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AIDef:Action/BeamMove

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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BeamMove
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsReflectThrownBullet Bool False


StaticInstParams

Name Type Default value Description
ForceExplodeFrame Float
AtMinDamage Int
ShieldDamage Int


Derived definitions

着弾前 (BeamExplode, Root)

Name Value
ForceExplodeFrame 120.0
AtMinDamage 12
ShieldDamage 30