AIDef:Action/WaterFloatBase: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:04, 14 October 2018

WaterFloatBase
AI definition
Type Action

StaticInstParams

Name Type Default value Description
InWaterDepth Float
FloatDepth Float
FloatRadius Float
FloatCycleTime Float
ChangeDepthSpeed Float
IsCheckWaterFall Bool


Derived definitions

水中 (Octarock_Forest, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

水中 (Enemy_AirOctarock, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

水中 (Octarock_Water, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

水中 (Octarock_Sand, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

水中 (Octarock_Snow, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

水中 (Octarock_Stone, 凍死先行動)

Name Value
InWaterDepth 0.2
FloatDepth 2.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False