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AIDef:Action/AnimalFreeze

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalFreeze
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PauseDelayFrames Float
ASName String
ThrowOffAttackRigidBodyName String
CanRiddenWhenLeave Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IsEnableThrowOffAttack Bool


Derived definitions

子0 (Rabbit, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Rabbit, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Rabbit, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Animal_Horse_A, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Pigeon, 空中死亡_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Pigeon, 通常死亡)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Pigeon, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Boar, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Boar, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Boar, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Deer, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Deer, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Deer, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lynel_Senior, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Dog, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Sunazarashi, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Sunazarashi, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Sunazarashi, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Kokko, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Fox, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Fox, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Fox, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Sunazarashi_B, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Squirrel, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Squirrel, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Squirrel, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lynel_Middle, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (LittleBird, 空中死亡_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (LittleBird, 通常死亡)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (LittleBird, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (DomesticAnimalWait, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (SunazarashiSP_C, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (KakarikoKokko, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Duck, 空中死亡_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Duck, 通常死亡)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Duck, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Wolf, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Wolf, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Wolf, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lynel, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Hawk, 空中死亡_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Hawk, 通常死亡)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Hawk, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Deer_MiniGame, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Deer_MiniGame, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Deer_MiniGame, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Bear, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Bear, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Bear, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (DomesticAnimal, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (SunazarashiSP, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (SunazarashiSP, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (SunazarashiSP, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Boar_MiniGame, 水上_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Boar_MiniGame, 先行動)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Boar_MiniGame, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Heron, 空中死亡_0)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Heron, 通常死亡)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

凍結 (Heron, リアクション)

Name Value
PauseDelayFrames 0.0
ASName
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45