Add-on content: Difference between revisions

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{{stub}}
'''Add-on content''' (AoC), also known as downloadable content (DLC), is additional game content that can be acquired by purchasing the [https://www.zelda.com/breath-of-the-wild/expansion-pass/ Expansion Pass].
 
The AoC file hierarchy and packing is exactly the same as the one for regular [[content]]. Note that unlike game updates, add-on content is not transparent to the game ''at all''; DLC requires special handling by the [[resource system]] and [[aocManager]], which means that adding files to the DLC root will in most cases not work as intended.
 
It should also be noted that because only a single copy of [[ActorInfo]] is present, DLC actors are ''necessarily'' listed in the ActorInfo of the base title. Their actor files are stored in [[Content/Actor|Actor/Pack]], except for dungeon-specific actors which are bundled with [[dungeon pack]]s (just like non-DLC dungeons).


== Titles ==
== Titles ==
DLC is stored under a separate title on both platforms.
=== Wii U ===
=== Wii U ===
* JP: 0005000c101c9300
* JP: 0005000c101c9300
Line 10: Line 16:
* DLC Pack 1: 01007EF00011F001
* DLC Pack 1: 01007EF00011F001
* DLC Pack 2: 01007EF00011F002
* DLC Pack 2: 01007EF00011F002
== Directories (ignoring archived files) ==
{{cs|target=Content/Game|text=Game}}
{{cs|target=Content/Map|text=Map}}
{{cs|target=Content/Movie|text=Movie}}
{{cs|target=Content/NavMesh|text=NavMesh}}
{{cs|target=Content/Pack|text=Pack}}
{{cs|target=Content/Physics|text=Physics}}
{{cs|target=Content/Sound|text=Sound}}
{{cs|target=Content/System|text=System}}
{{cs|target=Content/Terrain|text=Terrain}}
{{cs|target=Content/UI|text=UI}}
{{cs|target=Content/Voice|text=Voice}}
[[Category: Content (BotW)]]

Latest revision as of 15:34, 29 September 2018

Add-on content (AoC), also known as downloadable content (DLC), is additional game content that can be acquired by purchasing the Expansion Pass.

The AoC file hierarchy and packing is exactly the same as the one for regular content. Note that unlike game updates, add-on content is not transparent to the game at all; DLC requires special handling by the resource system and aocManager, which means that adding files to the DLC root will in most cases not work as intended.

It should also be noted that because only a single copy of ActorInfo.product.sbyml is present, DLC actors are necessarily listed in the ActorInfo of the base title. Their actor files are stored in Actor/Pack, except for dungeon-specific actors which are bundled with dungeon packs (just like non-DLC dungeons).

Titles

DLC is stored under a separate title on both platforms.

Wii U

  • JP: 0005000c101c9300
  • US: 0005000c101c9400
  • EU: 0005000c101c9500

Switch

  • DLC Pack 1: 01007EF00011F001
  • DLC Pack 2: 01007EF00011F002

Directories (ignoring archived files)

Game

This directory is found in the unpacked content files.

Its canonical resource path is "Game".

Map

This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.

Its canonical resource path is "Map/".

If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".

The Map directory contains files that define the game's overworld and dungeon layout.

Movie

This directory is found in the unpacked content files.

Its canonical resource path is "Movie".

In the add-on content, it is found in _.

The Movie directory contains video files for prerendered cutscenes or demos.

NavMesh

This directory is found in the unpacked content files.

Its canonical resource path is "NavMesh".

Pack

This directory is found in the unpacked content files.

Its canonical resource path is "Pack".

In the add-on content, it is found in _.

Pack contains SARC archives with the .pack extension. Essential packs like TitleBG and Bootup are stored there.

Physics

Physics contains configuration files and Havok binary packfiles for the Havok physics engine.

Sound

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.

Its canonical resource path is "Sound".

In the add-on content, it is found in _.

System

Terrain

UI

This directory is found in the unpacked content files and Bootup.pack.

UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.

Voice

This directory is found in the unpacked content files.

Its canonical resource path is "Voice".

In the add-on content, it is found in _.