AIDef:Action/AnimalNoCheckMove

AnimalNoCheckMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
FinRadius Float
WeaponIdx Int
MinUseGear Int
MaxUseGear Int
UseGearType Int
CanUseHorseGearInput Bool
IsAutoGearDownEnabled Bool
MinGearAtAutoGearDown Int
HasToDecelerateNearGoal Bool
GoalDistanceTolerance Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

移動 (ForestGiant_Middle, 水上脱出)

Name Value
FinRadius 1.0
WeaponIdx -1
MinUseGear 2
MaxUseGear 2
UseGearType 1
CanUseHorseGearInput False
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1
HasToDecelerateNearGoal False
GoalDistanceTolerance 3.2

移動 (ForestGiant_Senior, 水上脱出)

Name Value
FinRadius 1.0
WeaponIdx -1
MinUseGear 2
MaxUseGear 2
UseGearType 1
CanUseHorseGearInput False
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1
HasToDecelerateNearGoal False
GoalDistanceTolerance 3.2

移動 (ForestGiant, 水上脱出)

Name Value
FinRadius 1.0
WeaponIdx -1
MinUseGear 2
MaxUseGear 2
UseGearType 1
CanUseHorseGearInput False
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1
HasToDecelerateNearGoal False
GoalDistanceTolerance 3.2

移動 (StalForestGiant, 水上脱出)

Name Value
FinRadius 1.0
WeaponIdx -1
MinUseGear 2
MaxUseGear 2
UseGearType 1
CanUseHorseGearInput False
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1
HasToDecelerateNearGoal False
GoalDistanceTolerance 3.2