<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nebroc</id>
	<title>ZeldaMods (Breath of the Wild) - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nebroc"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/Special:Contributions/Nebroc"/>
	<updated>2026-10-29T07:46:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WolfLinkEvent&amp;diff=12150</id>
		<title>AIDef:Action/WolfLinkEvent</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WolfLinkEvent&amp;diff=12150"/>
		<updated>2026-10-24T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makes Wolf Link perform an action if he is loaded in.{{AIDef&lt;br /&gt;
|name=WolfLinkEvent&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Action || Int ||  || ? possible values: &lt;br /&gt;
&lt;br /&gt;
* 1: Makes Wolf Link play his warp-in animation&lt;br /&gt;
&lt;br /&gt;
Other values do not seem to do anything, and it doesn&#039;t seem like this action can spawn Wolf Link in &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WolfLinkEvent (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WolfLinkEvent&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WolfLinkEvent&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLToPosAndResetGimmick&amp;diff=12149</id>
		<title>AIDef:Action/WarpPLToPosAndResetGimmick</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLToPosAndResetGimmick&amp;diff=12149"/>
		<updated>2026-10-24T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation and reloads static objects &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;, making them visually disappear for half a second (probably more on real hardware).{{AIDef&lt;br /&gt;
|name=WarpPLToPosAndResetGimmick&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Destination || Vec3 ||  || 3 float values separated by comas used as the coordinates to teleport to &lt;br /&gt;
|-&lt;br /&gt;
| RotationY || Float ||  || Horizontal rotation of the Player after the teleportation&lt;br /&gt;
|-&lt;br /&gt;
| SystemResetOption || Int ||  || Seems to control what gets reloaded, hard to say what the options do exactly&lt;br /&gt;
|-&lt;br /&gt;
| AdditionalResetActor || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPLToPosAndResetGimmick (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPLToPosAndResetGimmick&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPLToPosAndResetGimmick&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToDestination&amp;diff=12148</id>
		<title>AIDef:Action/WarpPlayerToDestination</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToDestination&amp;diff=12148"/>
		<updated>2026-10-24T15:51:57Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation.{{AIDef&lt;br /&gt;
|name=WarpPlayerToDestination&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DestinationX || Float ||  || Value on the X axis to teleport to &lt;br /&gt;
|-&lt;br /&gt;
| DestinationY || Float ||  || Value on the Y axis to teleport to &lt;br /&gt;
|-&lt;br /&gt;
| DestinationZ || Float ||  || Value on the Z axis to teleport to &lt;br /&gt;
|-&lt;br /&gt;
| DirectionY || Float ||  || Horizontal rotation of the Player after the teleportation &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPlayerToDestination (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPlayerToDestination&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPlayerToDestination&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForceSetPlayerRestartPosAngle&amp;diff=12147</id>
		<title>AIDef:Action/ForceSetPlayerRestartPosAngle</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForceSetPlayerRestartPosAngle&amp;diff=12147"/>
		<updated>2026-10-24T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forcefully sets the angle the Player respawns at using an actor, only used on Eventide Island, seems to be a variant of [[AIDef:Action/DemoForceSetPlayerSavePosAngle|DemoForceSetPlayerSavePosAngle]].{{AIDef&lt;br /&gt;
|name=ForceSetPlayerRestartPosAngle&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| UniqueName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the &#039;&#039;UniqueName&#039;&#039; parameter {{Check}}&lt;br /&gt;
|-&lt;br /&gt;
| AnchorName || String ||  || An actor name, specifically (?) &#039;&#039;ForceSetPosDirAutoSaveAnchor&#039;&#039; {{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ForceSetPlayerRestartPosAn (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ForceSetPlayerRestartPosAn&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ForceSetPlayerRestartPosAngle&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToAnchor&amp;diff=12146</id>
		<title>AIDef:Action/WarpPlayerToAnchor</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToAnchor&amp;diff=12146"/>
		<updated>2026-10-24T15:49:26Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player (without a loading screen) to an anchor placed on the map. &lt;br /&gt;
&lt;br /&gt;
If that anchor isn&#039;t loaded it seems to fail.{{AIDef&lt;br /&gt;
|name=WarpPlayerToAnchor&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| UniqueName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the &#039;&#039;UniqueName&#039;&#039; parameter &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnchorName || String ||  || ID of the anchor&#039;s actor, specifically (?) &#039;&#039;DestinationAnchor&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPlayerToAnchor (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPlayerToAnchor&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPlayerToAnchor&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLAndResetGimmick&amp;diff=12145</id>
		<title>AIDef:Action/WarpPLAndResetGimmick</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLAndResetGimmick&amp;diff=12145"/>
		<updated>2026-10-24T15:47:53Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player (without a loading screen) to a location defined in [[Static.smubin]] and reloads static objects &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;, making them visually disappear for half a second (probably more on real hardware).{{AIDef&lt;br /&gt;
|name=WarpPLAndResetGimmick&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| StartPosName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SystemResetOption || Int ||  || Seems to control what gets reloaded, hard to say what the options do exactly&lt;br /&gt;
|-&lt;br /&gt;
| AdditionalResetActor || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPLAndResetGimmick (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPLAndResetGimmick&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPLAndResetGimmick&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLAndResetGimmick&amp;diff=12144</id>
		<title>AIDef:Action/WarpPLAndResetGimmick</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPLAndResetGimmick&amp;diff=12144"/>
		<updated>2026-10-24T15:46:46Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player to a location defined in [[Static.smubin]] and reloads static objects &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;, making them visually disappear for half a second (probably more on real hardware).{{AIDef&lt;br /&gt;
|name=WarpPLAndResetGimmick&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| StartPosName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SystemResetOption || Int ||  || Seems to control what gets reloaded, hard to say what the options do exactly&lt;br /&gt;
|-&lt;br /&gt;
| AdditionalResetActor || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPLAndResetGimmick (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPLAndResetGimmick&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPLAndResetGimmick&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ResetGimmick&amp;diff=12143</id>
		<title>AIDef:Action/ResetGimmick</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ResetGimmick&amp;diff=12143"/>
		<updated>2026-10-24T15:46:22Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reloads static objects {{Check}}, making them visually disappear for half a second (probably more on real hardware).{{AIDef&lt;br /&gt;
|name=ResetGimmick&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| SystemResetOption || Int ||  || Seems to control what gets reloaded, hard to say what the options do exactly&lt;br /&gt;
|-&lt;br /&gt;
| AdditionalResetActor || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsResetCamera || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ResetGimmick (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ResetGimmick&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ResetGimmick&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToActor&amp;diff=12142</id>
		<title>AIDef:Action/WarpPlayerToActor</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpPlayerToActor&amp;diff=12142"/>
		<updated>2026-10-24T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instantly teleports the player to an actor, eventually with an offset, facing South by default.{{AIDef&lt;br /&gt;
|name=WarpPlayerToActor&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor to teleport to &lt;br /&gt;
|-&lt;br /&gt;
| DestinationX || Float ||  || Offset on the X axis&lt;br /&gt;
|-&lt;br /&gt;
| DestinationY || Float ||  || Offset on the Y axis&lt;br /&gt;
|-&lt;br /&gt;
| DestinationZ || Float ||  || Offset on the Z axis&lt;br /&gt;
|-&lt;br /&gt;
| DirectionY || Float ||  || Offset on the horizontal rotation&lt;br /&gt;
|-&lt;br /&gt;
| RotToVec3f || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GameDataVec3fRotDir || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnGround || Bool ||  || If true, teleports the Player on the ground in case the target isn&#039;t &lt;br /&gt;
|-&lt;br /&gt;
| RelativeDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsOffsetBaseTargetActor || Bool ||  || If true, uses the previously defined offsets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpPlayerToActor (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpPlayerToActor&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpPlayerToActor&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpMyHorse&amp;diff=12141</id>
		<title>AIDef:Action/WarpMyHorse</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WarpMyHorse&amp;diff=12141"/>
		<updated>2026-10-24T15:15:06Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teleports the Player&#039;s active horse to the specified coordinates with the specified horizontal rotation. &lt;br /&gt;
&lt;br /&gt;
If the Player is on the horse, they also get teleported.{{AIDef&lt;br /&gt;
|name=WarpMyHorse&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PositionX || Float ||  || X part of the coordinates after the teleportation&lt;br /&gt;
|-&lt;br /&gt;
| PositionY || Float ||  || Y part of the coordinates after the teleportation&lt;br /&gt;
|-&lt;br /&gt;
| PositionZ || Float ||  || Z part of the coordinates after the teleportation&lt;br /&gt;
|-&lt;br /&gt;
| Direction || Float ||  || Horizontal Rotation of the horse after the teleportation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WarpActiveHorse (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WarpActiveHorse&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WarpMyHorse&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventWaitFrameAction&amp;diff=12140</id>
		<title>AIDef:Action/EventWaitFrameAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventWaitFrameAction&amp;diff=12140"/>
		<updated>2026-10-24T15:12:38Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waits for a specific amount of frames.{{AIDef&lt;br /&gt;
|name=EventWaitFrameAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frame || Int ||  || Amount of frames to wait for&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WaitFrame (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WaitFrame&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventWaitFrameAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForFrame&amp;diff=12139</id>
		<title>AIDef:Action/WaitForFrame</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForFrame&amp;diff=12139"/>
		<updated>2026-10-24T15:12:16Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waits for a specific amount of frames or for the Player to press a specific button.&lt;br /&gt;
&lt;br /&gt;
[[AIDef:Action/EventWaitFrameAction|EventWaitFrameAction]] and [[AIDef:Action/WaitForKeyInput|WaitForKeyInput]] only wait for one of those 2 parameters.{{AIDef&lt;br /&gt;
|name=WaitForFrame&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ValidInput || Int ||  || Button to wait for &lt;br /&gt;
5 possible values:&lt;br /&gt;
&lt;br /&gt;
* 0: A, B, X, Y, L, R, or ZR&lt;br /&gt;
* 1: B&lt;br /&gt;
* 2: A&lt;br /&gt;
* 3: B or A&lt;br /&gt;
* 4: Any button or stick except Plus, Minus, or D-Pad Up/Left/Right&lt;br /&gt;
&lt;br /&gt;
Any other value will default to 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frame || Int ||  || Amount of frames to wait for &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WaitForFrameOrKeyInput (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WaitForFrameOrKeyInput&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WaitForFrame&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ValidInput || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForFrame&amp;diff=12138</id>
		<title>AIDef:Action/WaitForFrame</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForFrame&amp;diff=12138"/>
		<updated>2026-10-24T15:11:06Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waits for a specific amount of frames or for the Player to press a specific button.{{AIDef&lt;br /&gt;
|name=WaitForFrame&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ValidInput || Int ||  || Button to wait for &lt;br /&gt;
5 possible values:&lt;br /&gt;
&lt;br /&gt;
* 0: A, B, X, Y, L, R, or ZR&lt;br /&gt;
* 1: B&lt;br /&gt;
* 2: A&lt;br /&gt;
* 3: B or A&lt;br /&gt;
* 4: Any button or stick except Plus, Minus, or D-Pad Up/Left/Right&lt;br /&gt;
&lt;br /&gt;
Any other value will default to 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frame || Int ||  || Amount of frames to wait for &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WaitForFrameOrKeyInput (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WaitForFrameOrKeyInput&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WaitForFrame&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ValidInput || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForCloseFade&amp;diff=12137</id>
		<title>AIDef:Action/WaitForCloseFade</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/WaitForCloseFade&amp;diff=12137"/>
		<updated>2026-10-24T15:07:47Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waits for the end of a fading effect, usually when teleporting / entering a new scene.{{AIDef&lt;br /&gt;
|name=WaitForCloseFade&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| OrClosing || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_WaitForCloseFade (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_WaitForCloseFade&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=WaitForCloseFade&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SwitchPlayerEquipment&amp;diff=12136</id>
		<title>AIDef:Action/SwitchPlayerEquipment</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SwitchPlayerEquipment&amp;diff=12136"/>
		<updated>2026-10-24T15:06:59Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changes the equipped weapon, shield, bow, arrow and/or armor of the Player upon &amp;quot;reloading&amp;quot; the game (e.g opening and closing a menu).&lt;br /&gt;
&lt;br /&gt;
