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AnimalTurn AI definition Type
Action
Contents
1 StaticInstParams
2 DynamicInstParams
3 Derived definitions
3.1 ふり向き (Rabbit, ふり向き)
3.2 行動A (Rabbit, 衝突)
3.3 注目 (Rabbit, 通常行動)
3.4 逃走前 (Rabbit, 先行動)
3.5 逃走前 (Rabbit, 逃走)
3.6 連続ふり向き (Rabbit, ふり向き)
3.7 ターゲットを向く (WolfLink, 戦闘連鎖攻撃)
3.8 リーダーを向く (WolfLink, ワープ前)
3.9 リーダーを向く (WolfLink, 待機)
3.10 回転 (WolfLink, うろうろする)
3.11 気づき (WolfLink, 通常行動)
3.12 攻撃前 (WolfLink, 戦闘攻撃対地)
3.13 行動A (WolfLink, 崖である)
3.14 先行動 (WolfLink, 気づき戦闘)
3.15 追従リトライ (WolfLink, 通常行動)
3.16 ターン (ForestGiant_Middle, 戦闘回転)
3.17 回転 (ForestGiant_Middle, ナビ移動)
3.18 回転 (ForestGiant_Middle, 威嚇)
3.19 回転 (ForestGiant_Middle, 威嚇武器投擲)
3.20 回転 (ForestGiant_Middle, 水上ナビ直進)
3.21 回転 (ForestGiant_Middle, 水上脱出)
3.22 回転 (ForestGiant_Middle, 生成待機)
3.23 回転 (ForestGiant_Middle, 戦闘移動)
3.24 回転 (ForestGiant_Middle, 投石)
3.25 回転 (ForestGiant_Middle, 木発見)
3.26 回転 (ForestGiant_Middle, 木武器追跡)
3.27 回転 (ForestGiant_Middle, 木武器発見)
3.28 気づき (ForestGiant_Middle, 水上脅威感知)
3.29 水上 (ForestGiant_Middle, 回転)
3.30 水上 (ForestGiant_Middle, 気づき)
3.31 水上 (ForestGiant_Middle, 戦闘回転)
3.32 ターン (ForestGiant_Senior, 戦闘回転)
3.33 回転 (ForestGiant_Senior, ナビ移動)
3.34 回転 (ForestGiant_Senior, 威嚇)
3.35 回転 (ForestGiant_Senior, 威嚇武器投擲)
3.36 回転 (ForestGiant_Senior, 水上ナビ直進)
3.37 回転 (ForestGiant_Senior, 水上脱出)
3.38 回転 (ForestGiant_Senior, 生成待機)
3.39 回転 (ForestGiant_Senior, 戦闘移動)
3.40 回転 (ForestGiant_Senior, 投石)
3.41 回転 (ForestGiant_Senior, 木発見)
3.42 回転 (ForestGiant_Senior, 木武器追跡)
3.43 回転 (ForestGiant_Senior, 木武器発見)
3.44 気づき (ForestGiant_Senior, 水上脅威感知)
3.45 水上 (ForestGiant_Senior, 回転)
3.46 水上 (ForestGiant_Senior, 気づき)
3.47 水上 (ForestGiant_Senior, 戦闘回転)
3.48 攻撃前 (Boar, 戦闘)
3.49 行動A (Boar, ふり向き)
3.50 行動A (Boar, 地形嵌り)
3.51 注目 (Boar, 通常行動)
3.52 逃走前 (Boar, ダメージ逃走)
3.53 逃走前 (Boar, 逃走)
3.54 連続ふり向き (Boar, ふり向き)
3.55 攻撃前 (Deer, 戦闘)
3.56 行動A (Deer, ふり向き)
3.57 行動A (Deer, 地形嵌り)
3.58 注目 (Deer, 通常行動)
3.59 逃走前 (Deer, ダメージ逃走)
3.60 逃走前 (Deer, 逃走)
3.61 連続ふり向き (Deer, ふり向き)
3.62 ターン (ForestGiant, 戦闘回転)
3.63 回転 (ForestGiant, ナビ移動)
3.64 回転 (ForestGiant, 威嚇)
3.65 回転 (ForestGiant, 威嚇武器投擲)
3.66 回転 (ForestGiant, 水上ナビ直進)
3.67 回転 (ForestGiant, 水上脱出)
3.68 回転 (ForestGiant, 生成待機)
3.69 回転 (ForestGiant, 戦闘移動)
3.70 回転 (ForestGiant, 投石)
3.71 回転 (ForestGiant, 木発見)
3.72 回転 (ForestGiant, 木武器追跡)
3.73 回転 (ForestGiant, 木武器発見)
3.74 気づき (ForestGiant, 水上脅威感知)
3.75 水上 (ForestGiant, 回転)
3.76 水上 (ForestGiant, 気づき)
3.77 水上 (ForestGiant, 戦闘回転)
3.78 右側 (Lynel_Senior, 回転)
3.79 左側 (Lynel_Senior, 回転)
3.80 ふり向き (Dog, 通常行動)
3.81 リーダーを向く (Dog, 待機)
3.82 行動A (Dog, 地形嵌り)
3.83 先行動 (Dog, 後行動)
3.84 逃走前 (Dog, ダメージ逃走)
3.85 攻撃前 (Sunazarashi, 戦闘)
3.86 行動A (Sunazarashi, ふり向き)
3.87 行動A (Sunazarashi, 地形嵌り)
3.88 注目 (Sunazarashi, 通常行動)
3.89 逃走前 (Sunazarashi, ダメージ逃走)
3.90 逃走前 (Sunazarashi, 逃走)
3.91 連続ふり向き (Sunazarashi, ふり向き)
3.92 行動A (Fox, ふり向き)
3.93 行動A (Fox, 衝突)
3.94 行動A (Fox, 地形嵌り)
3.95 注目 (Fox, 通常行動)
3.96 逃走前 (Fox, ダメージ逃走)
3.97 逃走前 (Fox, 逃走)
3.98 連続ふり向き (Fox, ふり向き)
3.99 回転 (Sunazarashi_B, 地形嵌り)
3.100 行動A (Sunazarashi_B, 地形嵌り)
3.101 逃走前 (Sunazarashi_B, ダメージ逃走)
3.102 逃走前 (Sunazarashi_B, 逃走)
3.103 ふり向き (Squirrel, ふり向き)
3.104 行動A (Squirrel, 衝突)
3.105 注目 (Squirrel, 通常行動)
3.106 逃走前 (Squirrel, 先行動)
3.107 逃走前 (Squirrel, 逃走)
3.108 連続ふり向き (Squirrel, ふり向き)
3.109 右側 (Lynel_Middle, 回転)
3.110 左側 (Lynel_Middle, 回転)
3.111 回転 (SunazarashiSP_C, 地形嵌り)
3.112 行動A (SunazarashiSP_C, 地形嵌り)
3.113 逃走前 (SunazarashiSP_C, ダメージ逃走)
3.114 逃走前 (SunazarashiSP_C, 逃走)
3.115 ダメージ後 (Wolf, 戦闘)
3.116 行動A (Wolf, ふり向き)
3.117 行動A (Wolf, 地形嵌り)
3.118 先行動 (Wolf, ターゲット通知)
3.119 先行動 (Wolf, 後行動)
3.120 先行動 (Wolf, 攻撃前行動)
3.121 旋回 (Wolf, 崖である)
3.122 注目 (Wolf, 通常行動)
3.123 逃走前 (Wolf, ダメージ逃走)
3.124 逃走前 (Wolf, 逃走)
3.125 連続ふり向き (Wolf, ふり向き)
3.126 右側 (Lynel, 回転)
3.127 左側 (Lynel, 回転)
3.128 攻撃前 (Deer_MiniGame, 戦闘)
3.129 行動A (Deer_MiniGame, ふり向き)
3.130 行動A (Deer_MiniGame, 地形嵌り)
3.131 注目 (Deer_MiniGame, 通常行動)
3.132 逃走前 (Deer_MiniGame, ダメージ逃走)
3.133 逃走前 (Deer_MiniGame, 逃走)
3.134 連続ふり向き (Deer_MiniGame, ふり向き)
3.135 ターン (StalForestGiant, 戦闘回転)
3.136 回転 (StalForestGiant, ナビ移動)
3.137 回転 (StalForestGiant, パーツ投げ)
3.138 回転 (StalForestGiant, 威嚇)
3.139 回転 (StalForestGiant, 威嚇武器投擲)
3.140 回転 (StalForestGiant, 水上ナビ直進)
3.141 回転 (StalForestGiant, 水上脱出)
3.142 回転 (StalForestGiant, 生成待機)
3.143 回転 (StalForestGiant, 戦闘移動)
3.144 回転 (StalForestGiant, 投石)
3.145 回転 (StalForestGiant, 木発見)
3.146 回転 (StalForestGiant, 木武器追跡)
3.147 回転 (StalForestGiant, 木武器発見)
3.148 気づき (StalForestGiant, 水上脅威感知)
3.149 水上 (StalForestGiant, 回転)
3.150 水上 (StalForestGiant, 気づき)
3.151 水上 (StalForestGiant, 戦闘回転)
3.152 ダメージ後 (Bear, 戦闘)
3.153 行動A (Bear, ふり向き)
3.154 行動A (Bear, 地形嵌り)
3.155 先行動 (Bear, ターゲット通知)
3.156 先行動 (Bear, 後行動)
3.157 先行動 (Bear, 攻撃前行動)
3.158 旋回 (Bear, 崖である)
3.159 注目 (Bear, 通常行動)
3.160 逃走前 (Bear, ダメージ逃走)
3.161 逃走前 (Bear, 逃走)
3.162 連続ふり向き (Bear, ふり向き)
3.163 回転 (DomesticAnimal, 地形嵌り)
3.164 行動A (DomesticAnimal, 地形嵌り)
3.165 逃走前 (DomesticAnimal, ダメージ逃走)
