<?xml version="1.0"?>
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	<id>https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowMarth-JTW</id>
	<title>ZeldaMods (Breath of the Wild) - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowMarth-JTW"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/Special:Contributions/ShadowMarth-JTW"/>
	<updated>2026-05-30T22:18:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11724</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11724"/>
		<updated>2022-10-21T22:23:13Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial[The visual texture of the Material doesn&#039;t change. Only the physical part does.] || Int || 0 || &lt;br /&gt;
0 = Normal Water&lt;br /&gt;
&lt;br /&gt;
1 = Bog Water/Mud&lt;br /&gt;
&lt;br /&gt;
2 = Lava&lt;br /&gt;
&lt;br /&gt;
3 = Damaging Ice Water&lt;br /&gt;
&lt;br /&gt;
4 = Spring Water&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11723</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11723"/>
		<updated>2022-10-21T22:23:03Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial[The visual texture of the Material doesn&#039;t change. Only the physical part does.] || Int || 0 || &lt;br /&gt;
0 = Normal Water&lt;br /&gt;
&lt;br /&gt;
1 = Bog Water/Mud&lt;br /&gt;
2 = Lava&lt;br /&gt;
3 = Damaging Ice Water&lt;br /&gt;
4 = Spring Water&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11722</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11722"/>
		<updated>2022-10-21T22:22:41Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial[The visual texture of the Material doesn&#039;t change. Only the physical part does.] || Int || 0 || &lt;br /&gt;
0 = Normal Water&lt;br /&gt;
1 = Bog Water/Mud&lt;br /&gt;
2 = Lava&lt;br /&gt;
3 = Damaging Ice Water&lt;br /&gt;
4 = Spring Water&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11721</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11721"/>
		<updated>2022-10-21T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial[The visual texture of the Material doesn&#039;t change. Only the physical part does.] || Int || 0 || 0 = Normal Water, 1 = Bog Water/Mud, 2 = Lava, &lt;br /&gt;
3 = Damaging Ice Water,&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11720</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11720"/>
		<updated>2022-10-21T22:19:30Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial[The visual texture of the Material doesn&#039;t change. Only the physical part does.] || Int || 0 || 0 = Normal Water, 1 = Bog Water/Mud, 2 = Lava, 3 = Damaging Ice Water,&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11719</id>
		<title>AIDef:AI/BoxWaterRoot</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/BoxWaterRoot&amp;diff=11719"/>
		<updated>2022-10-21T22:14:20Z</updated>

		<summary type="html">&lt;p&gt;ShadowMarth-JTW: /* MapUnitInstParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BoxWaterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FlowSpeedFactor || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallRadius || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterMaterial || Int || 0 || 0 = Normal Water&lt;br /&gt;
|-&lt;br /&gt;
| WaterfallLength || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallThickness || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| WaterfallAngle || Float || 90.0 || &lt;br /&gt;
|-&lt;br /&gt;
| SoundInDoorType || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=BoxWaterRoot&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>ShadowMarth-JTW</name></author>
	</entry>
</feed>