To be equipped gear needs to be in the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Until the game is reloaded, this action has the side effect of leaving a copy of Link&#039;s model only featuring his naked legs and hair (with physics) always facing South at the Player&#039;s location when executing this action.{{AIDef&lt;br /&gt;
|name=SwitchPlayerEquipment&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| UnequipWeapon || Bool ||  || If true, unequips the Player&#039;s weapon&lt;br /&gt;
|-&lt;br /&gt;
| UnequipShield || Bool ||  || If true, unequips the Player&#039;s shield&lt;br /&gt;
|-&lt;br /&gt;
| UnequipBow || Bool ||  || If true, unequips the Player&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| UnequipArmorHead || Bool ||  || If true, unequips the Player&#039;s head armor&lt;br /&gt;
|-&lt;br /&gt;
| UnequipArmorUpper || Bool ||  || If true, unequips the Player&#039;s upper armor&lt;br /&gt;
|-&lt;br /&gt;
| UnequipArmorLower || Bool ||  || If true, unequips the Player&#039;s lower armor&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_Weapon || String ||  || ID of the actor to set the equipped weapon to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_Shield || String ||  || ID of the actor to set the equipped shield to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_Bow || String ||  || ID of the actor to set the equipped bow to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_ArmorHead || String ||  || ID of the actor to set the equipped head armor to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_ArmorUpper || String ||  || ID of the actor to set the equipped upper armor to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_ArmorLower || String ||  || ID of the actor to set the equipped lower armor to &lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName_Arrow || String ||  || ID of the actor to set the equipped arrow to &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SwitchPlayerEquipment (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SwitchPlayerEquipment&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SwitchPlayerEquipment&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StorePlayerPosAndRotate&amp;diff=12135</id>
		<title>AIDef:Action/StorePlayerPosAndRotate</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StorePlayerPosAndRotate&amp;diff=12135"/>
		<updated>2026-10-24T14:59:13Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Saves the Player&#039;s current position and horizontal rotation to a Vec3 Game Data flag and a float Game Data flag.{{AIDef&lt;br /&gt;
|name=StorePlayerPosAndRotate&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GameDataVec3fPlayerPos || String ||  || Name of the Vec3 Game Data flag to store the coordinates to &lt;br /&gt;
|-&lt;br /&gt;
| GameDataFloatPlayerDirectionY || String ||  || Name of the float Game Data flag to store the horizontal rotation to &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_StorePlayerPosAndRotate (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_StorePlayerPosAndRotate&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=StorePlayerPosAndRotate&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StopEventMiniGameTime&amp;diff=12134</id>
		<title>AIDef:Action/StopEventMiniGameTime</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StopEventMiniGameTime&amp;diff=12134"/>
		<updated>2026-10-24T14:57:37Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stops the minigame timer started by [[AIDef:Action/EventMiniGameTime|EventMiniGameTime]].{{AIDef&lt;br /&gt;
|name=StopEventMiniGameTime&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_StopEventMiniGameTime (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_StopEventMiniGameTime&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=StopEventMiniGameTime&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StartStaminaUpDemo&amp;diff=12133</id>
		<title>AIDef:Action/StartStaminaUpDemo</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StartStaminaUpDemo&amp;diff=12133"/>
		<updated>2026-10-24T14:56:53Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows an animation of the Player&#039;s maximum Stamina increasing (or decreasing) but doesn&#039;t actually increase (or decrease) it. Therefore this is only visual.&lt;br /&gt;
&lt;br /&gt;
The animation is the same as the one used by [[AIDef:Action/IncreasePlayerMaxStamina|IncreasePlayerMaxStamina]].{{AIDef&lt;br /&gt;
|name=StartStaminaUpDemo&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_StartStaminaUpDemo (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_StartStaminaUpDemo&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=StartStaminaUpDemo&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StartShiekSensorGaugeDemo&amp;diff=12132</id>
		<title>AIDef:Action/StartShiekSensorGaugeDemo</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StartShiekSensorGaugeDemo&amp;diff=12132"/>
		<updated>2026-10-24T14:54:54Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makes the Sheikah Sensor appear and turns it on.{{AIDef&lt;br /&gt;
|name=StartShiekSensorGaugeDemo&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ReactionNum || Int ||  ||3 cases:&lt;br /&gt;
&lt;br /&gt;
* 0: The sensor is always fully activated (close to a shrine) but remains silent&lt;br /&gt;
* &amp;gt; 0: The sensor beeps 2* that value and turns back off&lt;br /&gt;
* &amp;lt; 0: The sensor beeps forever&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_StartShiekSensorGaugeDemo (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_StartShiekSensorGaugeDemo&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=StartShiekSensorGaugeDemo&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventCancelSleepTargetActor&amp;diff=12131</id>
		<title>AIDef:Action/EventCancelSleepTargetActor</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventCancelSleepTargetActor&amp;diff=12131"/>
		<updated>2026-10-24T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems to be used to get an actor out of it &amp;quot;Sleeping&amp;quot; mode. {{Check}}&lt;br /&gt;
&lt;br /&gt;
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef&lt;br /&gt;
|name=EventCancelSleepTargetActor&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor to get out of it &amp;quot;Sleeping&amp;quot; mode &lt;br /&gt;
|-&lt;br /&gt;
| InstanceName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the &#039;&#039;UniqueName&#039;&#039; parameter {{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_CancelSleepActor (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_CancelSleepActor&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventCancelSleepTargetActor&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSleepTargetActor&amp;diff=12130</id>
		<title>AIDef:Action/EventSleepTargetActor</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSleepTargetActor&amp;diff=12130"/>
		<updated>2026-10-24T14:52:15Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems to be used to get an actor in it &amp;quot;Sleeping&amp;quot; mode. &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef&lt;br /&gt;
|name=EventSleepTargetActor&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor to get in it &amp;quot;Sleeping&amp;quot; mode&lt;br /&gt;
|-&lt;br /&gt;
| InstanceName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the &#039;&#039;UniqueName&#039;&#039; parameter &amp;lt;sup&amp;gt;[&#039;&#039;[[Template:Check|check]]&#039;&#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SleepActor (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SleepActor&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSleepTargetActor&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventCancelSleepTargetActor&amp;diff=12129</id>
		<title>AIDef:Action/EventCancelSleepTargetActor</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventCancelSleepTargetActor&amp;diff=12129"/>
		<updated>2026-10-24T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems to be used to get an actor out of it &amp;quot;Sleeping&amp;quot; mode. {{Check}}&lt;br /&gt;
&lt;br /&gt;
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef&lt;br /&gt;
|name=EventCancelSleepTargetActor&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor to get out of it &amp;quot;Sleeping&amp;quot; mode &lt;br /&gt;
|-&lt;br /&gt;
| InstanceName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the &#039;&#039;UniqueName&#039;&#039; parameter{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_CancelSleepActor (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_CancelSleepActor&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventCancelSleepTargetActor&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShowPhoto&amp;diff=12128</id>
		<title>AIDef:Action/ShowPhoto</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShowPhoto&amp;diff=12128"/>
		<updated>2026-10-24T14:50:00Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows a picture in the Player&#039;s Album that has a specific actor in it, if such picture doesn&#039;t exist the 1st memory picture is used instead.&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t pause the game, doesn&#039;t hide UI elements.&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t let the player close the menu and doesn&#039;t close automatically, use [[AIDef:Action/CloseItemMenu|CloseItemMenu]] for that.{{AIDef&lt;br /&gt;
|name=ShowPhoto&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor whose picture to show &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ShowPhoto (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ShowPhoto&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ShowPhoto&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShowMemoryPhoto&amp;diff=12127</id>
		<title>AIDef:Action/ShowMemoryPhoto</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShowMemoryPhoto&amp;diff=12127"/>
		<updated>2026-10-24T14:47:48Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opens the album on the selected memory, doesn&#039;t pause the game, doesn&#039;t hide UI elements. &lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t let the player close the menu and doesn&#039;t close automatically, use [[AIDef:Action/CloseItemMenu|CloseItemMenu]] for that.{{AIDef&lt;br /&gt;
|name=ShowMemoryPhoto&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PhotoNo || Int ||  || 12 possible values: &lt;br /&gt;
&lt;br /&gt;
* 0-11: Shows up the corresponding picture in the Album&lt;br /&gt;
&lt;br /&gt;
Using any other value will play an animation showing that the player &amp;quot;unlocked&amp;quot; the first memory picture&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ShowMemoryPhoto (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ShowMemoryPhoto&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ShowMemoryPhoto&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShiekSensorPlusDownloadDemo&amp;diff=12126</id>
		<title>AIDef:Action/ShiekSensorPlusDownloadDemo</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ShiekSensorPlusDownloadDemo&amp;diff=12126"/>
		<updated>2026-10-24T14:45:49Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opens the sheikah tablet, softlocks the game when used alone.{{AIDef&lt;br /&gt;
|name=ShiekSensorPlusDownloadDemo&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerClose || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ShiekSensorPlusDownload (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ShiekSensorPlusDownload&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ShiekSensorPlusDownloadDemo&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetRetryDataAction&amp;diff=12125</id>
		<title>AIDef:Action/SetRetryDataAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetRetryDataAction&amp;diff=12125"/>
		<updated>2026-10-24T14:45:09Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets the Player&#039;s respawn position after death to the Hyrule Field.&lt;br /&gt;
&lt;br /&gt;
This is used during the Dark Beast Ganon fight.{{AIDef&lt;br /&gt;
|name=SetRetryDataAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetRetryData (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetRetryData&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetRetryDataAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetPlayerStateToUnequipAndWait&amp;diff=12124</id>
		<title>AIDef:Action/SetPlayerStateToUnequipAndWait</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetPlayerStateToUnequipAndWait&amp;diff=12124"/>
		<updated>2026-10-24T14:44:25Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forces the Player to sheath it equipped sword, shield and bow.{{AIDef&lt;br /&gt;
|name=SetPlayerStateToUnequipAndWait&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetPLStateToUnequipAndWait (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetPLStateToUnequipAndWait&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetPlayerStateToUnequipAndWait&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetPlayerDrawingSword&amp;diff=12123</id>
		<title>AIDef:Action/SetPlayerDrawingSword</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetPlayerDrawingSword&amp;diff=12123"/>
		<updated>2026-10-24T14:43:57Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forces the Player to draw out it equipped sword.{{AIDef&lt;br /&gt;
|name=SetPlayerDrawingSword&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetPlayerDrawingSword (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetPlayerDrawingSword&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetPlayerDrawingSword&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetPlayerDrawingSword (Player_Link) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetPlayerDrawingSword&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetPlayerDrawingSword&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetOwnedHorseAS&amp;diff=12122</id>
		<title>AIDef:Action/SetOwnedHorseAS</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetOwnedHorseAS&amp;diff=12122"/>
		<updated>2026-10-24T14:43:26Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makes the Player&#039;s horse play an animation given it&#039;s nearby.{{AIDef&lt;br /&gt;
|name=SetOwnedHorseAS&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || ID of the animation to play &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetOwnedHorseAS (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetOwnedHorseAS&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetOwnedHorseAS&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetItemDataToPouch&amp;diff=12121</id>
		<title>AIDef:Action/EventSetItemDataToPouch</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetItemDataToPouch&amp;diff=12121"/>
		<updated>2026-10-24T14:42:31Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silently adds an item to the Player&#039;s inventory. &lt;br /&gt;
&lt;br /&gt;
Also seems to be able to give it an Attack Up modifier. {{Check}}{{AIDef&lt;br /&gt;
|name=EventSetItemDataToPouch&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetActorName || String ||  || ID of the actor to add &lt;br /&gt;
|-&lt;br /&gt;
| SharpWeaponAddValue || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SharpWeaponAddType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetItemDataToPouch (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetItemDataToPouch&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSetItemDataToPouch&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetGetFlagByActorName&amp;diff=12120</id>
		<title>AIDef:Action/SetGetFlagByActorName</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetGetFlagByActorName&amp;diff=12120"/>
