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AnimalElectricParalysis AI definition Type
Action
Contents
1 StaticInstParams
2 DynamicInstParams
3 Derived definitions
3.1 子0 (Rabbit, 水上_1)
3.2 子0 (Rabbit, 先行動_0)
3.3 痺れ (Rabbit, リアクション)
3.4 気絶 (WolfLink, リアクション)
3.5 痺れ (WolfLink, リアクション)
3.6 痺れ (Animal_Horse_A, リアクション)
3.7 子0 (Pigeon, 空中死亡_1)
3.8 子0 (Pigeon, 先行動_0)
3.9 痺れ (Pigeon, リアクション)
3.10 子0 (Boar, 水上_1)
3.11 子0 (Boar, 先行動_0)
3.12 痺れ (Boar, リアクション)
3.13 子0 (Deer, 水上_1)
3.14 子0 (Deer, 先行動_0)
3.15 痺れ (Deer, リアクション)
3.16 痺れ (Dog, リアクション)
3.17 子0 (Sunazarashi, 水上_1)
3.18 子0 (Sunazarashi, 先行動_0)
3.19 痺れ (Sunazarashi, リアクション)
3.20 痺れ (Kokko, リアクション)
3.21 子0 (Fox, 水上_1)
3.22 子0 (Fox, 先行動_0)
3.23 痺れ (Fox, リアクション)
3.24 痺れ (Sunazarashi_B, リアクション)
3.25 子0 (Squirrel, 水上_1)
3.26 子0 (Squirrel, 先行動_0)
3.27 痺れ (Squirrel, リアクション)
3.28 子0 (LittleBird, 空中死亡_1)
3.29 子0 (LittleBird, 先行動_0)
3.30 痺れ (LittleBird, リアクション)
3.31 痺れ (DomesticAnimalWait, リアクション)
3.32 痺れ (SunazarashiSP_C, リアクション)
3.33 痺れ (KakarikoKokko, リアクション)
3.34 子0 (Duck, 空中死亡_1)
3.35 子0 (Duck, 先行動_0)
3.36 痺れ (Duck, リアクション)
3.37 子0 (Wolf, 水上_1)
3.38 子0 (Wolf, 先行動_0)
3.39 痺れ (Wolf, リアクション)
3.40 子0 (Hawk, 空中死亡_1)
3.41 子0 (Hawk, 先行動_0)
3.42 痺れ (Hawk, リアクション)
3.43 子0 (Deer_MiniGame, 水上_1)
3.44 子0 (Deer_MiniGame, 先行動_0)
3.45 痺れ (Deer_MiniGame, リアクション)
3.46 子0 (Bear, 水上_1)
3.47 子0 (Bear, 先行動_0)
3.48 痺れ (Bear, リアクション)
3.49 痺れ (DomesticAnimal, リアクション)
3.50 子0 (SunazarashiSP, 水上_1)
3.51 子0 (SunazarashiSP, 先行動_0)
3.52 痺れ (SunazarashiSP, リアクション)
3.53 子0 (Boar_MiniGame, 水上_1)
3.54 子0 (Boar_MiniGame, 先行動_0)
3.55 痺れ (Boar_MiniGame, リアクション)
3.56 子0 (Heron, 空中死亡_1)
3.57 子0 (Heron, 先行動_0)
3.58 痺れ (Heron, リアクション)
StaticInstParams
Name
Type
Default value
Description
PauseDelayFrames
Float
ASName
String
ThrowOffAttackRigidBodyName
String
CanRiddenWhenLeave
Bool
PosReduceRatio
Float
AngReduceRatio
Float
DynamicInstParams
Name
Type
Default value
Description
IsEnableThrowOffAttack
Bool
Derived definitions
子0 (Rabbit, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Rabbit, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Rabbit, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
気絶 (WolfLink, リアクション)
Name
Value
PauseDelayFrames
5.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (WolfLink, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (Animal_Horse_A, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Pigeon, 空中死亡_1)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Pigeon, 先行動_0)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Pigeon, リアクション)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Boar, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Boar, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Boar, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Deer, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Deer, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Deer, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (Dog, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Sunazarashi, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Sunazarashi, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Sunazarashi, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (Kokko, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Fox, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Fox, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Fox, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (Sunazarashi_B, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Squirrel, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Squirrel, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Squirrel, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (LittleBird, 空中死亡_1)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (LittleBird, 先行動_0)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (LittleBird, リアクション)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (DomesticAnimalWait, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (SunazarashiSP_C, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (KakarikoKokko, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Duck, 空中死亡_1)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Duck, 先行動_0)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Duck, リアクション)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Wolf, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Wolf, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Wolf, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Hawk, 空中死亡_1)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Hawk, 先行動_0)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Hawk, リアクション)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Deer_MiniGame, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Deer_MiniGame, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Deer_MiniGame, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Bear, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Bear, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Bear, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
痺れ (DomesticAnimal, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (SunazarashiSP, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (SunazarashiSP, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (SunazarashiSP, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Boar_MiniGame, 水上_1)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Boar_MiniGame, 先行動_0)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
False
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Boar_MiniGame, リアクション)
Name
Value
PauseDelayFrames
10.0
ASName
Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45
子0 (Heron, 空中死亡_1)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
子0 (Heron, 先行動_0)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.05
AngReduceRatio
0.05
痺れ (Heron, リアクション)
Name
Value
PauseDelayFrames
100000.0
ASName
Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave
True
PosReduceRatio
0.15
AngReduceRatio
0.45