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AddNoUseTerritoryCounter AI definition Type
Action
Contents
1 AITreeVariables
2 MapUnitInstParams
3 StaticInstParams
4 Derived definitions
4.1 子1 (Rabbit, 通常)
4.2 子1 (Animal_Horse_A, 通常)
4.3 子1 (Boar, 通常)
4.4 子1 (Deer, 通常)
4.5 子1 (Dog, 通常)
4.6 子1 (Fox, 通常)
4.7 子1 (Sunazarashi_B, 通常)
4.8 子1 (Squirrel, 通常)
4.9 子1 (DomesticAnimalWait, 通常)
4.10 子1 (SunazarashiSP_C, 通常)
4.11 子1 (Wolf, 通常)
4.12 子1 (Deer_MiniGame, 通常)
4.13 子1 (Bear, 通常)
4.14 子1 (DomesticAnimal, 通常)
4.15 子1 (Boar_MiniGame, 通常)
AITreeVariables
Name
Type
Default value
Description
IsUseTerritory
Bool
False
MapUnitInstParams
Name
Type
Default value
Description
TerritoryArea
Float
0.0
StaticInstParams
Name
Type
Default value
Description
Counter
Int
CamDist
Float
Derived definitions
子1 (Rabbit, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Animal_Horse_A, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Boar, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Deer, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Dog, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Fox, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Sunazarashi_B, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Squirrel, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (DomesticAnimalWait, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (SunazarashiSP_C, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Wolf, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Deer_MiniGame, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Bear, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (DomesticAnimal, 通常)
Name
Value
Counter
1000
CamDist
50.0
子1 (Boar_MiniGame, 通常)
Name
Value
Counter
1000
CamDist
50.0