		<updated>2026-10-24T14:39:57Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets the &#039;&#039;&#039;IsGet_&#039;&#039;&#039; flag of a specific actor to true.{{AIDef&lt;br /&gt;
|name=SetGetFlagByActorName&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ActorName || String ||  || ID of the actor whose &#039;&#039;&#039;IsGet_&#039;&#039;&#039; flag is set&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetGetFlagByActorName (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlagByActorName&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlagByActorName&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetGetFlag&amp;diff=12119</id>
		<title>AIDef:Action/SetGetFlag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetGetFlag&amp;diff=12119"/>
		<updated>2026-10-24T14:38:57Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets an &#039;&#039;&#039;IsGet_&#039;&#039;&#039; flag to true, doesn&#039;t take the target actor as a parameter, use [[AIDef:Action/SetGetFlagByActorName|SetGetFlagByActorName]] for that.{{AIDef&lt;br /&gt;
|name=SetGetFlag&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetGetFlag (NpcGerudoQueenBattle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcGerudoQueenBattle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnemyFortressMgrTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnemyFortressMgrTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EngineROMCandle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EngineROMCandle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrentBeastGanon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrentBeastGanon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HiddenKorokPot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HiddenKorokPot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Quiver) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Quiver&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Bokoblin_Junior_Body) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DragonFollow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DragonFollow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EditCamera) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EditCamera&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaterPump) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaterPump&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HangSpikeBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HangSpikeBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchTorchSave) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchTorchSave&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TerminalEnduranceWarp) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TerminalEnduranceWarp&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetIceDragonItemAttention) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetIceDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntranceElevator) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntranceElevator&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HeroSoulGift_Rito) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HeroSoulGift_Rito&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsClearTerminalBody) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsClearTerminalBody&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HugeStoneDoor_SnowBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HugeStoneDoor_SnowBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BasicSignalTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BasicSignalTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BattleBgmRequestFinishTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BattleBgmRequestFinishTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_ShadowClone) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AirOcta_Tag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AirOcta_Tag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnemyChatFortTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnemyChatFortTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LynelFlame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LynelFlame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ExpandChemicalField) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ExpandChemicalField&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Rabbit) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchStepSliderConstraintL) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchStepSliderConstraintL&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ChemicalSpear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ChemicalSpear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_ShootingStar) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_ShootingStar&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_Amiibo) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_Amiibo&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreasureBox_Dungeon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreasureBox_Dungeon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TimeControlTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TimeControlTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DynamicFireWood) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DynamicFireWood&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonExitTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonExitTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossBow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HiddenKorokAir) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HiddenKorokAir&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsElectric) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsElectric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSpear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoXLinkActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoXLinkActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEnemyLift) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEnemyLift&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WolfLink) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HeroSoulGift_Gerudo) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HeroSoulGift_Gerudo&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LastBossThunderToSleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LastBossThunderToSleep&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LinkCheckASPlay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LinkCheckASPlay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Guardian_B) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Guardian_B&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_KorokTarget_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_KorokTarget_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoWaitNpcWithWarpEffect) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoWaitNpcWithWarpEffect&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_DominoStone_A_L_02) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_DominoStone_A_L_02&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectStopGo) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectStopGo&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcHearts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DummyWindGeneratorSignal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DummyWindGeneratorSignal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EquipItemKingStaff) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EquipItemKingStaff&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MagneGear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MagneGear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NoseWaterPump) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NoseWaterPump&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonPartElectricLeg) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonPartElectricLeg&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BrosRock) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BrosRock&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_KorokPinwheel_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_KorokPinwheel_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SimpleRushAttack) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SimpleRushAttack&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventControllerRumble) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventControllerRumble&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Forest) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PillarCrack) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PillarCrack&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundProxy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundProxy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcRunner) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Golem_Fire_R) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoVoiceTriggerTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoVoiceTriggerTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Horse_Link_Mane_Grabbed) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Horse_Link_Mane_Grabbed&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ForestGiant_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ZoraHeroRelicBattle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Fader) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Fader&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WallSpike) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WallSpike&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_AirOctarock) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_AirOctarock&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HorseSpeedLimitTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HorseSpeedLimitTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MasterSwordStand) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MasterSwordStand&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Dragon_Fire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Dragon_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectLizard) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TerrainHideCenterTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TerrainHideCenterTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GrudgeParts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GrudgeParts&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_IvyBurn) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_IvyBurn&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Lizalfos_Head) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Lizalfos_Head&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ElectricCheckASPlay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ElectricCheckASPlay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectCrab) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectCrab&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ASPlayControlRigidShutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ASPlayControlRigidShutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossLsword) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_FlightTraining) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_FlightTraining&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonGrudge_Lizalfos) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonGrudge_Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchStepSliderConstraint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchStepSliderConstraint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_DLC_WaterShrineGround_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_DLC_WaterShrineGround_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BrosRock_Relief) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BrosRock_Relief&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Npc) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (VolcanicBomb) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=VolcanicBomb&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bee_Swarm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bee_Swarm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (IceArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=IceArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossBigFlameBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossBigFlameBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KorokFlowerColor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KorokFlowerColor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bokoblin_Red) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ForestGiant_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Guardian_A) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Guardian_A&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeamExplode) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeamExplode&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DragonGrudgeBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DragonGrudgeBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CannonReact) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CannonReact&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SetTgIgnoreObstacle_ForDungeon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SetTgIgnoreObstacle_ForDungeon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WindGenerator) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WindGenerator&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Animal_Horse_A) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Animal_Horse_A&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HeroSoulGift_Zora) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HeroSoulGift_Zora&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Middle_Azito) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_Oil) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_Oil&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Middle_Quest) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Pipe) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Pipe&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Rod) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Rod&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Chuchu) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_WindRelic_Top) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_WindRelic_Top&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Dm_Npc_RevivalFairy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Dm_Npc_RevivalFairy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BlockCrack_ForDungeon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BlockCrack_ForDungeon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MergedDungeonParts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MergedDungeonParts&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Pigeon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_KorokStoneLift) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_KorokStoneLift&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsLithograph) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsLithograph&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BoxWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BoxWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSpearIceSplinter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Rope) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Rope&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchWindmill) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchWindmill&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Bullet_L) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Bullet_L&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stole) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stole&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaterChemicalCheckTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaterChemicalCheckTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GadgetDownloadTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GadgetDownloadTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GyroActivateTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GyroActivateTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ChangeWindTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ChangeWindTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HugeStoneDoor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HugeStoneDoor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SignboardWood) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SignboardWood&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BalloonBoard) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BalloonBoard&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SignaledSpotBgmTrigger) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SignaledSpotBgmTrigger&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoNpc) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoNpc&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GiantShootBomb) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GiantShootBomb&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GreatGoddesStatue) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GreatGoddesStatue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Boar) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSwordCastle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PriestBossIronBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PriestBossIronBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ASPlayShutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ASPlayShutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Bullet) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Bullet&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossBowCastle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_Conductor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_Conductor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WillBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WillBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianBeam_RemainsWind) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianBeam_RemainsWind&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianNoMove) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianNoMove&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GrudgeGenerator) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GrudgeGenerator&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossFlameBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossFlameBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchTimeLimited) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchTimeLimited&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Deer) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonMoveTagContinue) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonMoveTagContinue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CheckPointGate) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CheckPointGate&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sandfall_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sandfall_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ForestGiant) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WarpTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WarpTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaterFallWithSound) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaterFallWithSound&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreeWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreeWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_Amiibo_DropTable_B) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_Amiibo_DropTable_B&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchTimer) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchTimer&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ActorObserverTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ActorObserverTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Water) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FirePillar) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FirePillar&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_FireRelic_Storage) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_FireRelic_Storage&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WarpSafeTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WarpSafeTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSpearCastle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTripMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectDragonFly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectDragonFly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CarryBox) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CarryBox&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Wizzrobe) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Wizzrobe&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_GuardianMini) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_GuardianMini&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_CursedStatue) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_CursedStatue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lynel_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AncientBallLarge) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AncientBallLarge&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSwordIronPile) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSwordIronPile&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ActorRecreateTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ActorRecreateTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MagneGearAcceptor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MagneGearAcceptor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateAppFire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateAppFire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagInOrder) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagInOrder&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HideBarrel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HideBarrel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DefaultWindWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DefaultWindWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSpearR) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GoronCannon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GoronCannon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SingleAnmPlay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SingleAnmPlay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RockBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RockBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (OverhangIce_100enemy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=OverhangIce_100enemy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchHit) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchHit&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (IceBlock) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=IceBlock&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SweepCollision) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SweepCollision&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ClusterRenderCheckTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ClusterRenderCheckTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KorokFlower) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KorokFlower&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Npc_Gerudo_Queen) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DeadlyBlowWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DeadlyBlowWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttUtuwa) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttUtuwa&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BoneHorse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Dog) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Dog&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Trolley) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Trolley&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ElectricCable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ElectricCable&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_Slow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_Slow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GambleTreasureBox) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GambleTreasureBox&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttOnNotBurn) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttOnNotBurn&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWaterWeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWaterWeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_Enemy_57) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_Enemy_57&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_LiftRockWhite) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_LiftRockWhite&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GatefoldDoor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GatefoldDoor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EquipItemPlayAS) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EquipItemPlayAS&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TerminalBody) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TerminalBody&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ChemicalChuchuJelly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ChemicalChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Fire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CookResult) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CookResult&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonBeast_WeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonBeast_WeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeamosBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeamosBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sunazarashi) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_IbutsuObj_StonePole_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_DLC_ShootingStarCollaboration) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttCallEffectTrgDrop) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttCallEffectTrgDrop&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SignalSendingMagneStickAcceptor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SignalSendingMagneStickAcceptor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AirWall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AirWall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AIScheduleAnchor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AIScheduleAnchor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Boomerang_Arm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Boomerang_Arm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_Normal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WindCutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WindCutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_Little) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Dragon_Ice) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FixedBeamMachine) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FixedBeamMachine&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RailMoveObjectOneWay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RailMoveObjectOneWay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntranceTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntranceTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DragonChemicalBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DragonChemicalBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsFireChallengeYunBoFlagControlTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsFireChallengeYunBoFlagControlTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SignalDead) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SignalDead&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AreaBottomTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AreaBottomTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntranceElevatorBase) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntranceElevatorBase&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bokoblin_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bokoblin_Rapid) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTravelerWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KorokGoalTimer) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KorokGoalTimer&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Electric) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Moriblin_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_Amiibo_DropTable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_Amiibo_DropTable&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonBeast) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HorseReins) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HorseReins&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_WindRelic_Main) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_WindRelic_Main&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TornadoToSleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TornadoToSleep&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GameDataCalcMachine) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GameDataCalcMachine&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KeyLockedShutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KeyLockedShutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Kokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Moriblin_Head) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Moriblin_Head&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_ShadowClone_Real) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PauseMenuPlayer) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PauseMenuPlayer&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HeroSoulGift_Goron) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HeroSoulGift_Goron&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianMiniLineBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianMiniLineBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonNormalBullet) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonNormalBullet&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Fox) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MinigameSnowBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MinigameSnowBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LinkCheckASPlaySeqOn) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LinkCheckASPlaySeqOn&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SignalFlowchart) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