AIDef:Action/ThrownAndBreak: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:03, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AS | String | ||
| RotSpd | Vec3 | ||
| ReactionLevel | Int | ||
| IsForceOnly | Bool | ||
| IsOnImpact | Bool | ||
| ThrownKey | String |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Power | Float | ||
| TargetDir | Vec3 | ||
| IsShootByPlayer | Bool |
Derived definitions
投擲 (CarryBox, Action)
| Name | Value |
|---|---|
| AS | Null |
| RotSpd | Vec3(x=0.0, y=0.0, z=0.0) |
| ReactionLevel | -1 |
| IsForceOnly | False |
| IsOnImpact | True |
| ThrownKey |