AIDef:Action/SwarmChemicalDamaged: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 18:03, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SubUnitNum | Int | 0 | |
| PatternID | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ResetChemicalTimer | Float | ||
| IsResetAllObject | Bool | ||
| DeadSubActorMax | Int | ||
| RiseSpeedMin | Float | ||
| IgnoreHitGroundTime | Int | ||
| Time | Int | ||
| SubAccRateMin | Float | ||
| SubAccRateMax | Float | ||
| Speed | Float | ||
| IsCreateDeadActor | Bool |
Derived definitions
ケミカルダメージ (Keese_Swarm, リアクション)
| Name | Value |
|---|---|
| ResetChemicalTimer | 60.0 |
| IsResetAllObject | True |
| DeadSubActorMax | 5 |
| RiseSpeedMin | 0.1 |
| IgnoreHitGroundTime | 5 |
| Time | 30 |
| SubAccRateMin | 0.1 |
| SubAccRateMax | 0.6 |
| Speed | 0.4 |
| IsCreateDeadActor | True |