SignalFlowchart&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FireChuchuJelly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FireChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ViewfrustumCheckTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ViewfrustumCheckTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Player_Link) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BalloonBarrelBomb) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BalloonBarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTravelerRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ArrowRoot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ArrowRoot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonSpearForThrowing) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonSpearForThrowing&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWind) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWind&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Pod) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Pod&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Boomerang) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Boomerang&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetFireDragonItemAttention) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetFireDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WillBreakBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WillBreakBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_MapTowerWingBefore_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sandworm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sunazarashi_B) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sunazarashi_B&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsElectric_WeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsElectric_WeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemoteBomb) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemoteBomb&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetRupee) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetRupee&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonWallMark) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonWallMark&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DummyWindGenerator) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DummyWindGenerator&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_IbutsuObj_MagnePole_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AnimalGullSwarm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AnimalGullSwarm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Squirrel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BottleLetter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BottleLetter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Junior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lynel_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchElectric) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchElectric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BrokenSnowBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BrokenSnowBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonBigFlameBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonBigFlameBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MoveTriggerTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MoveTriggerTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Beacon_CookSet) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Beacon_CookSet&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Middle_Azito_DLC) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Sand) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Sand&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (YunBoCannonBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=YunBoCannonBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WithoutWeaponArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WithoutWeaponArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AncientOven) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AncientOven&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TwnObj_DLC_FlightTrainingTarget) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TwnObj_DLC_FlightTrainingTarget&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RailMoveObject) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RailMoveObject&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAnotherActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAnotherActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Armor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Armor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianMiniBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianMiniBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcHorseGod) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcHorseGod&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonCocoon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonCocoon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DragonFireEffectHolder) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DragonFireEffectHolder&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LittleBird) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DummyDropTable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DummyDropTable&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Guardian_Mini_DetachLineBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ObservationPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ObservationPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SpinyShutterFence) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SpinyShutterFence&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Keese) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_AfterImage) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_AfterImage&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BossAreaCreateDeleteTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BossAreaCreateDeleteTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WithoutWeaponArrowToSleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WithoutWeaponArrowToSleep&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Animal_SunazarashiSP_B) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Animal_SunazarashiSP_B&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWind_Battery_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWind_Battery_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Tornado) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Tornado&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsTerminalBody) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsTerminalBody&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GameROMMotorcycle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GameROMMotorcycle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_DungeonRotateTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonSeaOfFlameToSleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonSeaOfFlameToSleep&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WeatherChangeTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WeatherChangeTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossArrowRain) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossArrowRain&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_SandwormR) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ChemicalWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ChemicalWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Tree) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Tree&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NavMeshConnectUser) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NavMeshConnectUser&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsInnerDeathMountain) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsInnerDeathMountain&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSeaOfFlameRotate) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSeaOfFlameRotate&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossPillarOfFlameToSleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossPillarOfFlameToSleep&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FrontierVillageSpotBgmTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FrontierVillageSpotBgmTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BrightBow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BrightBow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Bone) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonCannon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonCannon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BokoblinShootRock) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BokoblinShootRock&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemOnTree) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemOnTree&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_Giant) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_Giant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeltConveyorTwoWay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeltConveyorTwoWay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DarknessAreaTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DarknessAreaTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_IbutsuEx_E_WaterPump_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MusicianSpotBgmTrigger) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MusicianSpotBgmTrigger&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GiantShootRock) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GiantShootRock&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Moriblin_Blue) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CannonBreakObject) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CannonBreakObject&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchGear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchGear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BrightArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BrightArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ForbidComebackTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ForbidComebackTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Armor_Korok_Head) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Armor_Korok_Head&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EquipmentStand) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EquipmentStand&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RegistedActorDeadCheck) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RegistedActorDeadCheck&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Chuchu_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTeba) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTeba&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sail) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sail&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundReverbAreaTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundReverbAreaTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DomesticAnimalWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DomesticAnimalWait&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Windmill_WingWithAutoAnime) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Windmill_WingWithAutoAnime&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchTimeLag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchTimeLag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTravelerWarriorRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NushiHorse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Moriblin_Bone) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TgtDisableRayHitDummy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TgtDisableRayHitDummy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsClearTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsClearTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (IbutsuWaterFall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=IbutsuWaterFall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttention) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttention&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Ganon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianFlight) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianFlight&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonSpearIceSplinter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSwordAfterImage) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSwordAfterImage&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PlayerInAreaAutoEnemyForbidTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PlayerInAreaAutoEnemyForbidTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SunazarashiSP_C) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SunazarashiSP_C&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FldObj_DLC_HeroMap_Relief) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FldObj_DLC_HeroMap_Relief&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LastBossThunder) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LastBossThunder&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcHorseReceptionistDummy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcHorseReceptionistDummy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HorseSaddle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HorseSaddle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSword) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RuinGuardian) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RuinGuardian&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonMoveTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonMoveTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossBowR) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WeatherFireBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WeatherFireBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventCameraRumble) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventCameraRumble&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Windmill_WingTurnToWind) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Windmill_WingTurnToWind&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntranceShutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntranceShutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FirstShrineTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FirstShrineTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PointWindTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PointWindTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagSymmetry) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagSymmetry&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Item_CookPot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Item_CookPot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoWarpEffect) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoWarpEffect&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Snow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWindSwitchStake) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWindSwitchStake&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonGrudge_Moriblin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonGrudge_Moriblin&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LavaWaterSurface) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LavaWaterSurface&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