3.166 逃走前 (DomesticAnimal, 逃走)
3.167 攻撃前 (SunazarashiSP, 戦闘)
3.168 行動A (SunazarashiSP, ふり向き)
3.169 行動A (SunazarashiSP, 地形嵌り)
3.170 注目 (SunazarashiSP, 通常行動)
3.171 逃走前 (SunazarashiSP, ダメージ逃走)
3.172 逃走前 (SunazarashiSP, 逃走)
3.173 連続ふり向き (SunazarashiSP, ふり向き)
3.174 攻撃前 (Boar_MiniGame, 戦闘)
3.175 行動A (Boar_MiniGame, ふり向き)
3.176 行動A (Boar_MiniGame, 地形嵌り)
3.177 注目 (Boar_MiniGame, 通常行動)
3.178 逃走前 (Boar_MiniGame, ダメージ逃走)
3.179 逃走前 (Boar_MiniGame, 逃走)
3.180 連続ふり向き (Boar_MiniGame, ふり向き)
StaticInstParams
Name
Type
Default value
Description
AnimPlayRate
Float
FinishAngleRange
Float
RotateAngleMax
Float
ASKeyName
String
AllowChangeableFrame
Int
IsIgnoreSameAS
Bool
SelectNextGearType
Int
SelectNextGear
Int
DynamicInstParams
Name
Type
Default value
Description
TargetPos
Vec3
Derived definitions
ふり向き (Rabbit, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Rabbit, 衝突)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Rabbit, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Rabbit, 先行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Rabbit, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Rabbit, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
ターゲットを向く (WolfLink, 戦闘連鎖攻撃)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape_NoGrowl
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
リーダーを向く (WolfLink, ワープ前)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
リーダーを向く (WolfLink, 待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
回転 (WolfLink, うろうろする)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
気づき (WolfLink, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
攻撃前 (WolfLink, 戦闘攻撃対地)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
行動A (WolfLink, 崖である)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
先行動 (WolfLink, 気づき戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
追従リトライ (WolfLink, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice_NoGrowl
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
3
SelectNextGear
-1
ターン (ForestGiant_Middle, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, ナビ移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 威嚇)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 威嚇武器投擲)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 水上ナビ直進)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 水上脱出)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 生成待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 戦闘移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 投石)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.785398
RotateAngleMax
3.14159
ASKeyName
GrabTurn
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 木発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 木武器追跡)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Middle, 木武器発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
気づき (ForestGiant_Middle, 水上脅威感知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Middle, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Middle, 気づき)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Middle, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
ターン (ForestGiant_Senior, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, ナビ移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 威嚇)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 威嚇武器投擲)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 水上ナビ直進)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 水上脱出)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 生成待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 戦闘移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 投石)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.785398
RotateAngleMax
3.14159
ASKeyName
GrabTurn
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 木発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 木武器追跡)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant_Senior, 木武器発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
気づき (ForestGiant_Senior, 水上脅威感知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Senior, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Senior, 気づき)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant_Senior, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
攻撃前 (Boar, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (Boar, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Boar, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Boar, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Boar, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Boar, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Boar, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
攻撃前 (Deer, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (Deer, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Deer, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Deer, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Deer, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Deer, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Deer, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
