AIDef:Action/Balloon

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Balloon
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsFlyingBalloon Bool False
BalloonHungActorBaseProcID Int -1


MapUnitInstParams

Name Type Default value Description
RopeHungActOffset Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
Length Float
RopeActorName String
UpLimitSpeed Float
MaxAccel Float
MassScale Float
IsChaseInitHeight Bool
HeightLimit Float
BreakTimer Float
WindAccScale Float
WindSpdScale Float
StayAccScale Float
ReturnToOriginalPos Bool
ReturnStrengthFactor Float
RemainsHeightLimit Float


Derived definitions

Root (BalloonB)

Name Value
Length 1.5
RopeActorName Rope
UpLimitSpeed 0.1
MaxAccel 0.1
MassScale 0.945
IsChaseInitHeight True
HeightLimit 1100.0
BreakTimer -1.0
WindAccScale 0.05
WindSpdScale 1.0
StayAccScale 1.1
ReturnToOriginalPos False
ReturnStrengthFactor 0.0
RemainsHeightLimit 200.0