BarrelBomb) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KakarikoKokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GoronCannonSwitch) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GoronCannonSwitch&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcHorseReceptionist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NewMannequin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NewMannequin&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AirWallForE3) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AirWallForE3&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonResetPosTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonResetPosTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GiantWeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GiantWeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Duck) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (IceBlock_Large_DLC) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=IceBlock_Large_DLC&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Golem_Fire_R_Lower_Arm_R) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GoronHeroDescendent) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GoronHeroDescendent&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GameRomCamera) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GameRomCamera&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_Battery_A_02) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_Battery_A_02&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaterSurface) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaterSurface&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ObjDeadlyBlowWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ObjDeadlyBlowWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoWaitNpc) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoWaitNpc&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagGyro) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagGyro&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeltConveyor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeltConveyor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_WeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_WeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Horse_Link_Mane) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Horse_Link_Mane&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWaterPump) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWaterPump&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Magnetglove) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Magnetglove&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchTorch) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchTorch&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Wolf) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Horse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MoonNameTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MoonNameTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonCannon_DLC) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonCannon_DLC&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ArmorProcessingEventTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ArmorProcessingEventTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lynel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcStrangeBeacon2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MergedGrudgeParts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MergedGrudgeParts&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnvSeEmitPointBird) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnvSeEmitPointBird&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Hawk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ArmorProcessingFairy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ArmorProcessingFairy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NoUseDRCAppTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NoUseDRCAppTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Octarock_Stone) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MapTower) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MapTower&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ThunderArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ThunderArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianMiniSpear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianMiniSpear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ShockWave) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ShockWave&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BackseatKorok_Light) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BackseatKorok_Light&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Environment) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Environment&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsFire_Drone) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsFire_Drone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Deer_MiniGame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcUseBasicSignal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Guardian_Mini_Practice) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CommonTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CommonTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_IceBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_IceBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CameraVibrateTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CameraVibrateTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SpotBgmTrigger) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SpotBgmTrigger&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundOcclusionTagNormal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundOcclusionTagNormal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DLC_ChallengeChainRing) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DLC_ChallengeChainRing&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ShutterFence) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ShutterFence&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundOcclusionTagRemainsWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundOcclusionTagRemainsWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonPartElectricHead) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonPartElectricHead&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagContinue) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagContinue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HiddenKorok) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HiddenKorok&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_SpurGear_B_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EffectEmitter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EffectEmitter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PriestBossThunder) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PriestBossThunder&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ElectricCheckDead) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ElectricCheckDead&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GolemPart) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GolemPart&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GoronCannonball) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GoronCannonball&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchWheel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchWheel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (StalForestGiant) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchHitOnce) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchHitOnce&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TipsSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TipsSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WorldManagerControl) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WorldManagerControl&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Guardian_Mini) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WindGeneratorLength) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WindGeneratorLength&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnemyForceNoticeTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnemyForceNoticeTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (OwnedHorseObserverTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=OwnedHorseObserverTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GiantArmor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GiantArmor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsFireLeg) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsFireLeg&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HorseLarge) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchReactElec) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchReactElec&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RotateShutter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RotateShutter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianBeamCannon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianBeamCannon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TwnObj_ArtifactObservationPostWindmill_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TwnObj_ArtifactObservationPostWindmill_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonPart) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonPart&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bolt) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bolt&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossBowChildDevice) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossBowChildDevice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventMessageTransmitter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventMessageTransmitter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreasureLocater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreasureLocater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Chuchu_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AncientBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AncientBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_DoorParts_A_02) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_DoorParts_A_02&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSwordWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSwordWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchStepSliderConstraintOnceL) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchStepSliderConstraintOnceL&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_Moon_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_Moon_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Flint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Flint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectButterfly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectButterfly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_FlowerPrincess_A_Demo) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_FlowerPrincess_A_Demo&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (OneTimeEffectLocater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=OneTimeEffectLocater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Puddle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Puddle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossLswordR) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (OutActorRecreateTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=OutActorRecreateTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaitColorAnmPlay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaitColorAnmPlay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FireArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FireArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Barrel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Barrel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Pot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Pot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetElecDragonItemAttention) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetElecDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchWheelBothWay) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchWheelBothWay&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MasterSwordBase100Enemy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MasterSwordBase100Enemy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Door) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Door&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundOcclusionTagComplete) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundOcclusionTagComplete&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Fish) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Fish&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (CutterRod) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=CutterRod&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RegistedActorBroadCastTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RegistedActorBroadCastTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonCannonBallAutoDelete) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonCannonBallAutoDelete&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnvSeEmitPointInsect) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnvSeEmitPointInsect&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeeHome) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeeHome&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_Plant_IvyBurn_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_Plant_IvyBurn_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PriestBossBeamExplode) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PriestBossBeamExplode&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreasureBox_Locked) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreasureBox_Locked&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WoodBall_Golf) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WoodBall_Golf&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FirePillar_FTDgn) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FirePillar_FTDgn&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MoveAndFreeFallGondola) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MoveAndFreeFallGondola&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (OverhangIce) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=OverhangIce&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonGrudge) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonGrudge&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSwordR) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FireWood) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FireWood&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Beamos_Static) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Beamos_Static&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MapModel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MapModel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntrance) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntrance&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Explode) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Explode&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (StalForestGiantPart) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=StalForestGiantPart&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossSeaOfFlame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossSeaOfFlame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Keese_Swarm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Keese_Swarm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectWait&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcVisibleTogglable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FireObserverTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FireObserverTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ThunderRodLv2Thunder) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ThunderRodLv2Thunder&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BackseatKorok) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BackseatKorok&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsFire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsFire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PriestBossShadowCloneBullet) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PriestBossShadowCloneBullet&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttFlint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttFlint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagShuttle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagShuttle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FireRod) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FireRod&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Golem_R_WeakPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Golem_R_WeakPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (YunBoCannon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=YunBoCannon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GrudgeEyeball) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GrudgeEyeball&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateApp) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateApp&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTebaTraining) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_Little_Ice) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ObjectWithStatus) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ObjectWithStatus&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Bear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MasterSwordRoot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MasterSwordRoot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WindBoxPlaceTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WindBoxPlaceTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BGCameraPos) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BGCameraPos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ElectricBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ElectricBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Junior_Shooter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcMamonoShop) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (HangedLamp) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=HangedLamp&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Assassin_Junior_Azito_Shooter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ElectricChuchuJelly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ElectricChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonEntranceWarpPoint) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonEntranceWarpPoint&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MapTowerFirst) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MapTowerFirst&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PlayerBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PlayerBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DeathMtGeyser) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DeathMtGeyser&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonCannonBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonCannonBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossShockWave) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossShockWave&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Enemy_Dragon_Electric) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Enemy_Dragon_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (FlowingDust) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=FlowingDust&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DomesticAnimal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DomesticAnimal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NPCOnlyWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NPCOnlyWait&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateAppWater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateAppWater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Golem_Little_Fire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SpurGear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SpurGear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EnemyDanceFortTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EnemyDanceFortTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcChaseBlueFire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GanonGaleArrowRoot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GanonGaleArrowRoot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TerrainCalcCenterTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TerrainCalcCenterTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcTraveler) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Obj_Sun_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Obj_Sun_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreasureSpot) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreasureSpot&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BowlPin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BowlPin&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectFrog) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectFrog&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ChuchuJelly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossGaleArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossGaleArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EquipItemBase) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EquipItemBase&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Spear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Spear&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (LineCheckTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=LineCheckTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DragonDropItemTarget) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DragonDropItemTarget&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_DLC_IbutsuEx_B_MagnePole_A_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_MasterSwordBase_100Enemy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_MasterSwordBase_100Enemy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianMiniWeapon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianMiniWeapon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AnmArmor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AnmArmor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoDummy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoDummy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcArtist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcClerk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (VolcanoEruption) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=VolcanoEruption&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Bokoblin_Head) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Bokoblin_Head&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (WaterSurfaceModelOnly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=WaterSurfaceModelOnly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrent_FireRelic_Battle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrent_FireRelic_Battle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateTagWaterChemical) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateTagWaterChemical&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (VolcanoEruptionField) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=VolcanoEruptionField&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KorokStartStand) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KorokStartStand&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossLswordCastle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundBattleDungeonBGMTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundBattleDungeonBGMTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MamonoShopStand) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MamonoShopStand&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (TreasureBox) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=TreasureBox&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BalloonB) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BalloonB&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_RemainsElecDrum) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_RemainsElecDrum&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossReflectArrow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossReflectArrow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AncientNecklaceBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AncientNecklaceBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Sleep_bed) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Sleep_bed&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Windmill_Wing) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Windmill_Wing&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SunazarashiSP) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ControlBombEffectTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ControlBombEffectTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Middle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DemoNpc_DekuTree) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DemoNpc_DekuTree&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Lizalfos_Ice) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Domino) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Domino&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Scaffold) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Scaffold&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotateAppElec) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotateAppElec&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (EventTimerTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=EventTimerTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DgnObj_FirePillar_C_01) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DgnObj_FirePillar_C_01&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (PlantLocater) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=PlantLocater&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SoundShieldingAreaTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SoundShieldingAreaTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SupportAppWind) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SupportAppWind&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (KorokAnswerResponce) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=KorokAnswerResponce&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (NpcUmayadoMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AncientBallChangeDamping) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AncientBallChangeDamping&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Boar_MiniGame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GetItemAttentionSmallKey) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GetItemAttentionSmallKey&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DownloadTerminal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DownloadTerminal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SlideDoor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SlideDoor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Giant_Eye) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Giant_Eye&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (ActorObserverByGroupTag) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=ActorObserverByGroupTag&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SwitchStepSliderConstraintOnce) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SwitchStepSliderConstraintOnce&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Heron) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsElectricCannon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsElectricCannon&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectFireFly) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectFireFly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (SiteBossWearFlame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=SiteBossWearFlame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (GuardianMiniFinalBeam) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=GuardianMiniFinalBeam&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectFairy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectFairy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (DungeonRotate3D) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=DungeonRotate3D&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (BeamExplodeEitherHit) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=BeamExplodeEitherHit&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (MetalBall) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=MetalBall&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Stal_Bokoblin_Junior_Arm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Arm&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (InsectBeetle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=InsectBeetle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (Priest_Boss_Bow) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=Priest_Boss_Bow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (RemainsWindBarrier) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=RemainsWindBarrier&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_SetGetFlag (AscendingCurrentShieldable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGetFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetGetFlag&lt;br /&gt;
|aiprog=AscendingCurrentShieldable&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataStringAction&amp;diff=12118</id>
		<title>AIDef:Action/EventSetGameDataStringAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataStringAction&amp;diff=12118"/>
		<updated>2026-10-24T14:37:08Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets a string Game Data flag to a specified value.{{AIDef&lt;br /&gt;
|name=EventSetGameDataStringAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GameDataStringName || String ||  || The string Game Data flag to edit&lt;br /&gt;
|-&lt;br /&gt;
| Value || String ||  || The value it is set to&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetGameDataString (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGameDataString&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSetGameDataStringAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataIntAction&amp;diff=12117</id>
		<title>AIDef:Action/EventSetGameDataIntAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataIntAction&amp;diff=12117"/>
		<updated>2026-10-24T14:36:32Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets an int Game Data flag to a specified value.{{AIDef&lt;br /&gt;
