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AnimalFreeze AI definition Type
Action
Contents
1 StaticInstParams
2 DynamicInstParams
3 Derived definitions
3.1 子0 (Rabbit, 水上_0)
3.2 子0 (Rabbit, 先行動)
3.3 凍結 (Rabbit, リアクション)
3.4 凍結 (Animal_Horse_A, リアクション)
3.5 子0 (Pigeon, 空中死亡_0)
3.6 子0 (Pigeon, 通常死亡)
3.7 凍結 (Pigeon, リアクション)
3.8 子0 (Boar, 水上_0)
3.9 子0 (Boar, 先行動)
3.10 凍結 (Boar, リアクション)
3.11 子0 (Deer, 水上_0)
3.12 子0 (Deer, 先行動)
3.13 凍結 (Deer, リアクション)
3.14 凍結 (Lynel_Senior, リアクション)
3.15 凍結 (Dog, リアクション)
3.16 子0 (Sunazarashi, 水上_0)
3.17 子0 (Sunazarashi, 先行動)
3.18 凍結 (Sunazarashi, リアクション)
3.19 凍結 (Kokko, リアクション)
3.20 子0 (Fox, 水上_0)
3.21 子0 (Fox, 先行動)
3.22 凍結 (Fox, リアクション)
3.23 凍結 (Sunazarashi_B, リアクション)
3.24 子0 (Squirrel, 水上_0)
3.25 子0 (Squirrel, 先行動)
3.26 凍結 (Squirrel, リアクション)
3.27 凍結 (Lynel_Middle, リアクション)
3.28 子0 (LittleBird, 空中死亡_0)
3.29 子0 (LittleBird, 通常死亡)
3.30 凍結 (LittleBird, リアクション)
3.31 凍結 (DomesticAnimalWait, リアクション)
3.32 凍結 (SunazarashiSP_C, リアクション)
3.33 凍結 (KakarikoKokko, リアクション)
3.34 子0 (Duck, 空中死亡_0)
3.35 子0 (Duck, 通常死亡)
3.36 凍結 (Duck, リアクション)
3.37 子0 (Wolf, 水上_0)
3.38 子0 (Wolf, 先行動)
3.39 凍結 (Wolf, リアクション)
3.40 凍結 (Lynel, リアクション)
3.41 子0 (Hawk, 空中死亡_0)
3.42 子0 (Hawk, 通常死亡)
3.43 凍結 (Hawk, リアクション)
3.44 子0 (Deer_MiniGame, 水上_0)
3.45 子0 (Deer_MiniGame, 先行動)
3.46 凍結 (Deer_MiniGame, リアクション)
3.47 子0 (Bear, 水上_0)
3.48 子0 (Bear, 先行動)
3.49 凍結 (Bear, リアクション)
3.50 凍結 (DomesticAnimal, リアクション)
3.51 子0 (SunazarashiSP, 水上_0)
3.52 子0 (SunazarashiSP, 先行動)
3.53 凍結 (SunazarashiSP, リアクション)
3.54 子0 (Boar_MiniGame, 水上_0)
3.55 子0 (Boar_MiniGame, 先行動)
3.56 凍結 (Boar_MiniGame, リアクション)
3.57 子0 (Heron, 空中死亡_0)
3.58 子0 (Heron, 通常死亡)
3.59 凍結 (Heron, リアクション)
StaticInstParams
Name
Type
Default value
Description
PauseDelayFrames
Float
ASName
String
ThrowOffAttackRigidBodyName
String
CanRiddenWhenLeave
Bool
PosReduceRatio
Float
AngReduceRatio
Float
DynamicInstParams
Name
Type
Default value
Description
IsEnableThrowOffAttack
Bool
Derived definitions
子0 (Rabbit, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Rabbit, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Rabbit, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Animal_Horse_A, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Pigeon, 空中死亡_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Pigeon, 通常死亡)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Pigeon, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Boar, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Boar, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Boar, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Deer, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Deer, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Deer, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Lynel_Senior, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Dog, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Sunazarashi, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Sunazarashi, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Sunazarashi, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Kokko, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Fox, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Fox, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Fox, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Sunazarashi_B, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Squirrel, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Squirrel, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Squirrel, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Lynel_Middle, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (LittleBird, 空中死亡_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (LittleBird, 通常死亡)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (LittleBird, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (DomesticAnimalWait, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (SunazarashiSP_C, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (KakarikoKokko, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Duck, 空中死亡_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Duck, 通常死亡)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Duck, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Wolf, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Wolf, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Wolf, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (Lynel, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Hawk, 空中死亡_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Hawk, 通常死亡)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Hawk, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Deer_MiniGame, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Deer_MiniGame, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Deer_MiniGame, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Bear, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Bear, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Bear, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
凍結 (DomesticAnimal, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (SunazarashiSP, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (SunazarashiSP, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (SunazarashiSP, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Boar_MiniGame, 水上_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Boar_MiniGame, 先行動)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Boar_MiniGame, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Heron, 空中死亡_0)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Heron, 通常死亡)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
凍結 (Heron, リアクション)
Name
Value
PauseDelayFrames
0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45