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AnimalMoveStraightTimed AI definition Type
Action
Contents
1 StaticInstParams
2 Derived definitions
2.1 先行動 (Boar, 最後の手段)
2.2 先行動 (Deer, 最後の手段)
2.3 先行動 (Dog, 最後の手段)
2.4 先行動 (Fox, 最後の手段)
2.5 先行動 (Sunazarashi_B, 最後の手段)
2.6 先行動 (NushiHorse, 逃走(小))
2.7 先行動 (SunazarashiSP_C, 最後の手段)
2.8 先行動 (Wolf, 最後の手段)
2.9 先行動 (Deer_MiniGame, 最後の手段)
2.10 先行動 (Bear, 最後の手段)
2.11 先行動 (DomesticAnimal, 最後の手段)
2.12 先行動 (Boar_MiniGame, 最後の手段)
StaticInstParams
Name
Type
Default value
Description
FramesUntilFinish
Int
IsFinishOnLOSCheckFail
Bool
LOSCheckTimeAhead
Float
UseDesiredMoveDir
Bool
MinUseGear
Int
MaxUseGear
Int
UseGearType
Int
IsAutoGearDownEnabled
Bool
MinGearAtAutoGearDown
Int
Derived definitions
先行動 (Boar, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Deer, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Dog, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Fox, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Sunazarashi_B, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (NushiHorse, 逃走(小))
Name
Value
FramesUntilFinish
60
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
20.0
UseDesiredMoveDir
True
MinUseGear
3
MaxUseGear
3
UseGearType
0
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (SunazarashiSP_C, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Wolf, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Deer_MiniGame, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Bear, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (DomesticAnimal, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1
先行動 (Boar_MiniGame, 最後の手段)
Name
Value
FramesUntilFinish
30
IsFinishOnLOSCheckFail
True
LOSCheckTimeAhead
30.0
UseDesiredMoveDir
True
MinUseGear
2
MaxUseGear
2
UseGearType
2
IsAutoGearDownEnabled
False
MinGearAtAutoGearDown
1