<?xml version="1.0"?>
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	<id>https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gojo+the+Hobo</id>
	<title>ZeldaMods (Breath of the Wild) - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gojo+the+Hobo"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/Special:Contributions/Gojo_the_Hobo"/>
	<updated>2026-05-31T02:00:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Bdrop&amp;diff=11794</id>
		<title>Bdrop</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Bdrop&amp;diff=11794"/>
		<updated>2024-05-15T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;Gojo the Hobo: re-did a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Parameter archive infobox|param_type=bdrop|version=0|type=xml}}&lt;br /&gt;
&#039;&#039;&#039;DropTable&#039;&#039;&#039; (&#039;&#039;bdrop&#039;&#039;) configures item drops for each actor.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameter objects ==&lt;br /&gt;
&lt;br /&gt;
=== Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|TableNum&lt;br /&gt;
|int&lt;br /&gt;
|Number of tables&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=Table%02d|start_idx=1}}&lt;br /&gt;
|str64&lt;br /&gt;
|Name of the drop table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Placeholder AAMP param name|name=[TableName]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|ColumnNum&lt;br /&gt;
|int&lt;br /&gt;
|Number of items&lt;br /&gt;
|-&lt;br /&gt;
|RepeatNumMin&lt;br /&gt;
|int&lt;br /&gt;
|Min number of items that can be dropped (抽選回数最小)&lt;br /&gt;
|-&lt;br /&gt;
|RepeatNumMax&lt;br /&gt;
|int&lt;br /&gt;
|Max number of items that can be dropped (抽選回数最大)&lt;br /&gt;
|-&lt;br /&gt;
|ApproachType&lt;br /&gt;
|int&lt;br /&gt;
|Drop position and pose (姿勢).&lt;br /&gt;
&lt;br /&gt;
* 0: random&lt;br /&gt;
* 1: use the position of the source actor&lt;br /&gt;
* 2: random? (possibly &amp;quot;be upright regardless of source actor&#039;s position&amp;quot; [NEEDS CONFIRMATION] see [https://discord.com/channels/316759222207643649/316759722608951296/1236354191820329020 this discord thread]) {{check}}&lt;br /&gt;
|-&lt;br /&gt;
|OccurrenceSpeedType&lt;br /&gt;
|int&lt;br /&gt;
|Drop velocity type (発生速度).&lt;br /&gt;
&lt;br /&gt;
* 1: &amp;quot;small&amp;quot;&lt;br /&gt;
* 2: &amp;quot;large&amp;quot; (see [[bgparamlist#Global]] for the actual values)&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}}&lt;br /&gt;
|str64&lt;br /&gt;
|Name of the actor that can be dropped&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}&lt;br /&gt;
|float&lt;br /&gt;
|Drop probability (0.0 to 100.0)&lt;br /&gt;
|}&lt;br /&gt;
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped. &lt;br /&gt;
&lt;br /&gt;
== Table names ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Table name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Used when no other table&#039;s conditions are met&lt;br /&gt;
|-&lt;br /&gt;
|Normal2&lt;br /&gt;
|Used at same time as Normal&lt;br /&gt;
|-&lt;br /&gt;
|Normal3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|Normal4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow&lt;br /&gt;
|If enemy is using fire arrows&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow&lt;br /&gt;
|If enemy is using ice arrows&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow&lt;br /&gt;
|If enemy is using shock arrows&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A&lt;br /&gt;
|If enemy is using bomb arrows&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A4&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal Drops&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Table name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Actor dies via normal means.&lt;br /&gt;
|-&lt;br /&gt;
|Iced&lt;br /&gt;
|Actor dies whilst frozen.&lt;br /&gt;
|-&lt;br /&gt;
|Electronic&lt;br /&gt;
|Actor dies whilst electrocuted.&lt;br /&gt;
|-&lt;br /&gt;
|Burnout&lt;br /&gt;
|Actor dies whilst on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Boiled&lt;br /&gt;
|Actor dies when in hot water.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:File extensions]]&lt;br /&gt;
[[Category:File extensions (AAMP)]]&lt;br /&gt;
[[Category:Actor parameter files]]&lt;/div&gt;</summary>
		<author><name>Gojo the Hobo</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Bdrop&amp;diff=11793</id>
		<title>Bdrop</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Bdrop&amp;diff=11793"/>
		<updated>2024-05-15T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Gojo the Hobo: I added some more information about approachtype 2 in an actor&amp;#039;s drop table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Parameter archive infobox|param_type=bdrop|version=0|type=xml}}&lt;br /&gt;
&#039;&#039;&#039;DropTable&#039;&#039;&#039; (&#039;&#039;bdrop&#039;&#039;) configures item drops for each actor.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameter objects ==&lt;br /&gt;
&lt;br /&gt;
=== Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|TableNum&lt;br /&gt;
|int&lt;br /&gt;
|Number of tables&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=Table%02d|start_idx=1}}&lt;br /&gt;
|str64&lt;br /&gt;
|Name of the drop table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Placeholder AAMP param name|name=[TableName]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|ColumnNum&lt;br /&gt;
|int&lt;br /&gt;
|Number of items&lt;br /&gt;
|-&lt;br /&gt;
|RepeatNumMin&lt;br /&gt;
|int&lt;br /&gt;
|Min number of items that can be dropped (抽選回数最小)&lt;br /&gt;
|-&lt;br /&gt;
|RepeatNumMax&lt;br /&gt;
|int&lt;br /&gt;
|Max number of items that can be dropped (抽選回数最大)&lt;br /&gt;
|-&lt;br /&gt;
|ApproachType&lt;br /&gt;
|int&lt;br /&gt;
|Drop position and pose (姿勢).&lt;br /&gt;
&lt;br /&gt;
* 0: random&lt;br /&gt;
* 1: use the position of the source actor&lt;br /&gt;
* 2: random? (possibly &amp;quot;be upright regardless of source actor&#039;s position&amp;quot; [NEEDS CONFIRMATION] see [https://discord.com/channels/316759222207643649/316759722608951296/1236337831249576057 this discord thread]) {{check}}&lt;br /&gt;
|-&lt;br /&gt;
|OccurrenceSpeedType&lt;br /&gt;
|int&lt;br /&gt;
|Drop velocity type (発生速度).&lt;br /&gt;
&lt;br /&gt;
* 1: &amp;quot;small&amp;quot;&lt;br /&gt;
* 2: &amp;quot;large&amp;quot; (see [[bgparamlist#Global]] for the actual values)&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}}&lt;br /&gt;
|str64&lt;br /&gt;
|Name of the actor that can be dropped&lt;br /&gt;
|-&lt;br /&gt;
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}&lt;br /&gt;
|float&lt;br /&gt;
|Drop probability (0.0 to 100.0)&lt;br /&gt;
|}&lt;br /&gt;
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped. &lt;br /&gt;
&lt;br /&gt;
== Table names ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Table name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Used when no other table&#039;s conditions are met&lt;br /&gt;
|-&lt;br /&gt;
|Normal2&lt;br /&gt;
|Used at same time as Normal&lt;br /&gt;
|-&lt;br /&gt;
|Normal3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|Normal4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow&lt;br /&gt;
|If enemy is using fire arrows&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|FireArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow&lt;br /&gt;
|If enemy is using ice arrows&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|IceArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow&lt;br /&gt;
|If enemy is using shock arrows&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|ElectricArrow4&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A&lt;br /&gt;
|If enemy is using bomb arrows&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A2&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A3&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|BombArrow_A4&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal Drops&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Table name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Actor dies via normal means.&lt;br /&gt;
|-&lt;br /&gt;
|Iced&lt;br /&gt;
|Actor dies whilst frozen.&lt;br /&gt;
|-&lt;br /&gt;
|Electronic&lt;br /&gt;
|Actor dies whilst electrocuted.&lt;br /&gt;
|-&lt;br /&gt;
|Burnout&lt;br /&gt;
|Actor dies whilst on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Boiled&lt;br /&gt;
|Actor dies when in hot water.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:File extensions]]&lt;br /&gt;
[[Category:File extensions (AAMP)]]&lt;br /&gt;
[[Category:Actor parameter files]]&lt;/div&gt;</summary>
		<author><name>Gojo the Hobo</name></author>
	</entry>
</feed>