ターン (ForestGiant, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, ナビ移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 威嚇)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 威嚇武器投擲)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 水上ナビ直進)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 水上脱出)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 生成待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 戦闘移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 投石)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.785398
RotateAngleMax
3.14159
ASKeyName
GrabTurn
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 木発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 木武器追跡)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (ForestGiant, 木武器発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
気づき (ForestGiant, 水上脅威感知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant, 気づき)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (ForestGiant, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
右側 (Lynel_Senior, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_R
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
左側 (Lynel_Senior, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_L
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
ふり向き (Dog, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
リーダーを向く (Dog, 待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
行動A (Dog, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
先行動 (Dog, 後行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Roar_St_Turn
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
逃走前 (Dog, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Damage_Turn
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
攻撃前 (Sunazarashi, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (Sunazarashi, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Sunazarashi, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
注目 (Sunazarashi, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Sunazarashi, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Sunazarashi, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
連続ふり向き (Sunazarashi, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Fox, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Fox, 衝突)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
行動A (Fox, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Fox, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Fox, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Fox, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Fox, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
回転 (Sunazarashi_B, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Sunazarashi_B, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Sunazarashi_B, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Sunazarashi_B, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
ふり向き (Squirrel, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Squirrel, 衝突)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Squirrel, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Squirrel, 先行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Squirrel, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Squirrel, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
右側 (Lynel_Middle, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_R
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
左側 (Lynel_Middle, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_L
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
回転 (SunazarashiSP_C, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (SunazarashiSP_C, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (SunazarashiSP_C, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (SunazarashiSP_C, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
ダメージ後 (Wolf, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Damage
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
4
SelectNextGear
1
行動A (Wolf, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Wolf, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
先行動 (Wolf, ターゲット通知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
先行動 (Wolf, 後行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
先行動 (Wolf, 攻撃前行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
旋回 (Wolf, 崖である)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
2.79253
ASKeyName
Turn_Notice
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
4
SelectNextGear
1
注目 (Wolf, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Wolf, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Wolf, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Wolf, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
