AIDef:Action/BlownOff

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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BlownOff
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

ふっとび (Lizalfos, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 100
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Bokoblin_Red, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 15
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

ふっとび (Wizzrobe, ふっとび)

Name Value
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 3
IsWaitAS False
ForceFinishTime 180
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Fire, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Bokoblin_Senior, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 15
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

ふっとび (Bokoblin_Rapid, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 15
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

ふっとび (Moriblin_Senior, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 15
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior, やられ)

Name Value
AddTime 10
LifeReflexRatio 0.3
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth 0.6
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Moriblin_Blue, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 15
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Senior, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 100
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior_Shooter, やられ)

Name Value
AddTime 10
LifeReflexRatio 0.3
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth 0.6
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior_Azito_Shooter, やられ)

Name Value
AddTime 10
LifeReflexRatio 0.3
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth 0.6
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Middle, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 100
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Ice, やられ)

Name Value
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName BlownOff
Time 5
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 100
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1