AIDef:Action/AreaRoot

From ZeldaMods (Breath of the Wild)
Revision as of 15:16, 2 June 2019 by Leoetlino (talk | contribs) (mention what WarpDestMapName/WarpDestPosName do)
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AreaRoot
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
CameraSet String -
CameraPriority Int 1
Shape String Sphere
WarpDestMapName String New scene map name
WarpDestPosName String New scene position name
AutoSave Bool False Autosave when entering area
ForceCalcInEvent Bool False

If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.

StaticInstParams

Name Type Default value Description
AutoSaveInterval Float


Derived definitions

Root (Area)

Name Value
AutoSaveInterval 1800.0