AIDef:Action/AnimalMoveStraightTimed

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalMoveStraightTimed
AI definition
Type Action

StaticInstParams

Name Type Default value Description
FramesUntilFinish Int
IsFinishOnLOSCheckFail Bool
LOSCheckTimeAhead Float
UseDesiredMoveDir Bool
MinUseGear Int
MaxUseGear Int
UseGearType Int
IsAutoGearDownEnabled Bool
MinGearAtAutoGearDown Int


Derived definitions

先行動 (Boar, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Deer, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Dog, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Fox, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Sunazarashi_B, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (NushiHorse, 逃走(小))

Name Value
FramesUntilFinish 60
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 20.0
UseDesiredMoveDir True
MinUseGear 3
MaxUseGear 3
UseGearType 0
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (SunazarashiSP_C, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Wolf, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Deer_MiniGame, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Bear, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (DomesticAnimal, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1

先行動 (Boar_MiniGame, 最後の手段)

Name Value
FramesUntilFinish 30
IsFinishOnLOSCheckFail True
LOSCheckTimeAhead 30.0
UseDesiredMoveDir True
MinUseGear 2
MaxUseGear 2
UseGearType 2
IsAutoGearDownEnabled False
MinGearAtAutoGearDown 1