右側 (Lynel, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_R
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
左側 (Lynel, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Wait_Curve_L
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
攻撃前 (Deer_MiniGame, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (Deer_MiniGame, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Deer_MiniGame, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Deer_MiniGame, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Deer_MiniGame, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Deer_MiniGame, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Deer_MiniGame, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
ターン (StalForestGiant, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, ナビ移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, パーツ投げ)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
GrabTurn
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 威嚇)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 威嚇武器投擲)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 水上ナビ直進)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 水上脱出)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 生成待機)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 戦闘移動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 投石)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.785398
RotateAngleMax
3.14159
ASKeyName
GrabTurn
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 木発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 木武器追跡)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
回転 (StalForestGiant, 木武器発見)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
気づき (StalForestGiant, 水上脅威感知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (StalForestGiant, 回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (StalForestGiant, 気づき)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
水上 (StalForestGiant, 戦闘回転)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
BattleTurn
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
1
SelectNextGear
-1
ダメージ後 (Bear, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Damage
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
4
SelectNextGear
1
行動A (Bear, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Bear, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
先行動 (Bear, ターゲット通知)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Notice
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
先行動 (Bear, 後行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
先行動 (Bear, 攻撃前行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
旋回 (Bear, 崖である)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
2.79253
ASKeyName
Turn_Notice
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
4
SelectNextGear
1
注目 (Bear, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Bear, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Bear, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Bear, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
回転 (DomesticAnimal, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
0
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (DomesticAnimal, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (DomesticAnimal, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (DomesticAnimal, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
攻撃前 (SunazarashiSP, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (SunazarashiSP, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (SunazarashiSP, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
注目 (SunazarashiSP, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (SunazarashiSP, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (SunazarashiSP, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
連続ふり向き (SunazarashiSP, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
攻撃前 (Boar_MiniGame, 戦闘)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Turn_Attack
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
3
SelectNextGear
1
行動A (Boar_MiniGame, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
1.39626
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1
行動A (Boar_MiniGame, 地形嵌り)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
注目 (Boar_MiniGame, 通常行動)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Look
AllowChangeableFrame
0
IsIgnoreSameAS
True
SelectNextGearType
0
SelectNextGear
-1
逃走前 (Boar_MiniGame, ダメージ逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
逃走前 (Boar_MiniGame, 逃走)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
0.261799
RotateAngleMax
3.14159
ASKeyName
Turn_Escape
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
2
SelectNextGear
2
連続ふり向き (Boar_MiniGame, ふり向き)
Name
Value
AnimPlayRate
1.0
FinishAngleRange
-0.0174533
RotateAngleMax
3.14159
ASKeyName
Hearing
AllowChangeableFrame
-1
IsIgnoreSameAS
False
SelectNextGearType
0
SelectNextGear
-1