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ActorLimiter: Difference between revisions

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Leoetlino moved page ActorLimiter to ActorLimiter
imported>Leoetlino
(create stubs for all known subsystems)
 
m (Leoetlino moved page ActorLimiter to ActorLimiter)
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{{Subsystem infobox|name=GameSceneSubsys8|is_name_official=0|description=Unknown, initialised from GameScene code|init_addr_switch150=0000007100E4D770}}
{{Subsystem infobox|name=ActorLimiter|is_name_official=0|description=Limits the number of spawned actors (e.g. for amiibo drops)|init_addr_switch150=0000007100E4D770}}
{{stub}}
 
'''ActorLimiter''' is a subsystem that makes it possible to artificially limit the number of spawned actors in some cases (e.g. for amiibo drops or enemy drops).
 
ActorLimiter is initialised from [[GameScene]].
 
== How it works ==
 
When an actor is spawned, it can be manually added to an ActorLimiter list. The add function checks whether the actor list is full and deletes an existing actor if needed.
 
Actors with the PriorityMaterial [[actor tag]] are not discarded.
 
== Lists ==
 
In 1.5.0, there are 8 different lists<ref>{{addr|a=0x71007A8308|ver=nx-1.5.0}}</ref>.
 
{|class="wikitable"
! Index || Description !! Number of actors
|-
| 0 || ? || 10
|-
| 1 || ? || 10
|-
| 2 || ? || 10
|-
| 3 || Drops || 20
|-
| 4 || ? || 1
|-
| 5 || ? || 10
|-
| 6 || amiibo || 15
|-
| 7 || ? || 10
|}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

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