
The conditions<ref>{{addr|a=0x7100D6D540|ver=nx-1.5.0}}</ref> are:
 
The conditions<ref>{{addr|a=0x7100D6D540|ver=nx-1.5.0}}</ref> are:
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* Attacker profile is LastBoss or SiteBoss, '''or'''
 
* Attacker profile is LastBoss or SiteBoss, '''or'''
 
* Attacker is Enemy_GanonBeast, GanonShockWave, EnemyGanonShockWave, GanonSeaOfFlame, GanonFlameBall, GanonPillarOfFlame, GanonNormalArrow, GanonSpearForThrowing, CurseGanonBeam, GanonBeam, GanonIceBullet, GanonThunder, GanonIronPile, GanonTornado, GanonBeastBeam, SiteBossSeaOfFlame, SiteBossSeaOfFlameRotate, SiteBossFlameBall, SiteBossBigFlameBall, SiteBossPillarOfFlame, SiteBossWearFlame, SiteBossDrawingFlameTornado, SiteBossGaleArrow, SiteBossNormalArrow, SiteBossSpearForThrowing, SiteBossReflectArrow, ArrowRainChild, SiteBossSpearIceBullet, SiteBossTornado, LastBossThunder, Enemy_Assassin_Senior, AssassinRockBall, AssassinIronBall
 
* Attacker is Enemy_GanonBeast, GanonShockWave, EnemyGanonShockWave, GanonSeaOfFlame, GanonFlameBall, GanonPillarOfFlame, GanonNormalArrow, GanonSpearForThrowing, CurseGanonBeam, GanonBeam, GanonIceBullet, GanonThunder, GanonIronPile, GanonTornado, GanonBeastBeam, SiteBossSeaOfFlame, SiteBossSeaOfFlameRotate, SiteBossFlameBall, SiteBossBigFlameBall, SiteBossPillarOfFlame, SiteBossWearFlame, SiteBossDrawingFlameTornado, SiteBossGaleArrow, SiteBossNormalArrow, SiteBossSpearForThrowing, SiteBossReflectArrow, ArrowRainChild, SiteBossSpearIceBullet, SiteBossTornado, LastBossThunder, Enemy_Assassin_Senior, AssassinRockBall, AssassinIronBall
 +
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tl;dr: mostly applies a 1.5 damage multiplier to bosses and Test of Strength guardians.
 
|-
 
|-
| 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times.
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| 100 || '''EnableShorterEnemyNotice'''. Enables reduced enemy notice times.
 
|}
 
|}
  
 +
[[Category:Game mechanics]]
 
[[Category:Internals]]
 
[[Category:Internals]]
 
[[Category:Subsystems (BotW)]]
 
[[Category:Subsystems (BotW)]]

Latest revision as of 12:12, 12 January 2020

aoc2
Subsystem
Official name No
Description Handles DLC1 additions (such as Master Mode)
Init function Switch 1.5.0: 0000007100D6CDA4
Wii U 1.5.0: 031696E4
Debug only No

Flags

Unless otherwise indicated, all of the names below are unofficial.

By default, the following flags are set:

EnableShorterEnemyNotice | ApplyDamageMultiplier | RandomizeGuardianChargeBeam | EnableLifeRegen | PatchGanonStunLock | DisableNoDeathDamage | IsLastPlayHardMode

Value (hex) Description
1 IsLastPlayHardMode. Set when the last playthrough is a Master Mode save.
2 NerfCooking. Causes the health restoring effects of cooked food to be half as strong.
4 ?
8 DisableNoDeathDamage. Disables no death damage, aka one-hit kill protection.
10 PatchGanonStunLock. Patches Calamity Ganon (phase 2) stun lock by preventing the player from stunning Ganon with some attacks during phase 2[1].
20 EnableLifeRegen. Enables health regeneration for enemies.
40 RandomizeGuardianChargeBeam[check]. Enables random Guardian beam charge times (AIDef:Action/GuardianChargeBeam).
80 ApplyDamageMultiplier. Causes nonzero damage dealt to Link in some cases to be set to max(int(damage * 1.5), 2)[2]

The conditions[3] are:

  • Attacker has the IsMasterModeDamageMultiplierActor tag (DLC2 boss, his weapons and attacks), or
  • Player is in a Test of Strength shrine (Dungeon07* or Dungeon08* or Dungeon135) and attacker has the AncientGuardTarget tag (guardians, blights and their weapons and attacks, Ganon beam), or
  • Attacker profile is LastBoss or SiteBoss, or
  • Attacker is Enemy_GanonBeast, GanonShockWave, EnemyGanonShockWave, GanonSeaOfFlame, GanonFlameBall, GanonPillarOfFlame, GanonNormalArrow, GanonSpearForThrowing, CurseGanonBeam, GanonBeam, GanonIceBullet, GanonThunder, GanonIronPile, GanonTornado, GanonBeastBeam, SiteBossSeaOfFlame, SiteBossSeaOfFlameRotate, SiteBossFlameBall, SiteBossBigFlameBall, SiteBossPillarOfFlame, SiteBossWearFlame, SiteBossDrawingFlameTornado, SiteBossGaleArrow, SiteBossNormalArrow, SiteBossSpearForThrowing, SiteBossReflectArrow, ArrowRainChild, SiteBossSpearIceBullet, SiteBossTornado, LastBossThunder, Enemy_Assassin_Senior, AssassinRockBall, AssassinIronBall

tl;dr: mostly applies a 1.5 damage multiplier to bosses and Test of Strength guardians.

100 EnableShorterEnemyNotice. Enables reduced enemy notice times.
  1. https://gist.github.com/leoetlino/e34b93d865e15054403527a80a78d0b8#file-botw_last_boss-cpp-L21
  2. 0x7100D6ED54 [nx-1.5.0 executable]
  3. 0x7100D6D540 [nx-1.5.0 executable]