AIDef:Action/AnimTimingAttackMove

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
AnimTimingAttackMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
IsRound Bool
JumpHeight Float
MaxSpeed Float
RigidBodyName String


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Red, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Senior, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Rapid, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody