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First there is 4 bytes which define the usage of actor switches 0-3 respectively: | First there is 4 bytes which define the usage of actor switches 0-3 respectively: | ||
* 0: uncertain purpose. Observable on dungeon torches (ObjDungeonFaceLamp) | *0: uncertain purpose. Observable on dungeon torches (ObjDungeonFaceLamp) | ||
* 1: The actor switch is the index of a global flag. | *1: The actor switch is the index of a global flag. | ||
* 2: | *2: Defines a hardcoded value for the switch, usually 1. For example, while some treasure chests appear based on a global flag being set, some don't; these ones would just use this hardcoded 1 instead of a flag index. | ||
* 3: So far not seen. | *3: So far not seen. | ||
* 4: The switch is unused. | *4: The switch is unused. | ||
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