|name=EventSetGameDataIntAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GameDataIntName || String ||  || The int Game Data flag to edit&lt;br /&gt;
|-&lt;br /&gt;
| Value || Int ||  || The value it is set to&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetGameDataInt (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGameDataInt&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSetGameDataIntAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataFloatAction&amp;diff=12116</id>
		<title>AIDef:Action/EventSetGameDataFloatAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetGameDataFloatAction&amp;diff=12116"/>
		<updated>2026-10-24T14:35:52Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets a float Game Data flag to a specified value.{{AIDef&lt;br /&gt;
|name=EventSetGameDataFloatAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GameDataFloatName || String ||  || The float Game Data flag to edit &lt;br /&gt;
|-&lt;br /&gt;
| Value || Float ||  || The value it is set to&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetGameDataFloat (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetGameDataFloat&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSetGameDataFloatAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetExtraLifeOfPlayer&amp;diff=12115</id>
		<title>AIDef:Action/SetExtraLifeOfPlayer</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetExtraLifeOfPlayer&amp;diff=12115"/>
		<updated>2026-10-24T14:34:56Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increases the Player&#039;s Extra Hearts (yellow ones) to or by a specified value.{{AIDef&lt;br /&gt;
|name=SetExtraLifeOfPlayer&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Value || Int ||  || Amount of Extra Hearts&lt;br /&gt;
Using a negative value cannot take away Extra Hearts from the player&lt;br /&gt;
|-&lt;br /&gt;
| ProcessingMode || Int ||  || 2 possible values:&lt;br /&gt;
&lt;br /&gt;
* 0: If the Player&#039;s Extra Hearts are lower than the Value parameter, sets them to the Value parameter&lt;br /&gt;
* 1: Increases the Player&#039;s Extra Hearts by the Value parameter&lt;br /&gt;
&lt;br /&gt;
Using any other value defaults to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetExtraLifeOfPlayer (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetExtraLifeOfPlayer&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetExtraLifeOfPlayer&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetExtraEnergyOfPlayer&amp;diff=12114</id>
		<title>AIDef:Action/SetExtraEnergyOfPlayer</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetExtraEnergyOfPlayer&amp;diff=12114"/>
		<updated>2026-10-24T14:33:37Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increases the Player&#039;s Extra Stamina (yellow one) to or by a specified value.{{AIDef&lt;br /&gt;
|name=SetExtraEnergyOfPlayer&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Value || Int ||  || Amount of Extra Stamina&lt;br /&gt;
Using a negative value cannot take away Extra Stamina from the player &lt;br /&gt;
|-&lt;br /&gt;
| ProcessingMode || Int ||  || 2 possible values:&lt;br /&gt;
&lt;br /&gt;
* 0: If the Player&#039;s Extra Stamina is lower than the Value parameter, sets it to the Value parameter&lt;br /&gt;
* 1: Increases the Player&#039;s Extra Stamina by the Value parameter&lt;br /&gt;
&lt;br /&gt;
Using any other value defaults to 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetExtraEnergyOfPlayer (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetExtraEnergyOfPlayer&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetExtraEnergyOfPlayer&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetEnterDungeonFlag&amp;diff=12113</id>
		<title>AIDef:Action/SetEnterDungeonFlag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetEnterDungeonFlag&amp;diff=12113"/>
		<updated>2026-10-24T14:28:59Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Player is in a Dungeon, set it &#039;&#039;&#039;DungeonXXX_Enter&#039;&#039;&#039; flag to true.{{AIDef&lt;br /&gt;
|name=SetEnterDungeonFlag&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetEnterDungeonFlag (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetEnterDungeonFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetEnterDungeonFlag&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetEnableGrass&amp;diff=12112</id>
		<title>AIDef:Action/EventSetEnableGrass</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventSetEnableGrass&amp;diff=12112"/>
		<updated>2026-10-24T14:26:58Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays (or hides) tall grass in the world. Persists through reloading a save.&lt;br /&gt;
&lt;br /&gt;
This seems to go unused in the final game.{{AIDef&lt;br /&gt;
|name=EventSetEnableGrass&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Enable || Bool ||  || true: shows Grass &lt;br /&gt;
false: hides Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetEnableGrass (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetEnableGrass&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventSetEnableGrass&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetDispStaminaGauge&amp;diff=12111</id>
		<title>AIDef:Action/SetDispStaminaGauge</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetDispStaminaGauge&amp;diff=12111"/>
		<updated>2026-10-24T14:25:34Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays (or hides) the Player&#039;s Stamina when it&#039;s usually hidden like during a dialogue with an NPC, doesn&#039;t seem to be able to hide it during normal gameplay.{{AIDef&lt;br /&gt;
|name=SetDispStaminaGauge&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsDisplay || Bool ||  || true: shows the Stamina&lt;br /&gt;
false: hides the Stamina&lt;br /&gt;
|-&lt;br /&gt;
| IsDisplayEx || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetDispStaminaGauge (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetDispStaminaGauge&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetDispStaminaGauge&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetDispHeartGauge&amp;diff=12110</id>
		<title>AIDef:Action/SetDispHeartGauge</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetDispHeartGauge&amp;diff=12110"/>
		<updated>2026-10-24T14:24:21Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays (or hides) the Player&#039;s Hearts when they&#039;re usually hidden like during a dialogue with an NPC, doesn&#039;t seem to be able to hide them during normal gameplay.{{AIDef&lt;br /&gt;
|name=SetDispHeartGauge&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsDisplay || Bool ||  || true: shows the Hearts &lt;br /&gt;
false: hides the Hearts&lt;br /&gt;
|-&lt;br /&gt;
| IsDisplayEx || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGetDemo || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetDispHeartGauge (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetDispHeartGauge&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetDispHeartGauge&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetCurrentDungeonClearFlag&amp;diff=12109</id>
		<title>AIDef:Action/SetCurrentDungeonClearFlag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetCurrentDungeonClearFlag&amp;diff=12109"/>
		<updated>2026-10-24T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Player is in a Dungeon, set it &#039;&#039;&#039;DungeonXXX_Clear&#039;&#039;&#039; flag to true.{{AIDef&lt;br /&gt;
|name=SetCurrentDungeonClearFlag&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetCurrentDungeonClearFlag (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetCurrentDungeonClearFlag&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetCurrentDungeonClearFlag&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetCookItemInDemo&amp;diff=12108</id>
		<title>AIDef:Action/SetCookItemInDemo</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetCookItemInDemo&amp;diff=12108"/>
		<updated>2026-10-24T14:22:10Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silently adds a meal (once or multiple times) to the Player&#039;s inventory based on the single to 5 ingredient(s) specified, which will appear in the Recipe.{{AIDef&lt;br /&gt;
|name=SetCookItemInDemo&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName01 || String ||  || 1st ingredient to use for the meal&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName02 || String ||  || 2nd ingredient to use for the meal, optional&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName03 || String ||  || 3rd ingredient to use for the meal, optional&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName04 || String ||  || 4th ingredient to use for the meal, optional&lt;br /&gt;
|-&lt;br /&gt;
| PorchItemName05 || String ||  || 5th ingredient to use for the meal, optional&lt;br /&gt;
|-&lt;br /&gt;
| SetNum || Int ||  || How many times the Player receives the meal &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetCookItem (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetCookItem&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetCookItemInDemo&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetChallengeIcon&amp;diff=12107</id>
		<title>AIDef:Action/SetChallengeIcon</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetChallengeIcon&amp;diff=12107"/>
		<updated>2026-10-24T14:17:02Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makes the Player follow a specific quest by showing it yellow marker on the map given the quest has one in it current step.{{AIDef&lt;br /&gt;
|name=SetChallengeIcon&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ChallengeName || String ||  || ID of the quest to follow &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_SetChallengeIcon (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_SetChallengeIcon&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetChallengeIcon&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventRollbackQuestAction&amp;diff=12106</id>
		<title>AIDef:Action/EventRollbackQuestAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/EventRollbackQuestAction&amp;diff=12106"/>
		<updated>2026-10-24T14:12:32Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makes a questline progress backward, does nothing is the quest is already completed.{{AIDef&lt;br /&gt;
|name=EventRollbackQuestAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| QuestName || String ||  || ID of the Quest&lt;br /&gt;
|-&lt;br /&gt;
| StepName || String ||  || Can be left empty and the game will just rollback to the previous step without any additionnal check&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_RollbackQuest (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_RollbackQuest&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EventRollbackQuestAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetQuestStepAction&amp;diff=12105</id>
		<title>AIDef:Action/SetQuestStepAction</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SetQuestStepAction&amp;diff=12105"/>
		<updated>2026-10-24T14:11:44Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SetQuestStepAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Make a questline go forward. If the quest isn&#039;t started, starts it. Can also complete a quest.&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| QuestName || String ||  || ID of the Quest&lt;br /&gt;
|-&lt;br /&gt;
| StepName || String ||  || Can be left empty and the game will just proceed to the next step without any additionnal check&lt;br /&gt;
|-&lt;br /&gt;
| ForceRunTelop || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_AdvanceQuest (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_AdvanceQuest&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SetQuestStepAction&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ReviveEnemies&amp;diff=12104</id>
		<title>AIDef:Action/ReviveEnemies</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ReviveEnemies&amp;diff=12104"/>
		<updated>2026-10-24T14:10:38Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Respawns all previously killed enemies on the map, like after a Blood Moon.{{AIDef&lt;br /&gt;
|name=ReviveEnemies&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_ReviveEnemies (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_ReviveEnemies&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=ReviveEnemies&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/RestorePouchForQuest&amp;diff=12103</id>
		<title>AIDef:Action/RestorePouchForQuest</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/RestorePouchForQuest&amp;diff=12103"/>
		<updated>2026-10-24T14:09:42Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restored the Player&#039;s original inventory after it was taken away by [[AIDef:Action/InitPouchForQuest|InitPouchForQuest]] upon &amp;quot;reloading&amp;quot; the game (e.g opening and closing a menu).&lt;br /&gt;
&lt;br /&gt;
Until the game is reloaded, this action has the side effect of leaving a copy of Link&#039;s model only featuring his naked legs and hair (with physics) always facing South at the Player&#039;s location when executing this action.{{AIDef&lt;br /&gt;
|name=RestorePouchForQuest&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_RestorePouchForQuest (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_RestorePouchForQuest&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=RestorePouchForQuest&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/InitPouchForQuest&amp;diff=12102</id>
		<title>AIDef:Action/InitPouchForQuest</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/InitPouchForQuest&amp;diff=12102"/>
		<updated>2026-10-24T14:09:20Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rotates the Player&#039;s inventory to an empty one upon &amp;quot;reloading&amp;quot; the game (e.g opening and closing a menu). [[AIDef:Action/RestorePouchForQuest|RestorePouchForQuest]] is used to restore the Player&#039;s original inventory.&lt;br /&gt;
&lt;br /&gt;
Until the game is reloaded, this action has the side effect of leaving a copy of Link&#039;s model only featuring his naked legs and hair (with physics) always facing South at the Player&#039;s location when executing this action.{{AIDef&lt;br /&gt;
|name=InitPouchForQuest&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_InitPouchForQuest (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_InitPouchForQuest&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=InitPouchForQuest&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/RestorePlayerPosAndRotate&amp;diff=12101</id>
		<title>AIDef:Action/RestorePlayerPosAndRotate</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/RestorePlayerPosAndRotate&amp;diff=12101"/>
		<updated>2026-10-24T14:07:59Z</updated>

		<summary type="html">&lt;p&gt;Nebroc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sets the Player&#039;s position and rotation from a Vec3 Game Data and a Float Game Data.{{AIDef&lt;br /&gt;
|name=RestorePlayerPosAndRotate&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GameDataVec3fPlayerPos || String ||  || Name of the Vec3 Game Data flag that is used to set the Player&#039;s coordinates&lt;br /&gt;
|-&lt;br /&gt;
| GameDataFloatPlayerDirectionY || String ||  || Name of the float Game Data flag that is used to set the Player&#039;s horizontal rotation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Demo_RestorePlayerPosAndRotate (EventSystemActor) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_RestorePlayerPosAndRotate&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=RestorePlayerPosAndRotate&lt;br /&gt;
|aiprog=EventSystemActor&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>Nebroc</name></author>
	</entry>
</feed>