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ActorCreator

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ActorCreator
Subsystem
Official name No
Description Constructs and initialises actors
Init function Switch 1.5.0: 00000071011DBAE4
Wii U 1.5.0: ???
Instance Switch 1.5.0: 00000071026521F0
Debug only No

ActorCreator is responsible for constructing and setting up actor instances.

ActorCreator also has a linked list of all actors.

Creation parameters

To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator.

Parameter type

Value Type
0 Int
1 ?
2 Float
3 Bool
4 Vec3
5 String
6 Invoker (pointer)
7 Matrix34

Parameters

Name Type Description
@SB bool ?
@P vec3 Position
@R vec3 Rotate
@S vec3 Scale
@M matrix34 Position matrix (position, rotate, scale, ??? all-in-one) [check]
@ND bool Set actor flag3 0x1000000 (what does this do?[check])
@RL int ?
@D invoker Actor create callback (called with Actor* as argument)
@I int ?
@DD float Display distance
@TV vec3 Velocity
@RV vec3 Angular velocity
@PC bool Set actor flag2 0x200 (keep alive?[check])
@W bool Set actor flag 0x40 during actor creation/init
@MU string ?
@DC bool ?
@SB bool bitwise OR actor->field_6C with 0x10 (what does this do?[check])
=AT bool Is AI tree variable (special purpose)
SharpWeaponJudgeType int (Weapon) Minimum modifier tier that a weapon can receive
IsDrop bool Is an actor drop (e.g. enemy drop)

This flag causes the actor to be added to the "Drops" ActorLimiter list.

IsAmiibo bool Is an amiibo drop[1]

This flag causes the actor to be added to the "amiibo" ActorLimiter list.

InitBoundBoxPosOffset bool ?
IsPlayerPut bool Is Inventory Item Drop[check]
IsIncreaseSkeletalSlotNumLimit bool ?
Life int Life (health)
AttackPower int Attack power
ScaleTime float ?
AtMinDamage int Attack minimum damage
Range float ?
AttackAttrEventKill bool ?
RopeFlag bool Is Rope[check]
RopeAlwaysUpdateRigidParam bool Update Rope Physics[check]